0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z


Guides


GameBoy Advance : Mega Man Zero Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Mega Man Zero and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Zero. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 82
CVG 80
IGN 88
GameSpy 80






User Reviews (1 - 11 of 43)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



horrible

1 Rating: 1, Useful: 0 / 6
Date: October 17, 2002
Author: Amazon User

bad game the weapons are so cool but the bosses are way to hard the game is short and every time fight a boss and die you have START ALL OVER AGAIN!

Deceptively Good Yet AWFUL

2 Rating: 2, Useful: 3 / 8
Date: October 04, 2002
Author: Amazon User

Let me just start off by saying that I have never played a better Game Boy game, nor a better Mega Man game. The introduction of a REALLY powerful sword into a sidescrolling shooter is so out of place is to be AMAZINGLY fun. The satisfaction of jumping over a slow-moving energy shot and coming down and slicing the enemy in half all in the same fluid move is not to be ignored. However, game companies and designers seem to have lost sight of the reason people play videogames: to have fun. Of course, a game that lets you win too easily is no fun, but a game as aggravatingly difficult as Mega Man Zero should be banned. This is the one that will have you flinging your GBA out the window, ladies and gentleman. Let me give you an example: I'm a slightly above average Mega Man gamer, so after taking a few lives to strategise against a boss, I restart the game, and take him on. With only 2 ticks left on my health meter, I decide that I WILL NOT LOOSE, and that I'm going to play the rest of the battle perfectly. I do, and I beat the boss. Then the game says "Oh, you had a brilliant victory and you're almost dead... well now you need to escape from tons of falling stone THROUGH A LOCKED DOOR." What the ... do you think I am, the next Houdinni?? MEGA MAN DOES NOT WALK THROUGH WALLS. In addition to which, one of the first and foremost rules of VideoGame developement is: ONCE YOU BEAT THE BOSS THE LEVEL IS OVER. In a game as frustratingly hard as this, if the level isn't over, a health refill is in order. BTW, for MMX vets, there are no SubTanks in this game. In the end, get the game, but only if you have enough money to replace your GBA Unit when you toss it on the ground and jump on it till it's dust.

Great Graphics, Cool Weapsons, TOO HARD!

2 Rating: 2, Useful: 0 / 2
Date: August 21, 2003
Author: Amazon User

It's almost impossible to beat. Five minutes into the game, I die. Total frustration

Very Solid Mega Man Game

3 Rating: 3, Useful: 1 / 1
Date: December 06, 2002
Author: Amazon User

I have only played one other mega man game (for the original game boy). As far as side scroller action games go, Rock Man Zero is quite good. If you aren't familiar with RM then here's the gist- you have to jump around and shoot or slash things.
Pros: the anime cuteness factor is in full effect- some of the drawings really are quite admirable. There's a series of about 40 "elfs" you can collect for additional powers also, many of which are essential.
Cons: Difficulty increases when your weapons power up. If you hit the b button repeatedly, you will slash several times with your sword; however, RM cannot move after he has begun using a weapon. This makes timing difficult. BTW, if your not a "Boy" anymore, the game becomes even harder- the directional pad is tiny, even smaller than the Original GB I think. After beating it, my fingers are very sore and the ending was so unbelievably weak that I almost feel ripped off. But I don't, because of the ever present cuteness factor, which is boosted even higher with the Cyber-Elf system. And a hardware issue- the refresh rate is somewhat jerky- especially when 4 or 5 enemies are on the screen. Advice to the wise- make sure you kill them quick.

Hard, hard, hard as hell.

3 Rating: 3, Useful: 0 / 0
Date: December 01, 2002
Author: Amazon User

Well first of all this game is pretty decent as far as gameplay goes. On one hand it's a great side-scrolling adventure, on the other hand, it's menacingly challenging. I mean really, the second boss (notice the word "second") is really hard! Overall it's a great adventure, until you get to the second boss!

Well made! But...

3 Rating: 3, Useful: 0 / 0
Date: December 21, 2003
Author: Amazon User

Colorful graphics, fluid animations, and blazing-fast action are all familiar qualities to the Mega Man fan. Mega Man Zero has all these elements, to the point that you may forget you're playing it on a GBA. If I had to make a complaint about this game, it would be based on it's difficulty level. I don't know if it's because my reflexes aren't as sharp as in my Pong days...but I can't get far at all in this game. Most games have a few "intro" levels to help you get comfortable with the gamplay mechanics, but in Zero, they're all over you quick-like.

If this is your first foray into the world of platform games...maybe this isn't the best choice. But if you don't frustrate easily, (and I'm talkin' traffic jams, DMV lines, and Christmas shopping at Wal-Mart on Christmas Eve) give it a try!

