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PC - Windows : Halo: Combat Evolved Reviews

Gas Gauge: 88
Gas Gauge 88
Below are user reviews of Halo: Combat Evolved and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Halo: Combat Evolved. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 90
Game FAQs
IGN 82
GameSpy 100
GameZone 92
1UP 80






User Reviews (1 - 11 of 309)

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Halo, Good-bye (3½ Stars)

3 Rating: 3, Useful: 198 / 247
Date: October 13, 2003
Author: Amazon User

It's finally here! And it's... okay. That I think is the best way to describe Halo- several years late, even before Microsoft assimilated Bungie, they had always planned to do a PC version, and had it been released three years ago, it would have been cutting edge. Instead, we get a two year old Xbox cast off retooled by Gearbox Software with oversight by Bungie. Personally, I think they should have put a little more time into Halo than they did, because if this is what Bungie had in mind for what was then a ground breaking title, then I'm afraid it falls short in several areas, not least of which is some of the most amateurish and dull level design I have ever seen. I generally hold FPS games up against the likes of Jedi Knight, Half-Life, and the original Unreal- if it can compare to the quality of design of those games, then it scores big.

Halo's story, in a nutshell, is basically this: humanity is at war with a collection of races known as the Covenant, who are basically religious fanatics and the gods of which have declared humanity unclean and therefore must be exterminated. Naturally, the humans are losing the war so they concoct a plan to engineer super cyborg soldiers to combat Covenant, which they do successfully, but it's a case of too little too late. The last Spartacus II, the Master Chief, a.k.a you, are onboard the human starship Pillar of Autumn, when it engages several Covenant warships while investigating a ring word (I wonder if Niven got any royalties for that.), known as Halo. The ship is damaged and crash lands on the ring, but not before the Master Chief escapes with the Autumn's sexy babe AI core, Cortana. It is soon revealed that the Covenant have discovered that Halo is of course a weapon, but don't quite understand just how powerful it is and what it was originally intended for. Both sides race against time to gain control of the device to use it against the other side.

There is so much in this game that's really darn cool- the overall look and feel of the weapons, characters and vehicles in spot on, as are the exterior vistas and buildings seen through out the experience. Music is top notch, though sometimes it sounds like it came from a cheap Casio keyboard, it is for the most part as good as the main theme. The sound effects lack, especially in how the weapons sound, and especially how the aliens sound- they grunt and roar like cheap cartoon monsters, not the kind of thing you expect to hear from slick looking beasties in colored chrome battle armor wielding plasma guns. Game play is pretty good, though I don't like the fact that you can't double jump, that is jump on to an object then use that momentum to immediately jump again to a higher position. Then there is the vehicles- whether flying or driving, it has to be experienced to be believed, because it's that good. In either the 4WD Warthog or the Ghost hover bike, ground vehicles are a snap to drive and a lot of fun, meaning you concentrate more on the game than figuring out how to steer. The Covenant Banshee, a small attack fighter, is also a cinch to fly, steer and attack with. Plus the enemy AI is superb- Covenant dodge, shoot from cover and attack intelligently.

Now for the bad news. There is no gentle way to say this: Level design sucks. Maybe the bland stainless steel-like interior textures were meant to give everything a high tech look, but there are few elements of contrast and most every wall looks like every other wall. Worse, moving through levels is like a bad case of deja vu- because basically each new room is pretty much like the one you left, the main difference being there aren't any bodies or weapons lying around in the new ones. It appears as though the level designers merely cloned rooms, stuck tunnels between them to link a level together. Further, there aren't a lot of objects in them, either, and everything looks very sterile. There aren't a lot of computer screens, tools, junk or anything else lying around to look it. This doesn't just go for Halo's interiors- the insides of Covenant and human vessels are just as bland, with the same repetitive layout as their counterparts. If places, chambers, rooms, etc. had been decorated with as much care as the ones in Unreal II, I feel it might have made things a little more fun to explore and look at.

