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GameBoy Advance : Metroid : Zero Mission Reviews

Gas Gauge: 87
Gas Gauge 87
Below are user reviews of Metroid : Zero Mission and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Metroid : Zero Mission. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 85
Game FAQs
CVG 84
IGN 90
GameSpy 80
GameZone 95
1UP 90






User Reviews (111 - 114 of 114)

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Metroid:Zero Mission-A Miracle Game

5 Rating: 5, Useful: 0 / 0
Date: April 06, 2007
Author: Amazon User

Metroid: Zero Mission is my favorite Game Boy Game.It's a blast!!!

Pros: Graphics are way better than the NES Metroid. The controls are sweet and the power-ups are awesome. The music is just insanely cool.

Cons: There are no cons for this awesome game!

Graphics-8/10- The graphics are good, better than the NES but it isn't very detailed like Super Metroid is. The bosses are hecka good-looking though. The creatures are okay.

Controls-10/10- The controls take only a few seconds to learn and something cool is that there is a crouch feature-something that the NES doesn't have.

Music-!!!!!- The music is just spectacular.My favorite is the Kraid theme-I hum it everyday.

Time-10/10-The game is not that short and not that long either. The good thing is that there is a second quest after you defeat the mother brain so you can play some more.

Total-10/10-I honestly recommend this game to anyone who is interested in the Metroid series. I hope this review is helpful!!!

I only wish it were longer!!!

4 Rating: 4, Useful: 0 / 0
Date: April 03, 2007
Author: Amazon User

Metroid Zero Mission is one of my favorites game, period. Although it is pretty short @ about 6 hours or so, you'll have a blast the entier time. The beauty is in the simplicity of the gameplay. You, as Samus Aran, run around an alien world trying to eradicate the threat of Space Pirates, here how you do it:

A. Shoot baddies

B. Jump. A lot.

C. Proceed to next area.

There is a heavy emphasis on exploration, in fact you'll be revisiting a lot of the map, as this is a part of the games structure: When there is a seemingly out-of-reach ledge, you'll have to come back once you've discovered how to jump much higher. The Metroid series pioneered this mechanic. Once you've played through, you'll realize that there are many different paths to take, sometimes you'll learn how to reach that too-high ledge without the aid of a boost. The game features multiple endings based on your item collection percentage and overall time to complete. Buy this game, you'll fall in love with it, too.

Revisit an old classic

4 Rating: 4, Useful: 0 / 0
Date: January 10, 2008
Author: Amazon User

I'm not exactly sure when I grew to love the "Metroid" series but I'd say it would have to be with the first Prime on Gamecube. While my first playthrough made me think it was just simply okay, my second play made me see all the great gameplay features and fantastic artistic design despite the fact its sequel, Echoes, was basically the same but slightly harder. Of course it helps to play the one that started it all and so we have Zero Mission, a redone version of the original Metroid. Many of its basic gameplay elements will feel familiar and while I prefer the first Prime, Zero Mission was still a fun playthrough.

Story: Samus has been tasked to go to the planet of Zebes to destroy Metroids, a strange creature with life-absorbing qualities. But there's more to the planet than on its surface as we get environments, many of them hostile filled with creatures and huge beasts, not to mention 2 big baddies and series staples and we'll get to see some insight into Samus' origins.

Graphics: The Metroids on the handhelds (and Super Metroid) never really had outright fantastic graphics. They were merely serviceable and aside from the well done cutscenes, the graphics ingame work within the context of the game but since this was Game Boy Advance, levels have a better amount of detail than before but nothing earth-shattering.

Sound/Music: No voice acting but the music is typical of the series, where it has that sort of techno ambience and there's a couple classic themes and even some appearances from other games (look for that eerie intro music from Super Metroid). Sound effects are well done and they're not really flashy but they work well within the game.

Gameplay: Exploration is the key as you'll traverse many environments and rooms to get to where you need. Hidden around the stages are powerups to further outfit your character, such as missile expansions and power bombs and the all important energy tanks. The game's simple to use but mastering it, as well as puzzles to get to where you're going or a powerup and there's times where I had to consult a walkthrough since getting somewhere probably wouldn't have come from trial-and-error since there was a couple of spots where I wouldn't have figured it out on my own anyway.

The difficulty isn't really that considerable but one boss before the gameplay-changing last stage was agonizing. But enemies shouldn't give you that much of a challenge, what with the energy recharging Chozo statues and a helpful-but-not-distracting hint system that lets you know where to go but doesn't necessarily point at it with a red arrow a la Fusion. It's the kind of game where, on Hard mode, beating it nets you a lot of bragging rights, that's if people don't hear Halo's Legendary settings all the time.

While I still consider Prime my favorite of the series, Zero Mission's a worthy playthrough and a chance to see where it all came from.

An answer for the beginning...

4 Rating: 4, Useful: 0 / 0
Date: August 30, 2008
Author: Amazon User

I got into the metroid series a bit later on (around the time of Super Metroid). After having playing super metroid, I tried to pick up the original to play it and maybe get some of the storyline bits I might have missed, but I was unable to keep my interest for long because I had been spoiled by super metroid's map feature. This was a great way for me to finally experience the original, and get the storyline in a way that I could handle =) One heck of a remake.


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