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GameBoy Advance : Mega Man Zero Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Mega Man Zero and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mega Man Zero. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 82
CVG 80
IGN 88
GameSpy 80






User Reviews (1 - 11 of 43)

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22XX has come....and is well worth the wait!

5 Rating: 5, Useful: 22 / 23
Date: August 04, 2002
Author: Amazon User

Coming at last, the latest installment of the Megaman series is a simply awesome game. The graphics are excellent, especially in the later missions, and animations are wondrous.

You play as Zero, the ace Maverick hunter from the Megaman X series. Sealing himself away in a capsule to eliminate his berserk tendensies, he awakens 103 years later, to find that the Reploids - a race of sentient robots that Zero is a forebear of - are being hunted down by Neo Arcaria, and thier leader.

New weapons like a extendable, 8-directional spear, and a shield that deflects energy attacks complement Zero's traditional sword and buster pistol.

The game, however, is hard. Very, very hard. Using a continue system, you can find yourself giving away lives like candy at boss fights and certain missions.

New additions to the Megaman gameplay formula include the ability to enhance your weapons with a Elemental Arttribute, the 'Cyber Elves' - English Name pending - a series of strange almost spirit-like beings that you accumulate and can use to heal, extend your maximum health, half all damage, or become immune to spikes - which, by the way are still like before with their instant-death fun. Also, the normal health bar that bosses traditionally have now can have extra 'layers'...esentially giving them twice to three times as much health as you would expect!

Most chilling of all is the unexpected leader of Neo Arcardia and the mastermind behind the Reploid massacres...and why he does it...

And the great conundrum remains...what happended to 'X', Zero's rival, partner, and friend? Is he still alive, or did the sands of time finnally catch up to him?

This game is not for casual players, as hard as it is, but the game as a whole make up for it spectacularly. I reccomend this game to any veterans of the Megaman X series, one looking for a challenge, and anyone else who wishes to unravel the secrets of Neo Arcardia.

A step in the right direction.

4 Rating: 4, Useful: 6 / 6
Date: December 05, 2005
Author: Amazon User

This isn't even funny. In early 2000, after seeing yet another MegaMan X game come and go, I said to a friend, "they should just fuse MegaMan and Zero together and let that be the game from now on. JUST DO IT ALREADY!". A few weeks later, I read on a site about this game right here, MegaMan Zero. Someone was listening, and got to it quick. And while they still managed to name the game incorrectly since you play as Zero...and he looks like Spider-Man, Capcom did everything right for the most part. Sure, the game's a hell of a lot tougher than any of the MegaMan X games. Yeah, it's sickeningly short. Of course, there's little replay. But it's what we've come to expect from the MegaMan games over the years, and we still play them. Some say this is part Action, part RPG, but it's mostly action. The only real RPG elements involve leveling up your weapons, and that's it. If you're able to find a copy of this game, keep in mind that you're getting the same old MegaMan game for the most part. Only this time, you get to ditch that blue sissy and play as Zero.

The story starts out with a small resistance group in a cave somewhere, examining some ancient technology. It just so happens that Zero's in the ruins, and they awaken him. Just then, they're attacked, and have to escape. You take control of Zero at that very minute. At first, all you have is a lame gun for a weapon, but in the middle of your first boss battle, you get the ever so handy Z Saber. This baby takes suckers out faster than Tonya Harding backstage at an ice skating competition. After saving one of the resistance members, Zero follows her to the base where he learns about their situation. A lot's happened since he was deactivated, and amazingly, Sigma isn't the problem for once. Zero helps them out, which is kind of funny since they always apologize for having him risk his life for them while they never save him once, and takes on missions. Most of the missions are your typical MegaMan fare. Go through a stage full of enemies, face a boss at the end, and get a powerful upgrade. Well, 2/3 of that is right anyway. You no longer absorb boss powers. In fact, the only times you'll get weapon upgrades from bosses are on 4 3 occasions when they leave one of three elemental upgrades. Eventually, your Z Saber can deal lightning, ice or fire damage, making some boss fights ridiculously easy. But it's the stages that prove the most challenging. Often, I'd be screwed over on levels because of the GBA's screen. If this were made for the SNES a few years back, I wouldn't have had as much trouble, and I'm not just using that as an excuse here. One level has you leaping from moving platforms while collecting power ups on beams above. When you jump on one of said beams, you can't see the moving platforms below. So when you need to go back down, you're taking a leap of faith, and will more often than not die. This level made me give up on the game for a few days. Also, a few bosses are tough if only because of the Cyber Elf system, which I'll get into in the next section. Bosses now have 2 or more colors on their life bar. If you've played Kingdom Hearts for ps2, you know what I'm talking about. All bosses have a normal sized health bar for a MegaMan game, but you have to take it down to 0 more than once before they die. And this gets very annoying early on when you still have a puny health bar, and get killed in 4 hits.