What's also weird is that for all the hundreds of thousands of square kilometers of space on the ring world, I never saw one example of fauna larger than insects- no animals, no fish, no birds, nothing. It's like the biosphere gave up after trees and bugs. Exterior vistas are quite large, especially in Banshee missions, and as I said, 2-3 years ago, the graphics would have been ground breaking, but even outside the textures seem kind of plain, though still attractive. Other annoyances is the switching of weapons from one mission to the next. There are a couple of instances where the next mission picks up right after the last one ends, but you no longer have the weapons you finished with- and that makes no sense. This is doubly bad since you can only carry two of them at any given time. I find the shotgun and the Covenant plasma rifle to be the best of the lot, though the latter must be discarded once out of ammo in order to find another, because for some reason you can't reload them. And for all the work Gearbox said they did on this game, would it have been too much to ask for to give us real save game options rather than stinky console check points?

My expectations were high and they were only partially met. There is a lot that's good in Halo- story, music, characters, vehicles and voice acting, but the things that are wrong with it are really wrong. It's a good game and it has a lot of elements that I love, but the uninspired level design, bland textures, dated graphics and silly aliens detract a great deal from what had the potential to be one of the greatest games ever made.

Halo is a true FPS

5 Rating: 5, Useful: 30 / 36
Date: October 03, 2003
Author: Amazon User

Halo rulz. But many people are complaining that it runs bad on their systems. However, it is not a problem with Halo, its a problem with their video drivers. When NVidia's new video drivers come out, the problem should be fixed.

TO RAISE YOUR FPS RIGHT NOW, DO THIS
Note: This only pertains to those of you with NVidia FX video cards. ATI cards and other NVidia cards run perfectly

Find the Halo shortcut on your desktop. Right click it and goto properties. Where it says target, it probable says "C:\Program Files\Microsoft Games\Halo\halo.exe"

Add -console and -use11 after the " marks so that it looks like
"C:\Program Files\Microsoft Games\Halo\halo.exe" -console -use11

That will make it run much better. As i said, its a problem with NVidias drivers. When their new drivers come out, the problem should be fixed and you can delete the -use11

I know it wasnt much pf a review, but Halo doesnt deserve to have bad ratings because people say it doesnt run well. Now, it will run well. It certainly made me like Halo more. Now it will be at a constant 30 or more FPS.

Lots of Fun

4 Rating: 4, Useful: 19 / 21
Date: October 21, 2003
Author: Amazon User

This is a review of the single player version, so if you are mainly interested in multi-player, you should skip to the next review.... I am actually playing Halo through for the second time, on a higher difficulty level. I played through the first time on Normal difficulty, and was able to complete the game in maybe 30 or 40 hours.

I thought the graphics were great, especially the outdoor scenes. I found myself wandering off from a few fire fights just to take in the view. The first set of enemies you fight, the Covenant, were unique and funny (at least the short ones were). They are pretty smart, and like to sneak up on you, lob grenades at your feet when you're not watching, etc. But the short ones also like to run away screaming in terror from time to time. The difficulty level of the game ramps up evenly as you move forward. Although I had to replay most levels several times to move on, I never had to go to the internet to find the "right" solution, although I was close to doing that a couple of times.

I liked that there weren't a lot of secret areas to find and puzzles to solve. There were a few tricky spots where you had to figure something out, but the solutions were usually obvious even to me, and I'm really bad at puzzles. And the tricky spots fit into the game--I never felt like I was being asked to solve an arbitrary puzzle just because the game designer liked puzzles.

Being able to drive/fly vehicles was a nice addition. I especially enjoyed driving the Warhog and the tank. The controls for those vehicles were intuitive and were pretty much the same as what you use to move around on foot.

I also liked the way player health was handled. Because you have a force shield, you only take damage once the shield is depleted, and the shield regenerates after about 5 seconds if you haven't been hit during that time. I often left behind healing packs because I just didn't need them. I also finished several levels with just one health unit left, thanks to the energy shield.

On the down side, I thought some of the levels were a bit too repetitive, and they didn't flow together quite as seamlessly as Half Life's levels. In a few cases, not being able to save the game at an arbitrary point became *very* painful. Only being able to carry 2 weapons at a time was a definite pain. And the second set of enemies you fight, the Swarm, didn't seem appropriate to the story. They were more like zombies. These issues didn't keep me from enjoying the game, but they did cause me to give it 4 rather than 5 stars.

