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PC - Windows : Dark Fall: The Journal Reviews

Gas Gauge: 66
Gas Gauge 66
Below are user reviews of Dark Fall: The Journal and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Fall: The Journal. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 64
Game FAQs
IGN 78
GameSpy 40
GameZone 70
1UP 80






User Reviews (1 - 11 of 57)

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Best Game I've Played All Year

5 Rating: 5, Useful: 174 / 180
Date: August 25, 2003
Author: Amazon User

For gamers who love pure first person adventure, _Dark Fall_ dishes up some of the best that the genre has to offer. With a spooky atmosphere, engaging story, absorbing puzzles and great sound and graphics, _Dark Fall_ will probably keep you playing far into the night -- but you might not want to be alone.

Your brother, an architect, is designing a resort and club to take the place of an old hotel and train station. In an opening movie, you receive a phone message asking you to come to the site as strange things are happening. When you arrive, your brother has disappeared and the place is deserted. You soon find out that the old Dowerton Inn has a history of disappearances. As you explore the hotel and station you uncover the frightening story behind these happenings. Soon enough it becomes apparent that it's up to you to put a stop to whatever it is that's going on.

Originally published by an independent designer, _Dark Fall_ is a treat to play. The graphics are wonderful and detailed. The sound is mainly f/x replete with spooky voices just beyond intelligible, giving you the sense that, though you are alone, you may find otherwise at any minute. The interface is very simple and easy to use, allowing you to get caught up in the story. I found the pace of this game ideal. Although there are numerous locations to explore, you never get the sense that you are wandering around looking at things to no apparent purpose; there is always some information to be collected or a puzzle to solve.

There is a nice variety to the puzzles: some inventory, some mechanical, some sound and a lot of putting information from difference locations together to come up with solutions. The inventory is minimal, which I appreciated; I'm a bit tired of games where you collect forty-eleven different pieces of inventory, many of which you use only once. Most of _Dark Fall's_ inventory has multiple uses. Once you have all the pieces you need, the puzzles are relatively simple and straight forward. There is no need for a walkthrough or strategy guide. If you get stuck, the game includes a built-in hint feature that is nicely presented as part of the plot.

There were a few places where you got close-up views of things for no apparent reason and a few things you could interact with that were merely entertaining, rather than adding to the story or helping you solve any puzzle, but these did not detract from the overall experience. There are no timed puzzles, no mazes and you can't die, although you can be quite frightened at times.

_Dark Fall_ reminded me quite a bit of AMBER, but I found it better thought-out and more engaging. It's also somewhat longer; I took about twenty hours to finish it. I'm looking forward to the sequel.

I thoroughly enjoyed this game

5 Rating: 5, Useful: 139 / 142
Date: November 12, 2003
Author: Amazon User

If you are like me, you are more interested in an adventure game that has a good story, well integrated puzzles and decent voice acting than 360 degree panning and "beautifully rendered graphics". Those things are nice, but if you can't enjoy playing the game, who cares about the nice graphics?

Don't get me wrong, this is still a beautiful game with perfect mood enhancing sounds. What makes this game a treasure is the story line along with "puzzles" that fit into the story near seemlessly. I've played almost every adventure game out there and this game is on my top 10 best games along with some of the Zork games, Myst, Monkey Island, & Grim Fandango. The puzzles aren't so hard that you go away annoyed and irritated. There is no pixel hunting.

I think you will enjoy this game if you are the type of person who doesn't need flashy tricks to make up for a boring game with bad puzzles and lack of story line. This game is what all adventure games should strive to be. I enjoyed it and I hope you will too.

How about a good scare??

