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Game Cube : Paper Mario : The Thousand-Year Door Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Paper Mario : The Thousand-Year Door and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Paper Mario : The Thousand-Year Door. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 92
IGN 91
GameSpy 80
Game Revolution 80






User Reviews (1 - 11 of 227)

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A worthy sequel to one of the best N64 games

4 Rating: 4, Useful: 191 / 201
Date: November 11, 2004
Author: Amazon User

I'm a 37-year-old husband and father; probably not the game's biggest target demographic, but more adults play these games than you may think!

I played (and completed) the excellent Paper Mario for the Nintendo 64 a few years ago, along with my young son. It was very close to a perfect game: visually spectacular, original, engaging, moderately challenging, and filled with goofy cut scenes. The episode-based play worked perfectly to keep both of us from getting bored or frustrated; it was impossible to go too far down a dead end, or "lose" the game.

I'm happy to say that this sequel is worthy of the original. There is again an elaborate plot and back-story, there are more engaging Mushroom Kingdom characters, and lots more great paper effects. The papery world can get peeled back like Post-It note, torn like a Kleenex, folded like origami, and spring out like the pictures in a pop-up book. The characters have more to say (sometimes more than you want them to say!) The game's designers paid a great deal of attention to user interface and playability, and it really shows.

The Paper Mario games are not terribly difficult. That's a good thing, especially if the game-players in your household are young or less experienced. If you're an adult and at all good at figuring out strategy-based battles, you may rarely lose a fight. This may make the game seem to easy, but in that case there are still plenty of silly cut scenes, animations, mini-games, and side quests to keep you entertained.

This is also the kind of video game that is enjoyable to watch someone else play: the beautiful color palettes, animations, and secret objects are enough to occupy two peoples' attention, so try trading off with your kids and showing off your stylin' moves (and don't bogart that joystick!)

The original Paper Mario game had a few drawbacks. The large number of battles could occasionally become tedious. This game improves on the original in giving you an audience to distract you and cheer for you during fights. The menu of available moves, badges, and items is even more elaborate than in the original, so you can focus on clever strategies. In fact, you have to pay at least some attention to careful use of your party members and special attacks: some enemies are impervious to all standard attacks, and will require cleverness to beat, just as many of the worlds contain areas that will only open to you after you've gained additional special abilities.

One last comment: these games are short. I think I finished the first one in about twenty hours of play, and I did not rush. Twenty hours may sound like a lot, but not when compared to a game like Donkey Kong 64, which might take a player ten times longer. If you are a hardcore gamer, you might want to look elsewhere, but if you have a life outside of video games, and don't have a lot of free time to spare, this is the game for you. You might find yourself, like me, wishing at the end that there were more secrets to uncover and more silly mini-games to play. I have not finished this new Paper Mario, but I've found most of the stars, so it will probably not be long. I'm looking forward to what I expect will be a spectacular ending!

P.S.: Addendum to the above, added after posting the original.

I may be mis-remembering how long it took me to finish the original Paper Mario for the N64; it may have been more like 40 or 50 hours; still, compared to some of the more elaborate platformers, it was a relatively short game. In any event, this game is proving to a bit longer than that.

I've gotten past the thousand-year door, but decided to backtrack before confronting the final bosses so I could go rack up some additional levels, find all the shine sprites and boost my party members' levels to maximum, solve "troubles," and in general extend the playing experience. In other words, I'm not in a hurry for the game to be over.

I've also decided I won't want to finish the game until I've beaten... (chilling music)... the Pit of 100 Trials. The Pit is a sadistic device designed especially to appeal to compulsive perfectionists like me. It is basically a one-way sequence of battle rooms. To finish, you must win consecutive battles of increasing difficulty. Every tenth room contains a treasure and the opportunity to bail out and return to the start. There is occasionally the chance to skip ahead a few levels or buy some items, but for the most part you just have to slog through; there are no save blocks available along the way, and if you give up, you will have to start again from the beginning.