In general, I feel I got my money's worth from the game.

Team killers and absent features ruin the online experience

1 Rating: 1, Useful: 89 / 185
Date: October 10, 2003
Author: Amazon User

Halo is a fun game, no doubt. The graphics are pretty, the gameplay is challenging, and the storyline is fantastic. Everyone knows the single-player game is phenomenal; the single-player game in this PC version is identical to the Xbox version.

What this PC version adds to the Halo experience is true online multiplayer. And it's terrible.

Oh, the new weapons (flamethrower, fuel rod cannon) and vehicles (Banshee, various Warthogs) are neat. The maps are okay. It's the lame players that drives Halo multiplay into the ground. At the time of this writing multiplayer Halo is filled with dweebs who enjoy nothing more than killing their own teammates while swearing in all caps.

This is not fun.

Worse, cooperative play through the single-player storyline--easily Halo's best feature--is simply absent. Inexplicably, there is no way to play through the game alongside a pal. Other PC games (Serious Sam, Tom Clancy games) have featured cooperative gameplay. Halo PC supports over a dozen simultaneous players. Halo Xbox had cooperative play. So... why is this feature absent? It makes no sense, and it makes the game much less appealing.

Stay away from this game until a patch implements such standard multiplayer controls as Banning, Voting, and auto-kicking for excessive TKs.

Best PC game to be released in years

5 Rating: 5, Useful: 16 / 20
Date: October 08, 2003
Author: Amazon User

This seems to be hotly contested here at Amazon, but I have to say, Halo PC is wonderful. But its not like there aren't issues.

First, to all the folks saying things like "it shouldn't be like this with my video card" and "not for a 2 year old game" and other such things (in regards to video performance): hate to burst your bubble, but welcome to the future of gaming! I would direct your attention to Anandtech.com and their last review of all the latest graphics cards running 15 of the latest and upcoming games. Guess what? The days of 160FPS in Unreal Tournament are over. The fastest card available, the Radeon 9800 Pro 256MB, only gets an AVERAGE framerate of 43 in Halo. And not just Halo. Halo, Jedi Academy, Final Fantasy XI, Half Life 2, Doom 3 -- all the most anticipated games of the year -- are DirectX 9.0 games. And the very latest hardware can only run any of these games in the ranges of 30 to 60 FPS, average. Sometimes you'll only get 20 frames. Yes, even with a Radeon 9700 or 9800. The 9800 Pro 256MB only averages 19.9 in Final Fantasy XI! Its not the game producer's fault, nor does it mean that a game sucks. It means that your hardware sucks in comparison to what it could be. Nothing personal. Your self-image shouldn't be wrapped up in what video card you bought and installed. But game hardware is obviously going to need to advance more still in order to keep up with software requirements. I personally think that you should blame both ATI and Nvidia for doing a poor job of actually getting the market ready for DX9. (One tip: Halo doesn't support Anti-Aliasing yet -- not many DX9 games do -- so make sure your drivers are set to "Application Preference" so that the card doesn't try to set AA. That will really bog things down.)

Also, although the core of the game is 2 years old, it was completely recoded from the equivalent of a DirectX 8 game (on Xbox) to a DirectX 9 game. So in terms of coding, its brand new. Much newer, in fact, than even Unreal 2 or Unreal Tournament 2003 (both Direct X 8.1 games).

Also, keep in mind that there is a lot of controversy over Nvidia graphics cards and their performance in DirectX 9 games. They optimized their drivers for benchmark performance, but they don't actually "fully" support DirectX 9. As a result, you get less than anticipated performance in any DirectX 9 game, of which Halo is one. Yes, even a 5600 or a 5900 Ultra. Sorry. Don't kill the messenger. (Again, I recommend you peruse Anandtech.com for much more detail on this). I wouldn't be surprised if most of those reporting poor performance here are using newer Nvidia cards.

As for Halo itself, its simply wonderful! It truly is visually incredible. I'm using a Radeon 9500 Pro and a Pentium 4 2.4C at 1024x768, everything set to high. I personally have only had minor performance problems during very large combat scenes (30+ characters, lots of fire, lots of decals (blood), and lots of sky and ground textures). Be sure you update to the latest driveres for your video card.