An honest attempt to revive a dying series...

3 Rating: 3, Useful: 0 / 1
Date: November 19, 2004
Author: Amazon User

Mega Man fans have had it tough over the last few years, with the obvious decline of the original Mega Man series and the once great Mega Man X series (although Mega Man X Command Mission was one of the more recent brighter spots).

To me, Mega Man Zero is an attempt by Capcom to resurrect the classic Mega Man X gameplay that was lost soon after Mega Man X4. After X4, the series began to seriously suffer as it seemed Capcom just made sequels just for the sake of making them.

Mega Man Zero is a many ways a sucess, but at the same time is not. On the plus side, I was very pleased with the inclusion of many RPG-like elements that the game employs, such as the leveling up of weapons and how crystals act as experence points for the cyber-elves. The addition of an elemental damage system is also another high point (even if it makes some battles pathetically easy). In lacing the game with RPG elements (like they did in Mega Man Legends), Capcom has added a whole new layer to the gameplay.

The inclusion of different weapons was also nice, as you could change your weapon on the fly to adjust for certain situations. The fact you no longer gain abilties from enemy bosses isn't such a problem due to this.

Unfourtately, Mega Man Zero falls short in many categores. The fact you cannot revist many of the games locations once they are completed is very troubling - if you miss a cyber-elf in a non-revisitable area you are out of luck (and your going to have to play it again). This means you must know where everthing is and thus takes bite out the exploration factor that Mega Man games are known for.

While the RPG-like cyber-elf system is a very nice change, but many of the elves crystal requirements are simply too large. You'll easily double your playing time trying to get them all to the higest level (unless you cheat - and you shouldn't - as cheating is wrong! lol). Some of the elves are also too powerful (the one that removes all the spikes from the game is so cheap it isn't even funny).

Mega Man Zero also ditches the tired and true "stage" system that is used in practically every other Mega Man game. While this too is nice change, the fact many places aren't accessible later in the game and many of the places look nearly identicle (and very drab looking as well), it proves that the tired and true stage method is much better.

Storywise, the game is really nothing special. Even with the use of many story screen stillshots and the useage of more dialogue than one would usually find in a Mega Man game, one will find Capcom did more with less in the past Mega Man X games.

Mega Man Zero is a good addition to the Mega Man universe, but one has to wonder how many sequels Capcom will have to make before this series starts to crumble and wither like the other series (especially when your pumping out a sequel every year). Will the Mega Man Zero series survive Capcom's habit of smashing their game series with "the sequel shovel"? Only time will tell.

A step in the right direction.

4 Rating: 4, Useful: 6 / 6
Date: December 05, 2005
Author: Amazon User

This isn't even funny. In early 2000, after seeing yet another MegaMan X game come and go, I said to a friend, "they should just fuse MegaMan and Zero together and let that be the game from now on. JUST DO IT ALREADY!". A few weeks later, I read on a site about this game right here, MegaMan Zero. Someone was listening, and got to it quick. And while they still managed to name the game incorrectly since you play as Zero...and he looks like Spider-Man, Capcom did everything right for the most part. Sure, the game's a hell of a lot tougher than any of the MegaMan X games. Yeah, it's sickeningly short. Of course, there's little replay. But it's what we've come to expect from the MegaMan games over the years, and we still play them. Some say this is part Action, part RPG, but it's mostly action. The only real RPG elements involve leveling up your weapons, and that's it. If you're able to find a copy of this game, keep in mind that you're getting the same old MegaMan game for the most part. Only this time, you get to ditch that blue sissy and play as Zero.

The story starts out with a small resistance group in a cave somewhere, examining some ancient technology. It just so happens that Zero's in the ruins, and they awaken him. Just then, they're attacked, and have to escape. You take control of Zero at that very minute. At first, all you have is a lame gun for a weapon, but in the middle of your first boss battle, you get the ever so handy Z Saber. This baby takes suckers out faster than Tonya Harding backstage at an ice skating competition. After saving one of the resistance members, Zero follows her to the base where he learns about their situation. A lot's happened since he was deactivated, and amazingly, Sigma isn't the problem for once. Zero helps them out, which is kind of funny since they always apologize for having him risk his life for them while they never save him once, and takes on missions. Most of the missions are your typical MegaMan fare. Go through a stage full of enemies, face a boss at the end, and get a powerful upgrade. Well, 2/3 of that is right anyway. You no longer absorb boss powers. In fact, the only times you'll get weapon upgrades from bosses are on 4 3 occasions when they leave one of three elemental upgrades. Eventually, your Z Saber can deal lightning, ice or fire damage, making some boss fights ridiculously easy. But it's the stages that prove the most challenging. Often, I'd be screwed over on levels because of the GBA's screen. If this were made for the SNES a few years back, I wouldn't have had as much trouble, and I'm not just using that as an excuse here. One level has you leaping from moving platforms while collecting power ups on beams above. When you jump on one of said beams, you can't see the moving platforms below. So when you need to go back down, you're taking a leap of faith, and will more often than not die. This level made me give up on the game for a few days. Also, a few bosses are tough if only because of the Cyber Elf system, which I'll get into in the next section. Bosses now have 2 or more colors on their life bar. If you've played Kingdom Hearts for ps2, you know what I'm talking about. All bosses have a normal sized health bar for a MegaMan game, but you have to take it down to 0 more than once before they die. And this gets very annoying early on when you still have a puny health bar, and get killed in 4 hits.