While you start out with low-level Goombas, by the time you reach the 80s you will be confronting black steel chain chomps and magical creatures who carry many special abilities and items. You'll find yourself and your partner paralyzed, confused, or frozen, and then attacked multiple times by creatures who can do ten or twenty points of damage with a single blow. By the time you reach the 90s, your foes will make the boss fights to date look easy. Also, you can't easily pump up your experience by bailing out and restarting the series; completing a battle you've already won will only give you a single star point.

This challenge is in here just for those who, like me, want the fights to be a little bit harder, requiring a little more careful strategy and planning. But taking on the Pit is entirely optional, so as not to ruin the fun of those who don't enjoy the tougher fights. Yesterday I gave out at level 93, but I will prevail!

A lightweight RPG best suited for younger gamers

3 Rating: 3, Useful: 62 / 82
Date: November 02, 2004
Author: Amazon User

If your goal in life is to play a deep RPG with superb gameplay, stunning music, lush visuals, and a compelling storyline, then you will not achieve it with Paper Mario: The Thousand Year Door. If you want a game that will fill a little time with fun mechanics, passable parody, and occasional flashes of inspiration, this is the one for you.

GAMEPLAY: Excellent
Paper Mario 2 utilizes a standard RPG model for gameplay; the party journeys through an overworld, dropping into combat when an enemy is encountered. Mario and one of his sidekicks appear onscreen at all times, and only one sidekick may accompany him in battle (though they may be swapped out at will). The combat takes place on a stage, with an audience; their reactions to your exploits will gain you "Star Power" which can be used to execute special moves.

As with the original Mario games, Paper Mario relies heavily on timing. Moving through the overworld often requires you to precisely time jumps or movement. Additionally, effective combat depends on the player's ability to time "Action Commands" that enhance damage, Defense Actions that decrease damage, and "Stylish" moves that excite the audience and increase Star Power. Some of these action commands, and almost all of the special moves, are so intricate that they nearly qualify as minigames in and of themselves. Though this sounds like a lot of work, it also increases the fun by engaging the player in every moment of the combat turn (unlike RPGs where the success and power of the character's attacks are essentially out of the player's hands). On the downside, some of them are so frustratingly difficult to use or operationally opaque that you'll give up on them.

Games that require precise timing also need precise controls so that you don't break your controller or TV by throwing one at the other. In this respect, Paper Mario delivers, providing a minimum of frustration. Also, the game is designed so that any control failures experienced do not result in anything more damaging than a loss of 1HP. The 2D 'paper' motif also means that the camera takes a fixed viewpoint at almost all times. This is occasionally annoying because Mario will sometimes be obscured by the scenery. Additionally, some enemies can strike you and attack from offscreen; the ability to zoom out to get a wider view would have been most welcome.

Character growth for Mario depends on the acquisition of Star Points, which you get from defeating enemies. Unfortunately, as you get to higher levels, you'll almost never get more than one Star Point from any given battle, making improvement a long, tedious process. After you get 100, you'll increase a level, which allows you to increase your HP, FP (essentially mana), or Badge Points. Badges are special possessions that grant a special attack or ability, including changing Mario's appearance or the sound effects that accompany his attacks (this actually becomes important at one point). Some badges require more badge points than others, though this doesn't necessarily correlate with the usefulness of the badge. Power Smash, for instance, may be the best badge in the game (it heightens your attack and also enables several Stylish moves), and only requires 1 BP. Your sidekicks can be upgraded using Shine Sprites, which you generally acquire by ramming a floating box with Mario's head.

Mario also uses his papery attributes to move through the overworld. Most of these were fun, though I didn't much like Mario's paper boat form, which I found to move awkwardly and be of limited use. Mario's partners have special skills too, and proper use of them will be essential in order to progress. The puzzles are generally easy to solve, however, and one of your sidekicks (Goombella) can give you hints as well.

