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Playstation 2 : Ratchet & Clank 2 Going Commando Reviews

Below are user reviews of Ratchet & Clank 2 Going Commando and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Ratchet & Clank 2 Going Commando. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (21 - 31 of 210)

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Solid Platformer, great graphics, great gameplay!

5 Rating: 5, Useful: 3 / 3
Date: March 15, 2004
Author: Amazon User

This game is great and a solid platformer. Lots of action, lots of puzzles, lots of different weapons and lots of different minigames. Plus, any game that'll allow you to turn your enemies into explosive sheep has to be great!

Like any good platformer, it's got a good mix of different game plays. Manning Turrets, platform jumping, hang gliding, rail grinding, sniping, gladiator arena fighting, etc.

I also liked that early on in the game, if you've got a saved game from the previous ratchet and clank it'll intitle you to some free weapons. (while not overall affecting gameplay, it's a nice nod to people who bought the first game)

All and all, I'd recommend this game to anybody. Like any game, it has its hard parts (my wife found some of the mini games very tough) but like anything persistence pays off.

Also, because of the multitude of weapons and all the different upgrades, each senario can be attacked a 1000 different ways, lending itself to interesting discussions in regards to tactics, weapons, etc.

Having seen screenshots for the 3rd Ratchet & Clank, I can only hope Insomniac can put out a hat trick!

Ratchet & Clank rule even more!!!!!

5 Rating: 5, Useful: 4 / 6
Date: November 21, 2003
Author: Amazon User

this game is 10 times better then the first, I mean do not ge me wrong, the first one was cool, but the 2nd is even sweeter. The graphics are about the same, but the gun are way better, they have a ryno 2 gun out, it is way better then the first, it is a nuke weapon so it is awsome! there are some weapons that are still in here that are in the first but they backed it up with alot of new even sweeter weapons, I just had to try out the ryno 2 so I used a gameshark to get it. yeah it is a little more challenging to get bolts this time, but thats cool though, I like the challange. the ship that you fly from planet to planet, you get to upgrade it so when you go into battle in space you will be ready for them, get better weapons, a better sheild, monuver in the air better, better missles, let me tell you, if you did not like the first, mabye if you play this one, it will turn you 180 and change yuor mind completely, so when you get the chance, get the game or rent it, it will be worth it.

Even better then the frist ...

5 Rating: 5, Useful: 11 / 29
Date: November 11, 2003
Author: Amazon User

This game is asome even better thenthefrist Ihave a lot of gamesfor Plastaion 2 And this is one of the best I ever played. ther are amsing graghics and so many weapons this game you should deffle get.

rathcet and clank upgrade

5 Rating: 5, Useful: 8 / 19
Date: July 08, 2003
Author: Amazon User

I haven't bought this game yet but it has 50 weapons in all some are upgradable based on a charater experience system. if you have a saved game from the first ratchet and clank you can transfer five of your weapons over. the story takes place about six month after drek's defeat. This proffesor blackmails ratchet and clank in to helping him recover his dangerous proto pet which is taken from the proffesor by a mystyerious figure

great replay value

5 Rating: 5, Useful: 3 / 4
Date: September 02, 2004
Author: Amazon User

this was one of the best games to play 2 times just because of all the weapons you can upgrade the second time around. i bought this game along with jak 2 at the same time and this one was much better. jak 2 was a little too difficult maneuvering around while this one was just fun. this game was not too difficult which just made the fun value even higher. there were so many guns that were just cool to use. this is just about the best shoot em up game out there as for ease of use.

The Best Game I Have for PS2

5 Rating: 5, Useful: 3 / 4
Date: March 30, 2005
Author: Amazon User

Ratchet and Clank: Going Commando is a great game. The guns are really cool, and they get cooler as you upgrade them. It has alot of RPG in it as you can choose which mission to complete first or which planet to visit first, ect. There are some puzzles through out the game but most all of them are easy, as it is not the type of game where you get stuck on one puzzle for days. It has a ton of action, and the controls are very good. The only part I can complain about is how on some planets the enemies are not diverse at all and some saving problems I experienced. Other than that, it is a great game. I would recommend this game to anyone who likes action games.

This game is great!