The Cyber Elf system is something completely new, and for the most part, pointless. Rather than picking up Heart icons to increase your health like in the MegaMan X series, you have to pay for things like that. Throughout each level, you'll find Cyber Elves, and there are three types of each. The first is the only real useful one: health, then there's assistance and ones that are supposed to upgrade Zero's status. Of the Health ones, only the ones that recover some of your health are free. You can equip them right away, and use them whenever you need to. Trust me, you'll end up filling all 3 Elf slots with Health ones. However, the Elves that up your health bar cost crystals (currency that enemies will leave behind when defeated in addition to health). And the cost for some of them is ridiculous. I'd spend 20 minutes or more killing the same enemies in an area just to get enough for one health upgrade. It's not innovative, it's just a cheap way of adding difficulty to the game. The assistance Elves aren't too helpful: some give you cover fire, and some let you absorb bullets. You won't be needing their help much, if at all. In fact, the only time I used one from this category was to see what they did. The final category gives you some nifty abilities, but only if you have enough crystals to pay for them. Speed, climbing, and defense upgrades are always nice. Sadly, you need to pay twice for some of them- once to unlock their ability, then once more to actually get it. Very cheap. Finally, you can also upgrade

Visually, the game looks good. There's hardly any slowdown, and the animations are smooth. All of Zero's attacks with his Z Saber look great, as do some of the backgrounds in each level. Basically, this looks like MegaMan X3 with a few small additions, but there's nothing wrong with that, as X3 looked stunning for its time. And get this- the text boxes actually give you more than 5 words at a time. Anyone that's played the old X games knows that the word bubbles only had 5 words or less to read before moving on to the next batch. It was sad, but has been fixed here. The music isn't that memorable though. Most of the tracks are 15 seconds long before looping back to the beginning, and it gets old fast. I found myself just leaving the sound off and listening to something else. It's funny that I can clearly remember all the tracks from the first MegaMan X from the early 90s, and yet can't remember one from this game off the top of my head, and I just cleared the game this week. Also, there's hardly any voice in the game. Zero gives off a "HAH!" when using a fully charged slash, and that's about it.

Despite its cons, I'm still satisfied with the game. It was a good way to spend a collective time of 2 hours (yes, that's all), and was still fun. MegaMan Zero gives me hope for the future of the blue bomber and Zero after the mistakes of the past like X6 and Command Mission. If Capcom would stick to a formula like this, only take out the things that made it so impossible in some places. Like I mentioned earlier, if you can find a copy of the game, go for it. But be careful- there are TONS of bootleg GBA games out there online. Stick to the used section of any game store for a safer bet.