The only major hiccup in the gameplay comes from the inventory, which is too small. You will constantly be tossing away items that you want to pick up but can't because your inventory is full. You can store items for future use in the item shops, but because vendors are rarely found in the depths of dungeons this doesn't help much. Naturally, once your inventory starts running low, you'll encounter substantially fewer items to put in it. If you could carry 15 or 20 usable items instead of ten, this would probably have worked better. This is a minor complaint however, and causes only occasional frustration.

There are a few minigames in cutscenes and the Pianta Parlor which are mildly diverting but not intrinsically worthwhile. You DO get to play as Bowser through several levels resembling (they may even actually be, it's been a long time) Super Mario World. This is both fun and hilarious.

STORY: Average
Appropriately enough, the plot is paper-thin. Princess Peach has been kidnapped (surprise, surprise), and Mario must formulate some plan for rescuing her while gathering up Crystal Stars so he can unlock an ancient treasure (or maybe it's something else). So you go into various dungeons, beating various bosses, to collect the various stars, blah blah blah etc. In short, nothing too much different from the very first Mario game way back when. The various sidekicks and incidentals say and do so little that is not connected to the quest that there's no sense of character development at all. The dialogue is only rarely witty and very few of the planned jokes are funny (except for Bowser's stuff); the several instances where characters break the "fourth wall" uniformly fall flat.

That said, there are a few examples of reasonably clever parody, and an inspired send-up of professional wrestling (Feel the Rawk!). Also, the "stage" for combat is an interesting way of deconstructing RPG gameplay while simultaneously embracing its roots. Though overall the story falls squarely on the lowest end of RPG expectations, the above factors make it interesting enough to warrant at least one play-through for gamers of any age.

AUDIO: Poor
The music in the game did NOT make my ears fall off and writhe on the ground in agony, wailing about their pathetic, premature demise. However, the tinny, synthesizer-driven score grated on me at the best of times, and I often found myself reaching for the mute button on my remote. Granted, this approach fits in with the whole retro/2-D feel of the game, and the background music clearly mined older Mario games for inspiration. It is telling, however, that I sighed with real relief and enjoyment when the original Mario theme resurfaced in all its 8-bit glory. For all their efforts, the composers on this game produced nothing that was better, and much that was worse, than what we heard on the NES.

There's no voice acting to speak of, save for a few isolated words and noises from Mario. However, almost all text appearances are accompanied by an annoying noise of some kind. Overall, this game is not an experience your ears will remember kindly.

VISUALS: Excellent
Granted, if you come to this game looking for rich, textured backgrounds and nuanced character models, you will be sorely disappointed. However, within the confines of what they're trying to do, the artists almost uniformly succeed. Though flat in appearance, the backgrounds are nicely detailed and convincingly portray the desired environment, from the seedy main square of Rogueport to the aristocratic refinement of the Shadow Palace. The visual touches emphasizing the "paper" motif all work very well. Some of the enemies, particularly Magnus von Grapple and Hooktail, have "folded paper" designs that look fantastic; on the downside, it appears that the game designers liked both of these so much they had to use them twice. Lack of variety among the other monsters is also a negative visual note... There are very few actual designs; most monsters are variations of earlier ones, just painted a different color, or having spikes or wings.

The only really poor visual effect was the pigs in Chapter 4. Bizarrely, these were rendered in crude 3-D, an approach that added nothing and broke up the visual motif. These would have been much better if inserted with the same heavy-lined ink-drawing approach as everything else.

REPLAYABILITY: Mediocre
One advantage of this game is that you never really leave anything behind. Virtually any area can be revisited after it is ostensibly completed, allowing you to pick up every item on your first playthrough. The disadvantage to this is that there is nearly nothing to do when you play the game over. Because the game lacks an engaging story, and none of the cutscenes are scripted well enough to demand being revisited (except perhaps Bowser's replays of Super Mario World), there's really no reason to ever play it a second time.