The Cyber Elf system is something completely new, and for the most part, pointless. Rather than picking up Heart icons to increase your health like in the MegaMan X series, you have to pay for things like that. Throughout each level, you'll find Cyber Elves, and there are three types of each. The first is the only real useful one: health, then there's assistance and ones that are supposed to upgrade Zero's status. Of the Health ones, only the ones that recover some of your health are free. You can equip them right away, and use them whenever you need to. Trust me, you'll end up filling all 3 Elf slots with Health ones. However, the Elves that up your health bar cost crystals (currency that enemies will leave behind when defeated in addition to health). And the cost for some of them is ridiculous. I'd spend 20 minutes or more killing the same enemies in an area just to get enough for one health upgrade. It's not innovative, it's just a cheap way of adding difficulty to the game. The assistance Elves aren't too helpful: some give you cover fire, and some let you absorb bullets. You won't be needing their help much, if at all. In fact, the only time I used one from this category was to see what they did. The final category gives you some nifty abilities, but only if you have enough crystals to pay for them. Speed, climbing, and defense upgrades are always nice. Sadly, you need to pay twice for some of them- once to unlock their ability, then once more to actually get it. Very cheap. Finally, you can also upgrade

Visually, the game looks good. There's hardly any slowdown, and the animations are smooth. All of Zero's attacks with his Z Saber look great, as do some of the backgrounds in each level. Basically, this looks like MegaMan X3 with a few small additions, but there's nothing wrong with that, as X3 looked stunning for its time. And get this- the text boxes actually give you more than 5 words at a time. Anyone that's played the old X games knows that the word bubbles only had 5 words or less to read before moving on to the next batch. It was sad, but has been fixed here. The music isn't that memorable though. Most of the tracks are 15 seconds long before looping back to the beginning, and it gets old fast. I found myself just leaving the sound off and listening to something else. It's funny that I can clearly remember all the tracks from the first MegaMan X from the early 90s, and yet can't remember one from this game off the top of my head, and I just cleared the game this week. Also, there's hardly any voice in the game. Zero gives off a "HAH!" when using a fully charged slash, and that's about it.

Despite its cons, I'm still satisfied with the game. It was a good way to spend a collective time of 2 hours (yes, that's all), and was still fun. MegaMan Zero gives me hope for the future of the blue bomber and Zero after the mistakes of the past like X6 and Command Mission. If Capcom would stick to a formula like this, only take out the things that made it so impossible in some places. Like I mentioned earlier, if you can find a copy of the game, go for it. But be careful- there are TONS of bootleg GBA games out there online. Stick to the used section of any game store for a safer bet.

good bye x hello ZERO

5 Rating: 5, Useful: 9 / 13
Date: September 08, 2002
Author: Amazon User

THE GOOD:
Use zero in a new and inovative levels. Zero has been given a great new look that makes him look younger and more like an anime character, infact everyone you meet gives you that anime feel. Respect...Get a high rank and your fellow resitance members will give you respect and praise you, even enemies will back down, do bad and well.....Lets just say you won't get the respect zero deserves.Intorduction of cyber elves (there kind of like net navis from megaman battle net work)they kind of work like hearts (those things that increased your life) but they have many uses and some can even be leveled up. Great battle effects when you beat an enemy with the saber you will more then likely see that enemy be sliced in two. A great story line will help explain the megaman saga. And lastly think the bosses from the past megaman games were to easy well even the most basic bosses will have more than one life bar (it's not to hard for us veteren megaman players but it will give rookies a run for their money).
THE BAD:
The game is pretty short ( beat the game in under 5 hours but I've been playing megaman games for a long time and I didn't get every cyber fairy so I guess that could extend game time alot). Only 2 different weapons (sword and gun) but you have 3 different elemental properties to amp up the sword (fire, ice, electric).