Stepping out of MM's shadow

4 Rating: 4, Useful: 3 / 3
Date: October 03, 2003
Author: Amazon User

Mega Man Zero is the third Mega Man game released for the Game Boy Advance, and like the other two, it's a departure from the roots of the series--only less so. The previously released Mega Man Battle Network games are role-playing games rather than the sorts of platform shooting games that Capcom's famous blue hero is best known for. Meanwhile, this latest game doesn't even feature Mega Man at all. However, Mega Man Zero is a platformer through and through, and fans of the series will be instantly at ease with the game and its new features. And they're likely to be struck not just by Mega Man Zero's great graphics and design, but also by its challenge. Mega Man Zero takes place far in the future of the Mega Man X storyline, when characters Zero and X have come to be known as legendary reploids. X is nowhere to be seen and is believed to have turned evil and to be up to all sorts of evil affairs. Zero, on the other hand, is found abandoned and nonoperational in a mine by a young scientist named Ciel, who awakens the famous reploid in an attempt to save the world from all its problems. From here, you take control of Zero to protect Ciel in the initial stage of the game. The game follows the traditional formula of nearly every Mega Man game that has come before it. From the beginning, you'll have the usual mega buster cannon to shoot foes as well as your z-saber as your primary weapons. Later in the game you'll also wield new weapons, such as the triple rod and the shield boomerang. What sets Mega Man Zero apart from previous Mega Man games is that now you can level up your weapons simply by using them during the game. For instance, the mega buster starts out being able to shoot only in three-shot bursts, but after a few levels, you'll be able to shoot four shots at a time, as well as charge up your weapon for a more devastating blast. While the weapons are easy enough to get a handle on, the controls require a bit more practice. You press the A button to jump, press the B button to attack with your primary weapon, press and hold the right shoulder button and B to use the secondary weapon, and press the L button to dash. Because Mega Man games, this one included, tend to always require a firm grasp of just about every move at your disposal, getting used to the control scheme is a little problematic at first, particularly the secondary-weapon command.
As you fight your way through the game, you'll find a brand-new addition to the series in the form of the "cyber elf" system. Throughout each and every level, Zero will find these cyber elves by eliminating enemies, or he'll find them tucked away in hidden areas. Upon successfully besting the level and returning to base, you can then take a look at what your newly found cyber elf can do for you. There are more than 70 different elves to collect and bring to life, each with different abilities, such as slowing down enemies, damaging boss characters, and refilling Zero's health. To make matters a little more interesting, after you put an elf to use, it disappears. This requires you to think carefully about using some of the more powerful ones that you'll come across. Longtime fans of Mega Man games are undoubtedly familiar with the method of picking which level to proceed to next by selecting its boss character from a central screen. Mega Man Zero adjusts this system by putting you back at base in between missions, where you can move around and speak to other members of the resistance, select a new mission, or save your game by speaking to Ciel. The actual levels in the game are a little different from the typical side-scrolling or vertical-scrolling Mega Man level, although they're still rooted in that style. In one case, you make your way through a level like you normally would, fighting a boss at the end, but afterward you have to escort an injured ally back to the beginning of the level. Other levels are timed, and some are slower paced. No matter how you look at it, there is a great deal of variety to the missions in the game. Mega Man Zero also happens to be one of the most difficult games to come around for the system in a while. It's so hard, in fact, that those unfamiliar with the series may find themselves completely unable to get very far in the game at all. Mega Man Zero requires you to be on your toes at all times and, most importantly, to be able to recognize patterns in enemy movement easily and use them to your advantage. In addition to the sheer difficulty of the game, Zero also has only one life at a time, so if you die during a level, you'll be forced to use a continue. Fortunately, extra continues can be stockpiled by killing various enemies. However, extra time spent in a level will lower your rating for that level, so you'll have to put on a real show to get the highest score. The game is surely difficult, but nevertheless, it's still one of the better platformers yet to grace the small screen.
The Mega Man series once was known for its beautiful 2D graphics, and this game is a reminder of why. Zero is very detailed and fluidly animated, and every one of his moves is hand-drawn to perfection. The game's levels and enemies are also quite detailed, especially the huge boss characters, which can sometimes take up half of the screen and have multiple death animations depending on the weapon you use to defeat them. In a day and age when 2D bitmapped graphics have all but become a lost art, this game shows that drawing every detail by hand still pays off. Simply put, this is one of the best-looking Game Boy Advance games out there. In addition to having beautiful graphics, the game also sounds great. The musical accompaniment hearkens back to the days of the SNES, when the Mega Man X games were popular. Anyone who has played a modern Mega Man game before will fall in love with the new songs in Mega Man Zero.
Overall, Mega Man Zero is an impressive action game that definitely isn't for everyone. Younger or more casual players may find the game way too hard and may be better off with something less difficult. However, fans of the series or experienced gamers should not hesitate to pick this one up. While the Game Boy Advance still doesn't have a traditional Mega Man game starring Mega Man himself, Mega Man Zero will definitely provide you with more than enough challenge to keep you busy until then.

Short Precise Review

4 Rating: 4, Useful: 3 / 4
Date: April 14, 2004
Author: Amazon User

Please take note about some people saying the game is hard. It doesn't necessarily mean it will be hard for you. If you're use to megaman, than getting use to zero would be simple. The game, in my opinion, was fun, challenging at the early stages until I upgraded and become too powerful for my own good, and simple and easy to understand. Finding the elfs is fun and simple, the game play is fun and simple, simple as that. That is why this game is so effective and successful in my opinion of "great games". If you're tired of tedious item finding and objective completions, than this game would help. Releave your stress and have fun, thats what games are for, not to frustrate you more.

This game can be more difficult if you don't use the elfs, it is possible to win but to many, its hard. Play this game well, because part 2 adds slight frustrations, you'll see. And once again, don't play a game that frustrates you and makes you want to bash your system. Play a game that is challenging, but simple, clear, and fun. Thats what games are for. Enjoy your day and I hope this helps.


Review Page: 1 2 3 4 5 Next 



Actions