OVERALL: Worthwhile (68%)
Mature gamers with an appreciation for deep RPGs will find Paper Mario a trifle, easily breezed through, easily discarded, and appreciated mainly because of nostalgia. The gameplay is engaging and occasionally demanding, but never terribly difficult, and has been paired with charming graphics. I recommend this game primarily for younger gamers (which is, after all, Nintendo's core audience). The plot is devoid of overt sexual references, and almost all romance is played for laughs. Like most RPGs, this has some violence, but since combat mostly revolves around a man jumping on turtles and whacking them with a giant mallet, it's unlikely to upset most parents. There are better titles on the market for teens and adults, but for children under 13 or so this is a worthy introduction to RPGs that offers little (besides the music) that will offend their caregiving adults.

A Fair Review

5 Rating: 5, Useful: 29 / 32
Date: November 01, 2004
Author: Amazon User

Let me start off saying that this is my first review. Also this is a review about the game: Paper Mario: The Thousand Year Door. That being said, this is not a biased opinion from one unrelated game to another (Cough-KarlMarxEmilioZapata-Cough).

I have played the original Paper Mario for the N64 so I will start off with some general differences of the two games. Then I will get to the Thousand Year Door review itself.

-- Differences for PM to PM:TYD --
-Controls-
A major change, but not like you think. In the first game, there would be some moves that would have you wearing your thumbs and fingers just trying to get through a boss battle. This happened because a lot of special moves called for repeatedly hitting the 'A' button over and over again. This got old fast. Other controls, like jumping and hammering are basically the same.
In the new game, there is almost none of that repeatedly tapping a button. There are some cases where you have to tap the 'R' button a few times, but it's so much easier to do than the original. Holding down the 'A' button has replaced the constantly hitting of the poor 'A'. Overall the controls have greatly improved.
-Graphics-
A minor change. The graphics on the GC version are crisper and cleaner than the 64, but not much else has changed. I am fine with this as it usually means that it is a bigger game, which in this case is true. it took me around 50 hours to get through the game trying to do everything. This is a lot of time for someone who goes to college. (Gasp! I go to college, I'm 20 years old, and I like this game! I gasp again and perhaps a third time. Gasp!! Gasp!!!)
-Battles-
In the GC version you get an audience to please. At first, I thought that this would be stupid and more for atmosphere than anything else. Boy, was I wrong. If the audience is unhappy with you, they may start rooting for the enemy. Which that means they will start throwing rocks and garbage at you in an attempt to hurt you or break your concentration. If the audience likes you the will throw good items at you and may even drop sandbags on the enemy. Trying to get the favor of the audience and stopping any body from throwing rocks at you is like a mini-battle in the actual battle. Always keep an eye on the audience.

Now, the review of the game itself.
--Paper Mario: Thousand Year Door--
-Story- 5/5
Basically, this follows the old Mario Bros. storyline. Princess Peach calls for help, gets kidnapped, Mario comes and saves the day. Except, Bowser didn't do it. In each chapter you play mainly as Mario, but have a little time playing as Peach(like PM64) and Bowser. The Bowser levels are great and any true Mario fan will have a blast playing them. Even though the basic plot has been done time after time, Nintendo does a great job putting little tweaks here and there that make it fresh and enjoyable.
-Graphics- 4/5
There will be some out there that hate these graphics, but you have to remember: it's called PAPER Mario. Everything has to use a paper like quality. There is the occasional thing that I think could have been done a tad better, like when you come to a 'new' area it would open like a pop-up book, but that's just wishing. Like I said earlier, I would gladly sacrifice graphics for a longer game.
-Gameplay- 5/5
The controls are great and the battles are awesome. If you forgot what I said about those two, check above for a more detail. The badges and party system has remained relatively unchanged. That's fine, they worked well to begin with. Everything else has improved.
-Sound- 4/5
The music is vibrant, especially on a good stereo system. There is so many little background, side music stuff that you'll never hear without a good stereo. You can play witout them easily enough, but it just sounds so... crisp. The only reason I gave this a 4/5 was because of the sound effects. Some of them can get a little cheesy, but it really boils down to whether love them or hate them. The music is the shining star here, though. Very memorable classic gaming tempos.
-Overall- 5/5
I love this game, but I am not everyone so I won't say that you should buy it. You shouldn't just let this game pass you by either. I suggest renting it, see if it is your cup of tea, then buy it. If you happen to be me, though, I suggest buying it.