SUMMARY:
Another great addition to the megaman series and in my opinion better than the megaman battle network series. I hope capcom continues to put this anime flare in their megaman and hopefully zero games.

Best Megaman Game in Years

5 Rating: 5, Useful: 5 / 5
Date: January 12, 2003
Author: Amazon User

Mega Man Zero is, simply put, one of the best Mega Man games to come out in years. With a fresh, new look, fun gameplay, and extremely crisp animation, I'm anxiously hoping they will make a sequel!

Mega Man Zero takes place in the year 22XX, presumably within a century after the X series ended. It stars Zero, an android, who was Mega Man X's comrade in arms back then. Zero was reactivated by a human scientist, named Ciel, who needed his legendary powers to defeat a new threat. That threat comes in the form of Neo Arcadia, an oppressive government regime that has ordered the destruction of all Reploids, worker androids based X and Zero. The identity of the mysterious leader of Neo Arcadia provides a very surprising and fascinating plot twist for those who have followed the X series.

The gameplay is fast and furious. If you ever played as Zero in the X games, you'll have a general idea of what to except. Zero is equipped with a gun and a sword to begin with, although you will find the latter far more useful. Eventually two other weapons can be earned and each of them can be joined with the Elemental powers won by defeating the bosses. The game controls perfectly and Zero's animations are incredibly smooth, even when compared to the PSX games. They really nailed the graphics in this game. The music and sound is less memorable.

The game is hampered by a couple negative points worthy of mention.

First, the game presents you with the Cyber Elf system. Through this system, you can upgrade Zero, give him energy tanks, and in general make the game a lot easier. The problem with this system is that to use Cyber Elves, you not only have to find them in the levels, but also gather up enough energy for them to reach their full potential. With some taking upwards of 1200 points, you'll find yourself standing in the Underground Lab stage hitting those spider robots for hours. This is just bad design. If a player wants the item granted by the Cyber Elf, it is already at their option to use it or not. If they want to use it, don't put this artifical hurdle in their way. If they want an item bad enough, they are going to sit there and gather the energy to do it, so why not just let them have it?

The second point is the difficulty. The game has a slightly wacky difficulty level in that it is harder in the beginning than it is towards the end. That's because when you use the aforementioned Cyber Elf system, you will gain items that make things a lot easier. Until then, the first two or three bosses are going to be very difficult. Indeed, the whole concept of giving Zero one life to get through a level and limited continues is just harsh and will easily frustrate the casual gamer. In the future, Capcom should bring back the original lives and unlimited continues premise. At least, after you beat it, you can start over again with all of your weapons and upgrades. The bosses, once you have the means of defeating them, are a joy to fight again, mostly because they are so original in both design and attack strategy.

Even with these problems, Mega Man Zero is still an awesome game. Capcom really outdid themselves with this one, creating a game that easily rivals the past two Playstation Mega Man titles. If you are looking for a fine Game Boy Advance game you won't defeat in a couple hours, try this one. I would recommend this to side-scroller fans and especially those who are looking for another game like it after having beaten Metroid Fusion for the fourth time.

Great Game

5 Rating: 5, Useful: 4 / 4
Date: October 24, 2002
Author: Amazon User

If you liked any of the Mega Man X games, this is a must buy.

Zero, MegaMan's partner in the past X games, is the protagonist in this action side scroller. Although he cannot absorb boss attacks like his popular blue counterpart, he still has a wide range of attacks, including a sword, pistol, and throwable shield.