5 Rating: 5, Useful: 50 / 51
Date: August 19, 2003
Author: Amazon User

I bought Dark Fall from the man who created it, Jonathan Boakes, before Dreamcatcher Games realized it was a treasure and agreed to produce it for adventure game fans in the United States. I not only wasn't disappointed; I found one of my top ten games of all time (and I started playing games in college when Zork was a new text adventure).
The game is set in England. You receive a call from your brother and he needs help. He tends to dabble in the supernatural for a living, but you don't believe in that nonsense...right? When you arrive, the train station and beautiful but somewhat rundown art deco hotel are deserted. Except for the ghosts and the voices that may speak to you from nowhere. You may be exploring a room and find that a shadow has passed in front of you, but turn around to find nothing. There are clues in the old hotel and train station, and you've found your brother's equipment, right where he left it before...well, before something spoke to him and knew his name. Now it knows your name, too, and you have to solve the mystery before it finds you. Good luck, and remember to play with the lights off if you're brave enough. But you might want to be sure you aren't in the house alone!

A perfect game

5 Rating: 5, Useful: 40 / 40
Date: January 05, 2004
Author: Amazon User

I loved this game! Unlike some of the others who criticized this game, I don't mind taking notes when I play a game. I didn't find myself writing down a lot of unnecessary information - mainly what stood out in each of the rooms that were explored and the names and symbols that are needed to solve the final puzzle. By taking my time in each location I really didn't have to run around from place to place. I liked the fact that I had to explore all the little details in each locale and take note of important clues.

The navigation is really easy - just point and click. This is the best type of navigation because it allows the player to take their time. One writer criticized the fact that one has to place the cursor in the correct place to open a door - come on! How hard can that be? Another person said that the puzzles had nothing to do with the story - I think we must have played different games since most of the puzzles reveal the names and symbols that are needed to finish the game. To me that means that the puzzles have everything to do with the story. Another reviewer said that the graphics looked like something from the 1900s. Since this was a ghost story taking place in a hotel from the 1940s, I wasn't bothered by the graphics. In fact the "grainy" look made it seem like an old movie or photograph.

I cannot think of a single bad thing to say about this game. It was a great way to spend a Sunday while the rest of the people around here (Door County, Wisconsin) were watching the Packers play football.

Excellent Game!

5 Rating: 5, Useful: 24 / 24
Date: August 16, 2003
Author: Amazon User

Dark Fall is the best adventure game I've played in years. The story is outstanding and the puzzles are wonderfully challenging. You really get a sense of accomplishment when you finish this game.

The graphics are not stunning, and the navigation is good old point-n-click. But neither of these detracts from the enjoyment of the game. In fact, the designers have created one of the creepiest game environments that I've ever played. The sound effects and animations should definitely run some chills up your spine, as they did for me.

The best part of the game is the detailed, coherent story that unfolds as you play. The designers really did their homework to make each clue, document, and puzzle come together to tell the story.

Other reviewers have compared this game to "Amber: Journeys Beyond". Dark Fall is similar to "Amber", but much better. The puzzles remind me a lot of "Black Dahlia" and the story is similar to "Blackstone Chronicles" and "Morpheus". If you like adventure games with challenging puzzles and a great story to pull the puzzles together, you will really enjoy "Dark Fall"!

Fantastic!

5 Rating: 5, Useful: 13 / 14
Date: September 05, 2005
Author: Amazon User

If you're looking for a game to really make you think, Dark Fall is for you. It is delightfully creepy (the designer, if I remember correctly, is a former ghost-hunter, and the knowledge gained there is evident here) and has above-average graphics.

The game can occasionally be frustrating when you realize that the clue you need is going to make you backtrack, but for the most part, the puzzles are tough but solvable--a few require an extra leap of logic, which only makes it all the more satisfying when you figure it out.

And, finally, I highly recommend playing this game with another person. Not only does that make it more fun--you *will* get swept up into the plot, and it's great to have someone to talk about it with--but having two perspectives on a lot of the puzzles makes it a bit easier. I played through it with my boyfriend, and we're still wondering what happened with a few of the characters...

A bland experience that fails to live up to any of its potential.

2 Rating: 2, Useful: 18 / 23
Date: June 24, 2006
Author: Amazon User

Dark Fall looked like an intriguing game with atmospheric locations and the story about ghosts and hauntings really ought to have made it brilliant. However it's no more than bland and boring.

Yes, the visuals and the various rooms of the abandoned hotel and train station ARE very impressive. But there is so much of NOTHING to do in them. The gameplay is kind of like the Myst games, being that when the arrow is moved over something important, the icon changes. But almost every screen in Dark Fall is completely non-interactive, so it's no more than a slide-show tour of an old hotel. What's the point?