The gameplay is pretty much perfect. Better than anything else out there. Someone finally made a PC game where you don't have to switch to grenades in order to use them! And you get lots of them (so use them liberally). The weapons are diverse, but there are none (with the exception of the perennial favorite rocket launcher) that is clearly more powerful or useful than any other, which keeps the gameplay balanced. And the bot AI is awesome. Some of the Covenant foes are really clever. Some are really not. The little ones (forget their names) are hysterical. "He'll kill us all!" "Down in front!" "Run for your lives!" I find myself (morbidly) laughing out loud in the middle of major battle scenes.

Multiplayer is really fun and reminds of my days playing Team Fortress Challenge. I dig it. But you HAVE to download the update before you can play in multiplayer. Otherwise performance will [smell] or multiplayer will crash repeatedly.

In the final analysis, this game really is ahead of its time. You can't blame the game or Microsoft, no matter how much you want to, if your hardware can't keep up. Blame the hardware manufacturer. Send them a letter and tell them that you demand better. And if your able, definitely consider upgrading to a Radeon 9500, 9600, or 9700 card. They all perform well in this and other new games, and are all under $...now. The investment will be worth it if you want to play any new games this year.

PC Version is better then orginal Xbox version!

5 Rating: 5, Useful: 13 / 15
Date: April 07, 2005
Author: Amazon User

I am going to start doing my reviews in PRO/CON format (at least all of my videogame reviews) and then summarizing it all at the end.

PRO:

1.Graphics are great
2.More guns then the original Halo game for Xbox which include a flamethrower and a fuel rod cannon.
3. More maps then the Xbox version
4. ONLINE and it hardly lags!
5. Audio-music is great!
6. Doesn't require an overly powerful computer.

CON:
1.SOMETIMES can lag, but all games lag every once in a while online, dont they?
2. Campaign mode is to short and easy.

Even though i did add a couple cons, i am not going to take away one star making it a 4/5, because the PROS heavily outdo the CONS.

All in all, this game is highly recommended and if you have an Xbox/PC, you should get the PC version of HALO due to online mode, more guns and more maps.

(However Halo 2 is much better then this game, so i would go with that if you were to choose between Halo 1/Halo 2.

X-Box? What's that?

3 Rating: 3, Useful: 11 / 12
Date: November 20, 2006
Author: Amazon User

There are two major factions when it comes to video games, and if you weren't aware of their existence I'll be happy to illucidate for you. Group 1, and by far the most numerous, are the console gamers. Group number 2, the one to which I subscribe, is based on PC games. I'll be the first to admit that as a PC gamer I tend to view consoles with suspicion as my experiences are that they place looks, flash, and hefty price tags above gameplay and plot. The console audience tends to be younger than the PC group, and these are the very aspects which appeal to them. So it was equal parts hesitation and excitement that I felt as I put this game onto my hard drive. For those not in the know, once upon a time, back in the early days of Microsoft's X-Box, there was this nifty game called "Halo", and my how the console gamers snapped it up. I saw the commercials on TV of course, and thought it looked pretty good, but felt it too bad that it was an X-Box title and not one available on my trusty ol' PC.

"Halo" puts the player squarely in the armored shoes of Master Chief, a one of a kind super-marine engineered to bring the big guns on the Covenant, a consortium of deranged religious aliens bent on the destruction of all of humanity. No ship is allowed to go to Earth as it's location is a closely held secret which the Covenant wishes to possess at all costs. But Earth is losing the war, precipitating the creation of a new super soldier, the Spartan-II. Just before the Spartan's were to be used on the Covenant's home planet the latter launches a surprise attack on the facility and destroys all but one; You. In a gambit to elude pursuit the last ship left, the Pillar of Autumn, jumps into hyperspace and ends up in orbit around a strange ringworld named Halo, but are immediately attacked by their pursuers, who seem to have tracked down the Autumn in no time. Now, complaint number one I have of this game stems from the fact that *everything* I just described is not taken from the game itself. It comes from the game's manual. A plot this interesting should at least have been included in the opening scenes. C'mon Microsoft, you have the money, pony it up to spruce up the introduction. It's a good plotline, so don't waste it on the manual, which will only be kept in a desk drawer of some juvenile for the next 10 years and forgotten until next decade's spring cleaning.