Graphically, this game is on par with the X games from the super nes, which is pretty damned good for any game boy advance game

Do not believe that this is an extremely hard game. It is only hard if you want it to be. Within the game are powerups called cyberelves, and if you are patient and upgrade them enough, they will eventually make the game much easier for you by giving you advantages such as cover fire, extended health, etc. In fact, this game can be OBSCENELY easy if you use all of the cyber elves!

Stepping out of MM's shadow

4 Rating: 4, Useful: 3 / 3
Date: October 03, 2003
Author: Amazon User

Mega Man Zero is the third Mega Man game released for the Game Boy Advance, and like the other two, it's a departure from the roots of the series--only less so. The previously released Mega Man Battle Network games are role-playing games rather than the sorts of platform shooting games that Capcom's famous blue hero is best known for. Meanwhile, this latest game doesn't even feature Mega Man at all. However, Mega Man Zero is a platformer through and through, and fans of the series will be instantly at ease with the game and its new features. And they're likely to be struck not just by Mega Man Zero's great graphics and design, but also by its challenge. Mega Man Zero takes place far in the future of the Mega Man X storyline, when characters Zero and X have come to be known as legendary reploids. X is nowhere to be seen and is believed to have turned evil and to be up to all sorts of evil affairs. Zero, on the other hand, is found abandoned and nonoperational in a mine by a young scientist named Ciel, who awakens the famous reploid in an attempt to save the world from all its problems. From here, you take control of Zero to protect Ciel in the initial stage of the game. The game follows the traditional formula of nearly every Mega Man game that has come before it. From the beginning, you'll have the usual mega buster cannon to shoot foes as well as your z-saber as your primary weapons. Later in the game you'll also wield new weapons, such as the triple rod and the shield boomerang. What sets Mega Man Zero apart from previous Mega Man games is that now you can level up your weapons simply by using them during the game. For instance, the mega buster starts out being able to shoot only in three-shot bursts, but after a few levels, you'll be able to shoot four shots at a time, as well as charge up your weapon for a more devastating blast. While the weapons are easy enough to get a handle on, the controls require a bit more practice. You press the A button to jump, press the B button to attack with your primary weapon, press and hold the right shoulder button and B to use the secondary weapon, and press the L button to dash. Because Mega Man games, this one included, tend to always require a firm grasp of just about every move at your disposal, getting used to the control scheme is a little problematic at first, particularly the secondary-weapon command.
As you fight your way through the game, you'll find a brand-new addition to the series in the form of the "cyber elf" system. Throughout each and every level, Zero will find these cyber elves by eliminating enemies, or he'll find them tucked away in hidden areas. Upon successfully besting the level and returning to base, you can then take a look at what your newly found cyber elf can do for you. There are more than 70 different elves to collect and bring to life, each with different abilities, such as slowing down enemies, damaging boss characters, and refilling Zero's health. To make matters a little more interesting, after you put an elf to use, it disappears. This requires you to think carefully about using some of the more powerful ones that you'll come across. Longtime fans of Mega Man games are undoubtedly familiar with the method of picking which level to proceed to next by selecting its boss character from a central screen. Mega Man Zero adjusts this system by putting you back at base in between missions, where you can move around and speak to other members of the resistance, select a new mission, or save your game by speaking to Ciel. The actual levels in the game are a little different from the typical side-scrolling or vertical-scrolling Mega Man level, although they're still rooted in that style. In one case, you make your way through a level like you normally would, fighting a boss at the end, but afterward you have to escort an injured ally back to the beginning of the level. Other levels are timed, and some are slower paced. No matter how you look at it, there is a great deal of variety to the missions in the game. Mega Man Zero also happens to be one of the most difficult games to come around for the system in a while. It's so hard, in fact, that those unfamiliar with the series may find themselves completely unable to get very far in the game at all. Mega Man Zero requires you to be on your toes at all times and, most importantly, to be able to recognize patterns in enemy movement easily and use them to your advantage. In addition to the sheer difficulty of the game, Zero also has only one life at a time, so if you die during a level, you'll be forced to use a continue. Fortunately, extra continues can be stockpiled by killing various enemies. However, extra time spent in a level will lower your rating for that level, so you'll have to put on a real show to get the highest score. The game is surely difficult, but nevertheless, it's still one of the better platformers yet to grace the small screen.
The Mega Man series once was known for its beautiful 2D graphics, and this game is a reminder of why. Zero is very detailed and fluidly animated, and every one of his moves is hand-drawn to perfection. The game's levels and enemies are also quite detailed, especially the huge boss characters, which can sometimes take up half of the screen and have multiple death animations depending on the weapon you use to defeat them. In a day and age when 2D bitmapped graphics have all but become a lost art, this game shows that drawing every detail by hand still pays off. Simply put, this is one of the best-looking Game Boy Advance games out there. In addition to having beautiful graphics, the game also sounds great. The musical accompaniment hearkens back to the days of the SNES, when the Mega Man X games were popular. Anyone who has played a modern Mega Man game before will fall in love with the new songs in Mega Man Zero.
Overall, Mega Man Zero is an impressive action game that definitely isn't for everyone. Younger or more casual players may find the game way too hard and may be better off with something less difficult. However, fans of the series or experienced gamers should not hesitate to pick this one up. While the Game Boy Advance still doesn't have a traditional Mega Man game starring Mega Man himself, Mega Man Zero will definitely provide you with more than enough challenge to keep you busy until then.