I hope my review does this game justice.

---A little something I would like all Amazon reviewers to do though: Post the games that you like playing so the reader will get an idea of where the reviewer comes from and what kind of games he or she likes.

My Games:
-Mario Bros. series (most of them anyway)
-Zelda series
-Metroid series
-Halo (Yes I like X-Box and Nintendo, gasp away if you like)
-Rome: Total War
-Megaman original series (not the exe or battle network stuff, just the original)
-Warcraft series
-Half-Life and their assorted mods (Natural-Selection mostly anymore)
-Battlefield series
-Fire Emblem
-Pikmin series
-Command and Conquer series (Tiberian Sun is still my favorite)
-Gauntlet series
-Neverwinter Nights series
-Super Smash Bros. series

There are more but you get the general idea of what games I enjoy and I hope that it gives you an understanding of why I find this game so appealing.

You have to remember, it's an RPG...

4 Rating: 4, Useful: 25 / 31
Date: October 19, 2004
Author: Amazon User

If you're looking for a new Mario 64, this is NOT the game for you. Of course, the fact that it features the world's most famous plumber has seemed to mislead many to think you're going to get the same "action" as a Mario platform game. Let me make this clear early on: You're NOT.

This game is an RPG. It can be slow at times, with much dialogue. However, if you are sincerely engrossed in the story (which really just depends on if you're interested in it and aren't only out for action) this game WILL NOT bore you. Honestly, I don't believe this is a game for your average 7 year-old. Perhaps it was marketed as one, but it certainly requires a lot more thought than Mario 64, for example.

The gameplay itself is excellent though. The battles are incredibly innovative, and Intelligent has taken the "paper" aspect to the next level. It's not ONLY that Mario is in a flat world now. The interactions and secrets and thought patterns of playing a "flat" game have greatly evolved since the original Paper Mario. This isn't to say that the game rides on this "paper concept," but it certainly helps make Paper Mario one of the most original Nintendo titles (even with respect to it's
predecessor)

The game does follow the basic "mission style" format, but as you get farther into it you do not have to stick to the linear style. There are enough badges and "tattles" and recipes and items to collect to REALLY keep you busy if that's what you're looking for.

In closing, if you buy this game, you MUST remember it's an RPG. It's an incredibly original and deep RPG, but IT IS AN RPG! It shouldn't be judged on any other basis. You haven't played anything like it before--even if you played the N64 Paper Mario.

I love this game!!!