5 Rating: 5, Useful: 3 / 4
Date: May 08, 2005
Author: Amazon User

This game is much better than the first Ratchet and Clank. I think you should buy this game. The story line is great, and watch the videos most of them are funny. This is one of the best games I have. The graphics are great. Also, it has cool weapons and armor. If you beat the game you unlock first person mode, shortcuts, The random stuff menu, and more movies.

No sheep were hurt in the making of this game...

5 Rating: 5, Useful: 3 / 4
Date: August 16, 2005
Author: Amazon User

few developers are able to sqeeze out game sequels in a year, especially if the plan is for the game to be good.Insomniac Games somehow manages to do this and I couldnt be happier. Insomniac has started a wonderfull series about a furry lombax named Ratchet and his metallic sidekick clank, cruising through the galaxy,visiting many planets, kicking @$$ and leaving a trail of distrucion. GC picks up where the first game left off, Ratchet and Clank are celebrities after defeating Chairman Drek, but things have slowed down. they are still pretty busy, but in a more "domestic" sense, wich doesnt do much good for their interview. At that moment they are teleported to Abercrobie Fizwidget's office. They are briefed on a new mission though the duo dont seem to understand the man (he has a penchant for making up words). you are to reclaim this "protopet" which was stolen. this is a trademark of Insomniac, its hilarious story, you WILL laugh--HARD.anyway first of all the second installment in the series takes everything that was good in the first, and makes it much, much, much, better.
Take the gameplay for example, it was fun, but it has been re-vamped into a furry frenzy of utter delight.The signature weapons do make a comeback, and the guns and gadgets are far more fun and zany (think sheepinator and the elastic bomb aka bouncer).there is also the addition to strafe, which is a godsend, wich is made painless through the game's auto-target system.there are several guns that you will learn to love, and you can also purchase games from the original game, too bad that they are rather weak. Even better is the game's rpg twist--you are able to upgrade your weapons and armor into more powerful, more destructive versions and you can upgrade you life up to 80 units!Gameplay hardly ever slows, you are often pitted against several opponents, that in the end formulating strategies is a must and fun in itself. You will no doubt be hard pressed to come up with excuses to play longer (c'mon mom, you promised i could play longer!!!), in case you do somehow mysteriously get bored (which is just about impossible) you can race or battle gladiors in the games several "maxigame" arenas for bolts, or return to passed planets to upgrade your weapns.
The game also boasts beautifull graphics and richly detailed environments, so much so, that Ratchet and Clank:gc has prettier visuals than more recent games, and GC isnt all too new.from the terrifiengly beautifull blood-red clouds wafting in the sky to the fantastic framerate ( planet damosel has you fighting up tp 30 protopets onscreen) this is a wonderfull looking game that you can admire (if you want) with its superb camera. you will never have a real problem with it, only on a few occasions, but manually controlling the camera is no labor, and the camera will stay in its place.
the game even has an excellent musical score. there is a wonderfull variety that suit the planet and situation perfectly. it is a blend of tecno beats paired with orchestral tunes,and i doubt you heard a song more than twice. Add in buttery-smooth control and it is no wonder that Ratchet and Clank is so well loved by critics and gamers.
All in all this game hes few flaws and it was only the treasure hunting on 2 levels (thankfully finding all the treasure is optional) but is in so many ways the epitome that games should all be: with wonderfull gameplay, insane mission variety, great graphics,a superb and funny story, and so much, much more, I see no reason as to why you shouldnt own this already.

If you like great action with an extensive variety of gameplay styles from different genres, this game is worth playing.

4 Rating: 4, Useful: 3 / 4
Date: May 19, 2006
Author: Amazon User

The amalgamation of video game genres is nothing new, but the unique combinations that are the result of this process continue to be known as some as the best and brightest. The original Ratchet & Clank was known for its fusion of platforming and gun-fighting action. This installment increases the genre count by instituting elements from traditional role-playing games (specifically, the ability to "level up"), as well as throwing some flying, racing, and other genres into different minigames (called "maxigames" by the developers, most likely due to the amount of work put into making them stand out). But while these new additions do play an important part in the game, as I will explain in detail later, the game plays most often like a well-made action game with some platforming and puzzle elements added in to even things out.