Mega Man Zero

5 Rating: 5, Useful: 8 / 17
Date: June 09, 2002
Author: Amazon User

This is such a great game!! The graphics are almost as good as any Mega Man game on Playstation!! The plot is probably a lot better too, but I couldn't read it since I have the Japanese version...but yea...GET THIS GAME!! SO SWEET!!

Short Precise Review

4 Rating: 4, Useful: 3 / 4
Date: April 14, 2004
Author: Amazon User

Please take note about some people saying the game is hard. It doesn't necessarily mean it will be hard for you. If you're use to megaman, than getting use to zero would be simple. The game, in my opinion, was fun, challenging at the early stages until I upgraded and become too powerful for my own good, and simple and easy to understand. Finding the elfs is fun and simple, the game play is fun and simple, simple as that. That is why this game is so effective and successful in my opinion of "great games". If you're tired of tedious item finding and objective completions, than this game would help. Releave your stress and have fun, thats what games are for, not to frustrate you more.

This game can be more difficult if you don't use the elfs, it is possible to win but to many, its hard. Play this game well, because part 2 adds slight frustrations, you'll see. And once again, don't play a game that frustrates you and makes you want to bash your system. Play a game that is challenging, but simple, clear, and fun. Thats what games are for. Enjoy your day and I hope this helps.

An excellent addition to Mega Man titles

5 Rating: 5, Useful: 2 / 2
Date: October 26, 2004
Author: Amazon User

Mega Man Zero is, in my opinion, an excellent game. It expands on the story of a favorite Mega Man sidekick, Zero. This game has a plot that features an evil X, it is continuously changing, and lots of cool enemies and bosses are in the game. Along Zero's journey, you will encounter bosses such as:
- X's Four Guardians
- a giant elephant
- a monkey that makes miniature clones of itself
I really liked this game and the way that it still keeps several elements of the classic Megaman games. I strongly recommend this product to any fan of the Mega Man series who enjoys a good challenge.

Best Mega Man Game ever!

5 Rating: 5, Useful: 3 / 5
Date: November 07, 2002
Author: Amazon User

Megaman Zero is probably the best games of it's kind. The graphics are outstanding showing the potential of the GBA. Unlike the traditional mega man games the main character cannot obsorb the enemies fire Power making the game alot harder, but you do get cyber elf that bust up your power and help you in tight situations. This game also has and RPG feeling on it. Zero is able to develop and grow in levels,learning new moves, and combos with the weapons. Now the first time you play the game, the bosses seem hard. That will easy go away once you find the patterns and elements that work against them. Over all it's the Best Mega man game out there. It's a must buy.


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