Plot (and first gripe) now aside, let's focus on the game itself. I refuse to judge a game by it's age, as too many do nowadays...for instance, I still play the original Half-Life and think the plot and gameplay more than make up for the aged graphics. The game looked fine on my PC and I never experienced anything close to screen lag. The colors and contours of the alien world and ship hallways are nicely rendered and the sound and ambient noise are above average. The music itself has nice choral sequences (such as featured on the menu screen) to downright cheap MIDI sounding music, which felt out of sorts with the rest of the game. The weapons selection is small but surprisingly good, and for any given situation you'll likely have access to the weapon/s needed to surmount it. I particularly like the Plasma Pistol with it's supercharged shots, as well as that everlasting mainstay of FPS games, the shotgun.

The ability to drive vehicles is included in the game, something that separates Halo from most other FPS's, and it is a lot of fun. In particular I loved driving the Scorpion tank, which demolishes everything in it's path. You can also fly around in an enemy Banshee light fighter, which made getting past a couple of levels that much easier. The game's plot flows smoothly and the voice acting is pretty good.

And now for the gripes. Right off the bat I will say that level design has to be the single biggest detraction from this game. Beautiful outdoor environments are used in this game, but not *nearly* enough. You'll spend most of it traversing hallway after hallway, which connect to rooms that look *identical* to the one you just left. Doing this 2-3 times is enough, but when you spread out a level that runs outwards of up to 3 hours of the *same thing*, it gets reaaaally stale. Case in point, in the chapter/s in which you spend time with the Monitor traveling through the Library. This section of the game was draining and seemed without end. It wasn't fun, just stressful. The level in which the player is introduced to the Flood felt much the same, although it was still a lot of fun.

Vehicles are fun, but require the mouse to steer. This obviously is a remnant of the X-Box, where players had to steer the Warthog with the control toggle-thing, but I found that mostly it had me skidding against walls and occasionally flipping. The Ghost was the only vehicle I was able to use the strafe keys on to assist with steering. The enemies themselves do tend to get a little stale after a while, and during my first couple of hours of playing I wondered what I had gotten myself into. The Grunts, little pointy-backed gnomish aliens, spend most of their time running away and speaking an Ewok-accented English. It's very distracting and considering the nature of the other baddies they seemed a little out of place. The lumbering Hunter, who is super armored, was also incredibly stupid. At first I had trouble negotiating them, but soon learned that by employing certain attack patterns I could easily waste one in under a minute. The other aliens tend to use good combat tactics and I found dealing with them more difficult.

The plot itself, which I classify as very good, bordering on great, kept me interested. It ain't Half-Life, but it works well enough to have my curiousity piqued about Halo 2, which I might have to go ahead and buy in the near future. I'm sure that had Halo been released on the PC first, which is what was originally intended, it'd have left a recognizable mark on the FPS shooter on that platform. So that's that. A very good game and one in which I look forward to the continuing storyline of Master Chief, killer extraordinaire!

Halo is a fantastic game...for 3 years ago

3 Rating: 3, Useful: 19 / 27
Date: November 05, 2003
Author: Amazon User

Let me start off by saying that I think Halo is a pretty good game. Its good qualities far outstrip its bad ones, but, unfortunately, there are too many bad qualities that keep it from truly shining.

Halo starts off with one of the best intros I have ever witnessed in a game (outstripped only by Half-Life, but we'll get to that later). Throughout the game, the story never gets boring, nor does it seem like the same old "whoo hoo, I'm blasting space aliens into oblivion", like so many science fiction games nowdays. The weapons assortment is well balanced, though somewhat skinny. A great part about the weapons system is that you can only carry two guns at a time: this adds a role-playing element to it, because you have to plan ahead for what will most definitely be needed, and what is most effective to take out the enemies that lie ahead of you. The voice acting is also topnotch-all the characters were believable and made me care about them. I was shocked and mortified when I found Captain Keyes was - well, just go find out for yourself.