The first thing that will be brought to your attention when you start the game is the story. Plot details aside, it's only slightly above average for a platformer, and is fairly predictable and cheesy. It is also aims to be humorous as well, though I can't say that it accomplishes this most of the time. The story isn't bad, but it's not going to want to make you keep playing to find out what happens next either. I found the story of the original game to be much better, which is surprising, as it was a much simpler plot overall. I think one thing that influenced this was the characters. In this game, Ratchet is a go-getter, and robot-pal Clank is there for support. But while this duo is good-natured, it's nowhere nearly as interesting as the dense (and somewhat egocentric) Ratchet, and intelligent-yet-naive Clank of the original; where-in these characters actually had evolving personalities throughout the course of the game. Back to the game at hand, the other characters introduced and returning are rather one-dimensional and disposable, save perhaps the thief. When all is accounted for in terms of story and characters, there's nothing to behold, but it manages to suffice well as a framework for the progress of the game.

You will travel from planet to planet over the course of the game, accomplishing certain objectives on each one before moving on. You can return to a planet at any time, and there are a few secrets and extras that can be found on each one. The "level" design of these planets is definitely good, but I found little about it to be truly special, and in addition, all planets seem to follow the same basic pattern of a starting location with approximately three paths available, each of which take you to an item or objective and then drop you off back at the starting location (often via a teleporter). The secrets and puzzle elements are not deviously clever, but are a nicely implemented. And as expected, the platforming is solid and offers swimming, hangliding, rail-grinding, wall-walking, and other interesting variety.

Once you actually get into the fray you can get a feel for the game and test out some of your weapons. You start off with your trusty wrench which can be used as powerful melee weapon (with an added boomerang-like ranged attack), standard issue Blaster gun for battling foes from a distance, and a Gravity Bomb gun for dealing major damage. As you could probably tell from those descriptions, there are preferred weapons for each combat situation, and the list of your arsenal just grows from there. Meanwhile, Ratchet also has a good set of moves to use in battle, such as jumping, ducking, flips, and the ability to strafe. Ratchet's moves also extend to climbing up/hanging off of ledges, performing wall jumps, and other platforming essentials. All of these moves control very smoothly, and the controller is mapped intelligently. On a related note, the menu interfaces are easy to navigate as well. A "quick" weapon select feature (same as in the original, and similar to the one found in Perfect Dark) is a helpful addition for switching weapons, and now pauses the action so you have time to decide on which weapon you wish to use. However, the camera, while not problematic, often requires frequent adjusting for the optimal view, though this can easily be accomplished with the right analog stick.

But back to combat, enemies will come in a variety of shapes and difficulties, with these difficulties greatly increasing as the game proceeds. However, this is balanced out by the ability to "level up". Aside from the standard collection of bolts (this game's currency), killing enemies also gives Nano ("experience") to both Ratchet and his equipped weapon. Most weapons that Ratchet uses can gain experience, turning into a "gold", evolved version of itself when leveled up. This results in the weapon becoming stronger and usually receiving a neat added effect. However, each weapon that can be leveled up can only do so once, as opposed to Ratchet himself, who can level up many, many times. Whenever Ratchet levels up, his maximum hit points will increase by one, therefore increasing the amount of damage he can withstand. When all of your hit points are drained, or you fall into the abyss, you will die. However, there are no lives in this game, and the only penalty you will face is having to start back at the last checkpoint; you will still have everything you obtained up to the point of your death. This helps to prevent the game from becoming overly frustrating. Saving can be accomplished at any time as well, and loading will merely start you back from the beginning of the planet you were last on, with all inventory intact.

New weapons and gadgets can be found by progressing through the game, or they can be purchased from vendors located on each planet. Many of the weapons grant you different methods of dispatching your foes, and they will vary in strength, ammo capacity, speed, price (if purchasable through a vendor), and other factors. In addition, some planets have "black market" vendors, which allow you to exchange hidden "platinum bolts" for certain add-ons (lock-on, acid burn, and shock) for many of your weapons, thus increasing their performance. There are also special armor vendors which allow you to spend bolts on a new outfit to upgrade your defense and give Ratchet a new look. You can even find upgrades to your wrench which make it extremely powerful. Certain weapons are used specifically for puzzle elements, such as the Dynamo, which can create platforms to jump on by shooting special spherical devices, or the Tractor Beam, which can be used to move around designated platforms, objects, and more. There are items such as the Clank jetpack, which can be used for gliding and added jump height, among many other things. All of this will further contribute to the variety of action and platforming you will encounter in this game.