It could have been creepy and the idea of answering ringing phones to have a ghost talk to you is completely wasted as it doesn't affect the gameplay one bit. There is a bit of humor in the newspaper clippings (be prepared to read loads of them) and in the voices of snobby ghosts but it's not enough to save this dull game from dying so quickly.

If you absolutely MUST then don't spend more than a few pounds/dollars. But there are loads of better games out there so you'll probably never even give it that much of a chance.

Graphics B+
Sound C-
Gameplay D
Lasting Appeal D

AAAGGGHHH!!!! TOO MUCH READING!

1 Rating: 1, Useful: 35 / 61
Date: January 11, 2004
Author: Amazon User

Do NOT buy this game if you don't like to read! There's tons of letters and documents that you have to read to progress. My brother only played for five minuets before he gave it to me.
EXAMPLE OF LOTS OF REAEDING: Go into a room, read two long letters. Go into the next room here's a book read six pages, oh look here's another one, read five more. Here's a room with a computer, spend an hour and a half reading all the information on that. (And I'm not kidding about that hour and a half bit either! I was loosing my mind.)Here's reception, read all the notes in the pigeon holes, go into the office, read another long letter in here. Go into the kitchen find four more notes and a complaints book to read... Do I need to go on, bcause I can?
Also keep a pen and notepad handy. Believe me you need them. For some reasion this game doesn't keep notes, which I can't understand because you really need them. I had to start again after hours of reading because I got so confused and fustraite I had to get a pen and paper!
The graphics aren't exactly state of the art either. But I didn't let this put me off. I started the game three days ago and I'm pretty far in. I suddenly found myself stuck after solving several of the puzzles, unable to continue until I found items I could pick up. But I never found them after going into all the rooms for the millionth time.
After I found the night vishion goggles that let me talk to the ghosts in some of the rooms I again found FUSTREATION! You have to type questions instead of having a set number you can pick from. The ghosts wouldn't answer the ones they didn't "Understand" and when they did all I got was "Go away" or "Mind your own business". Big help that was. Also when I was promted to use them in one room, I couldn't select them!!
I have now given up on this game and refuse to go back. You should abandon it too before you consider dipping into your pocket.

For really patient players only

2 Rating: 2, Useful: 17 / 23
Date: August 18, 2005
Author: Amazon User

There are few games that are either good or bad -- whether you like a game will depend on your own personal preferences and personality.

I am NOT a patient person and therefore I like faster paced games that don't require wandering around for hours "painting the walls" with your cursor to look for hotspots.

And I don't like having to collect a bunch of cryptic clues in order to figure out the combination to a safe. That's why this game just didn't work for me.

And also, at my age (a bit older than most computer gamesters, I must admit) it takes more than eerie voices and ghost stories to create a truly spooky atmosphere. Okay, and I'll also admit that with my eyesight, games where everything is dark don't appeal to me at all!

I found the navigation a bit clunky, as well, with the worse "save" game system I've ever encountered.

All this doesn't mean it's a bad game or that you won't enjoy it. It obviously is a great game for those who like the slower paced, more cerebral puzzlers. But if you're like me and prefer to get on with the story (and interact with other characters -- besides disembodied voices), a game like Syberia or The Longest Journey might be more to your liking .....

"Granny Gamer"

good fun

4 Rating: 4, Useful: 12 / 14
Date: December 30, 2003
Author: Amazon User

Not difficult but very entertaining. Turn off your lights to play this one, sound effects will give you butterflies! Too short, wish it had gone longer.

Good things about game:
1. the apparitions teamed up with the sound effects were creepy.
2. a lot of rooms to investigate
3. some puzzles were a bit tricky
4. lots of time spent by the makers writing letters giving lots of background to the story.

Not so good things about game:
1. A LOT of rooms to investigate - a bit redundant
2. A LOT to read!!! (but you don't have to read most of it to get through all the puzzles, I skimmed most of it)
3. short short short
4. what was that thing on the train platform for???


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