Now, unfortunately, for the bad news. First, Halo is extremely laggy. Now, I don't have a topnotch computer: for all you ultra turbo computer nerds, like me, I did not know motherboards got as crappy as the one that I have. But I do have a Pentium 4 2.4Ghz, and an nVidia GeForce FX 5200, and EVEN STILL, I have everything to the lowest settings, and it gets laggy with the outdoor environments. It's pretty retarted when you're in the heat of the battle, and suddenly, everything becomes a slide show. Onto the environments themselves. They flat-out suck. When you're inside the metallic rooms, it feels like there are only two or three and you are going through them over and over and over. BBOOOOOOORRIINNGGG! The outdoor environments are infinitely better, but still lack some ambient life (read: moving things that you don't have to kill). The graphics are pretty much outdated by today's standard, although they are nice. It seems like Gearbox (the developer) could have updated the graphics fairly painlessly, but, instead, we're left with mediocre graphics that could have bashed the competition to a bloody pulp three years ago. But, alas, we are stuck with the graphics we had on the XBox. And, finally, the enemies. They are great, except for the "grunts", which are pathetic little children-like things, which scream and run away in terror if you kill more than half of their compadres; which sleep on the job, so you can literally sneak around and bash each of them upside the head (the battle is won, no shots have been fired); and are just all around pathetically weak. The grunt, i think, should have been more of a challenge.

And now to the truly depressing part. There is no cooperative play. There is absolutely no excuse for this. In the XBox version of Halo (it came out roughly three years ago), the superb cooperative play was the real reason you bought the game. I have personally played it, and let me tell you, it is a blast. But Gearbox (the developer) had everything right there for them, and I can't see why they erased it. It just doesn't make sense. This is the main reason why I am giving this game three stars. Usually I believe in judging things y how they stand up to the competition, not based on whether or not it measured up to it's predecessor, but this is just unexcusable, seeing how they had all the potential to make it a great game instead of a good game, and all they had to do was port the co-op. It infuriates me.

I know all of this sounds bad, but it is actually an excellent game. If you are a fan of shooting things, but don't want to fire upon your fellow man, than this, Half-Life, Unreal I and II, and the upcoming Doom III and Half-Life II are your games. But if you could only buy one more game for your entire life, can stand to sacrifice some graphics quality, and are looking for the best of the genre, the one that started it all, by all means, go and buy Half-Life. It came out in '98 or '99, so you will have do fork over some graphics, but it is without a doubt the best game I have ever played, and is certainly worth the money. I kid you not, it has the best EVERYTHING. If you can afford it, try to get it bundled with Opposing Force, Blue Shift, Team Fortress Classic, and Counter-Strike. These are all excellent games (Counter-Strike remains to be the most-played game on the internet of all time). But if you already have Half-Life and thirst blue alien blood, do yourself a favor, buy Halo, and hope that a co-op patch comes out soon.

What's so great about Halo?

5 Rating: 5, Useful: 9 / 9
Date: January 07, 2004
Author: Amazon User

If you were like me, then you have heard about what a great game Halo is, but you couldn't figure out what was so great about it or what made it so special. It first glance, it looks so ordinary. You look at the box and see that you are fighting a bunch of aliens with laser guns and assault rifles. Sounds like a cliche doesn't it? But what is so great about this game is that it is just really fun to play. It gets all of the little things right. Halo isn't innovative as far as setting and storyline go, but it is a big breakthrough as far as gameplay goes. (Gameplay, remember that?) Even during the mind-numblingly repetitive spots, it still manages to be somewhat fun.

Here are five reasons why Halo is a great game:

1. Weapon balance - every weapon in the game is useful, and none are overpowered. Every weapon has at least one advantage, and one disadvantage. The pistol is accurate at long range, which gives it an advantage over the assault rifle, which is lethal, but only at a short range. The plasma rifle is good for taking down shields, but can't hold much ammo, and the rocket launcher is very powerful, but also slow to reload. You can only carry two weapons, but you will frequently find yourself changing them out for various situations. The fact that all of them are useful gives you all sorts of ways to fight differently.