5 Rating: 5, Useful: 17 / 19
Date: November 03, 2004
Author: Amazon User

If you played Paper Mario on the Nintendo 64, or the more recent Mario and Luigi: Superstar Saga on the Game Boy Advance, you've probably been counting the days until the release of Nintendo's latest Mario role-playing game. The Thousand-Year Door contains the same simple and addictive mechanics, and is one of the best RPGs to ever hit the GameCube. The story of The Thousand-Year Door begins with a letter Mario receives from Princess Peach containing a mysterious map. Peach invites Mario on a treasure hunt, then manages to get herself kidnapped (again). As Mario, the player has to get her back (again). Using the treasure map to find clues on her location, players embark on a traveling quest, looking for special items, and unlocking new areas. At various points, you switch control of characters, playing as Peach herself, and even a certain large green chap with terribly bad breath. For those who haven't played either Paper Mario or Superstar Saga, this game will initially seem odd. It's an RPG, but incorporates plenty of simple arcade-like elements from the classic Super Mario series. The game takes full advantage of its flat-yet-3D paper theme, folding Mario on command; he can glide across gaps as a paper airplane, or turn sideways and fit through narrow openings. You occasionally bump into enemies that send you into turn-based battles; however, reflexes and timing play as critical a role as character's stats. By skillfully tapping the right buttons on cue, you can add damage to your attacks, execute special moves, and even dodge enemy strikes. With experience, players can learn to get through lengthy battles without taking a scratch. The venue for combat is rather different too, as all combat takes place on a stage. If you do well, fans come to see you compete. Win the audience over and they'll toss power-ups to you, and their cheers will recharge your energy. If you make slow decisions, perform badly, or are just unlucky, the audience will throw rocks at you. You can also add extra stylistic flairs to your attacks that don't inflict additional damage, but do get the crowd roaring... well, as much as a crowd full of Toads and Koopa Troopas can roar. There's a clean-cut, effective visual style used throughout the game that would be called "charming" in a children's novel. Characters are flat sprites; sometimes single sheets with no depth and other times multiple sprites connected together to create simple 3D shapes. Buildings and rooms unfold like a pop-up book. While the game doesn't exactly show off the GameCube's power, it looks brilliant, full of bright, well-drawn animated characters. Music is largely a blend of fresh tunes and remixed, retro Nintendo music -- they still work! The only real flaw is a number of conversations between characters that go on too long, dragging the usually fast-paced game to a screeching halt. But, those moments are far outshined by the greatness elsewhere. Though it's just an evolution of Superstar Saga and Paper Mario before it, The Thousand-Year Door feels 100 percent fresh and entertaining. The occasionally complicated button maneuvering that caused a little frustration on the GBA is replaced with much more approachable gameplay. While this isn't a hardcore title, the puzzles and numerous battles will keep serious gamers busy for some time. Paper Mario is easy to play, exceptional fun, and a thoroughly engaging title.

Thousand Year Door is a worthy sequel

5 Rating: 5, Useful: 20 / 26
Date: October 17, 2004
Author: Amazon User

They've done it again, they've made another Paper Mario game, and it's great. The original Paper Mario came out near the end of the N64 era, so some people just passed it up, big mistake. The first game had great graphics then, and it had a unique battle system that has been carried over, and improved during the second game.

The new updated battle system remains almost the same but now there is a crowd that watches the battle. Some will throw items at you that harm you while others will throw mushrooms and helpful items. You can choose to hit these people, but don't hit them until youre absolutely sure that it is a dangerous item. Another new feature is now the ally players have HP, which is, in my opinion, better than what they did in the original. In the original if your partner got hit, they would be disabled for a limited time. There's also a slot game called 'Bingo'. You get 2 cards when you attack, if they are the same, you get to spin the last reel. Getting a match can raise HP, FP, or Star points, but if you get 3 poison mushrooms, you are harmed.

The sequel also carries a new storyline one that doesn't involve Peach getting captured by Bowser. In fact, there are times you get to play as the Great Koopa King himself. Some of his levels are designed like the original Mario Bros. with bizarre set ups. The power up system, which were the Star Spirits in the original, are back too. You use the magic map to use these spells. And as usual there's the characters who help along the way with special moves.

If you enjoyed the first game, then this is a must have gamecube game. For the RPG fans out there, this isn't Final Fantasy, but it's still a great RPG. The only reason that you wouldn't like this game is if you have a extreme hatred towards RPG's. I think even the people who don't like RPG's might find something to enjoy in this game.