The action is, in my opinion, the most entertaining element of the game, and is by no coincidence, the element most frequently featured. There are a good number of tactics you will have to utilize to survive in the constant flow of battles you will encounter. This includes mastering Ratchet's evasive moves, as well utilizing the correct weapons (and making sure they have sufficient strength). One thing that must always be taken into account is the amount of ammo you have for your weapons, as ammunition can be depleted very quickly when fighting hordes of enemies, and sometimes it's good to have an extra weapon on hand even if it's not very good, just so you have something to use when your primary weapons run dry. It is also good to switch weapons often, as your most used ones will become "gold" rather soon, and then can no longer gain experience. Having a wide variety of gold weapons will be very beneficial later in the game when ammunition becomes tight, but the strength of upgraded weapons is a must. Are far as problems go, you may often find yourself strapped for bolts, there may be some weapons of questionable quality, and the final boss is entirely too easy. But overall, it's nicely balanced, and makes for an interesting and entertaining experience.

There are a large number of minigames featured throughout the game, and while they are actually well done for just being minigames, some can become tedious. The flying, space-battling stages can be downright difficult in some parts, and never really become entertaining. The racing levels fair a lot better, and actually have a slight F-Zero GX feel to them, though they never become nearly as intense. There are a couple different puzzle minigames that are interesting and original, though are too simplistic in the long run. And, none of this is to even mention the things such as the Clank-controlled segments and Giant-Clank battles (both of which are quite good), or other gameplay variations. There also a number of special features to be unlocked once the game has been completed. Without a doubt, R&C:GC has an excellent variety of gameplay.

While it doesn't reach up to the graphical level of a game such as Jak II, R&C:GC is still impressive for a PlayStation 2 game of this time. Characters, enemies, and objects are well-modeled, and feature some good designs. Explosions and other effects aren't quite as impressive, but are visually effective. As for the environments, the textures are simplistic in design, but are always colorful and clean looking. Polygon-counts are plentiful as the entire level is rendered in front of your eyes. Many levels will feature numerous fully-polygonal buildings decorating the stage's backdrop, while a multitude of ships and other vessels fly by in the sky above to create the feel of a living environment. The aesthetics are pleasing and varied, with locales ranging from a rainy prehistoric-style swamp to a metropolis bathed in sunset, to the dark night of snowy tundra. However, these seem to lack the artistic personality that would make these places truly memorable. Despite all this, the game's frame rate always seems to stay pretty high.

Truthfully, my favorite aspect of this game on its own would have to be the music. If I had to make any comparisons, the best I could say is that this soundtrack has a Final Fantasy Tactics meets TimeSplitters 2 feel to it, though it has also its own unique musical style that is unlike anything from either of those games. Regardless, the music in R&C:GC, as composed by David Bergeaud, is simply great. While it fits the game perfectly, it tends to blend in as to not be easily noticeable while playing. Thus, the music seems to be more enjoyable on its own. It's a shame that there is no soundtrack for it, but if you're fortunate enough to find a rip of the game's music online (or plan to make one yourself) it is recommended you go for it. As for the other auditory essentials, they too are nicely done. Sound effects are good as well, and are appropriate for their uses. Finally, the voice acting is great, and the individual voices are nicely suited for their respective characters as they greatly support their personalities.

This mixture of genres, while creating a unique experience, also seems to contribute to the lack of focus on one particular type of gameplay. With the exception of the "leveling up" element, which is well integrated with the action, everything seems pretty separate. The platforming portions rarely intertwine with the base action, as is the same with the puzzle sections and the mass of "maxigames". The end result is that this game is a combination of a variety of genres done well, as opposed to just one or a few genres done excellently. However, I will conclude that if you like great action with an extensive variety of gameplay styles from different genres, this game is worth playing.

(Editor's Note: Score was originally 8.4, but changed to Fun:5 / Ov.:4 for Amazon.)

awesome

5 Rating: 5, Useful: 3 / 4
Date: November 18, 2006
Author: Amazon User

This game is an awesome sequel to the origional. I would recomend buying #1 first, because there is a part in the game where you can get 4 of the original weapons for free if you put them on the same memory card. Basicaly a monster has been stolen and you need to get it back before the thief can use it to cause mass destruction and mahem. You can do it with ratchet and clank!


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