2. Fantastic AI. The aliens in the game (called "The Covenant") give you some very smart enemies to fight. They will use cover to let their shields regenerate and if you are trying to run them over in a vehicle, they will dive out of the way. They will also use grenades sometimes to flush you out, as well as try to rush you and/or outflank you. Sometimes they will jump onto nearby turrets or vehicles. Not only do the enemies have great AI, but so do your marine teammates. This all makes for some very exciting battles, which never quite play out the same twice.

3. The game actually makes you use your skills and tactics, instead of memorizing where enemies are scripted to ambush you. I love this aspect. There are very few surprises in Halo. Winning battles requires skillful use of cover, smart weapon selection, and good use of grenades too. I am kind of spoiled now, because every other first-person shooter (except for maybe Serious Sam) seems inferior in this area. Most games require you to abuse the "quick save" key in order to get through the game.

4. In Halo, you are always moving forward. The game just flows so fast. This is due in large part to the regenerating shields mechanic, which is being copied by lots of other games. This simple innovation means that you can fight 15 or 20 battles without losing any health, as long as you are smart when you fight them. Thus, you don't have to backtrack all afternoon for a powerup. In addition, the game throws lots of ammo your way, so you don't have to spend much time scavenging for it.

5. Halo has vehicles and turrets seamlessly integrated into the game. There are vehicles scattered throughout the game that you can get into and use to mow down your enemies or fly around and blast them from the sky. When you get into the jeep, marine squadmates will jump in with you and take the gunner positions. The vehicles in this game are so much fun. Sometimes the best way to defeat a group of enemies is to drive around the perimeter and let your gunner blast away at them.

6. Surprise, surprise, grenades are not only useful, but crucial to surviving the game. This is thanks to a separate hotkey just for throwing grenades. You can be firing your assault rifle and throw a quick grenade, and then fire your rifle some more. You don't have to switch weapons to throw grenades, so they become that much more useful. This is another very simple innovation that substantially changes the gameplay.

OK I lied, that was 6 reasons. There are actually more, like the wonderful soundtrack, which makes the game's big battles so memorable. Lots of people dislike Halo's repetitiveness, especially towards the end. The infamous "Library" level gets pretty boring, but this is still really a great game despite being two years old and having some technical problems.

Halo: The finest video game of all time.

5 Rating: 5, Useful: 12 / 15
Date: July 27, 2003
Author: Amazon User

I had heard the buzz about Halo for the Xbox for a while but never really investigated the game until I played it at a friend's house. The next day I bought an Xbox and Halo and have been hooked ever since. As with the legendary game Half Life, it is the story as well as the game play that makes Halo great. I found the characters in the game to be very well developed, the weaponry outstanding and the voice acting, especially by Jen Taylor (Cortana) and the Marines that fight along side you to be exceptionally well done.

Halo is loosely based off of several Sci-Fi movies from Aliens to Star Wars. The story begins at Reach, one of the worlds that humans have colonized. Reach is suddenly attacked by the covenant and your ship is forced to make a blind jump to lure your enemies away from Reach so that they do not discover the location of Earth. Your ship arrives at Halo but the covenant has somehow tracked you and follow closely behind. The covenant armada attacks your ship and you are forced to crash land on Halo, an ancient and mysterious ring world where the covenant horde attacks you at every turn. The covenant is made up of several alien races who find humans to be an affront to their gods. Their blind devotion to these gods has incited their leaders to declare a holy war against humanity with the ultimate goal of killing every human being. After several breathtaking missions and just when you think you have the covenant on the run, a new, more vicious foe appears. The Flood as they are known, are nothing more than human and covenant soldiers who have been infected by a mysterious disease that has but one purpose, to infect the entire galaxy. In an attempt to stop the Flood, the main character of Halo, the Master Chief attempts to activate Halo's weapon systems but his AI sidekick Cortana discovers the horrifying truth about Halo's true purpose.

Halo is quite simply the finest video game ever made. The story behind the game is phenomenal, the characters in this game range from the Master Chief, an experimental warrior with cybernetic enhancements to Cortana, his AI partner to the comic relief of the covenant foot soldiers known as grunts. The maps in this game are incredible with realistic natural effects that are stunning to behold. All of these elements are welded together to form the best video game experience of all time.


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