More Mario Goodness from Nintendo

5 Rating: 5, Useful: 11 / 11
Date: December 04, 2004
Author: Amazon User

Many people have been disappointed at Mario's exploitation - I mean, there's Mario tennis games, racing games, pinball games, party games, even a game where you play the conga drums now - the list goes on and on. What's so great about Paper Mario is that it's a return to Mario games at their best, but with new additions that make the game really fun.
If I had to compare to old Mario games, I'd say Paper Mario was a unique mix between Super Mario World for Super Nintendo and Mario RPG. It moves like Super Mario World, the worlds are all fun with bright colors, and you make friends along the way that can help you to your goal. The fighting system is not just to jump on an any enemy that comes your way, however, and this is how it's like Mario RPG. The fight system is turn-based, or, in other words, your enemy attacks, and then Mario and his partner have as much time as they want to decide which moves they'll do to attack back.
You also get to play as different characters for short amounts of time in this game, including Princess Peach and Bowser! The story is relatively simple - something is hidden behind a thousand year-old door and an evil force, the X-Nauts, wants whatever it is. Rumor has it that whoever possesses this thing behind the door can take over the world. The only problem? In order to do that, one needs the seven crystal stars that are scattered across the world. Of course, Mario is on a quest to get the crystal stars, save the princess from the X-Nauts that are holding her captive, and deal with any enemies as well as helping other friends that can join your party along the way.

I'm about 75% done with the game, so I don't know how it ends. I've already been playing for 30 hours and could spend a lot longer if I wanted to (sidequests), so if you like a game that will last you a while, this one is definitely a good fit. I already have six other unique characters in my party who help and attack in all sorts of different ways. I can't recommend this game enough! It has all of the fun aspects of the Mario games without dying so easily, as well as all great RPG aspects without the boredom of leveling up. If I could give the game six stars, I would. :)

Paper Mario Rules

5 Rating: 5, Useful: 12 / 13
Date: October 20, 2004
Author: Amazon User

I love Mario games. This one is no exception. This is a great RPG (Role Playing Game) that has extremly funny dialouge and a great battle system. I like the way you fight with a partner(Koops,Yoshi,Goombella,or Flurrie) and the extraordinary special moves. This game really gives you the sense of a 2-d game by letting you fold up into a paper airplane to fly across gaps or rolling up into a tube. I like the cinematics like a bridge being built as a flip book. This game has a few sub quests that you can do if you want. It is cool to see the crowd of people in the audience that gets bigger as you go along. (Watch out for the items that they throw at you sometimes!!) Also the stage sometimes collapses so be alert. This game is AWESOME!!!!!!!!

Best Mario RPG ever!

5 Rating: 5, Useful: 13 / 17
Date: September 01, 2004
Author: Amazon User

This game is just plain cool! If you liked the first Paper Mario then you will like this game! This time Mario can transform into paper forms (my favorite is the paper airplane)! You also get a few party members such as a Goomba, a Koopa, and a Ghost! Besides that you will also see a lot of famlier faces from the Mario univirse like Toadsworth, Peach, and the Piranhas (just to name a few)! Oh but it gets better! You can play as Bowser in his own stages! Yup you heard me right! Bowser now has his own platformer-like stages! The first one actually mimics the first level of Super Mario Bros. Overall this game is cool! The controls are good and the story line is deeper than the orginal!
It's also a very funny game.

PAPER MARIO IS AWESOME!!!!!!!!!!!!!!!!!!!!

5 Rating: 5, Useful: 12 / 16
Date: October 22, 2004
Author: Amazon User

I belive that ANYONE who even trys this game for even 5 seconds would love it! The graphic are just plain awesome! The paper effect is marvolous! ummm...OK I'm overacting a little bit but still...THIS GAME ROCKS!!!! I'm sure you won't mind if I just tell you a little more about it...right? So back to the game, Mario can transform into many sweet things like a paper airplane, a boat, and also he can slip into tight spaces by just turning a little bit.(bechause he's paper of course!) He also overcomes many cool sidekicks each with helpful, special powers! Games can't get much better than this I say! Overall, I think that this game is just FUN and SWEET and especially PAPERISH! wait a second...that doesn't make sense. OH WELL! PLAY THIS GAME!


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