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Guides


PC - Windows : Dark Age of Camelot Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Dark Age of Camelot and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Dark Age of Camelot. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 91
GamesRadar 80
CVG 80
IGN 90
GameZone 90






User Reviews (121 - 131 of 220)

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Dark Age of Camelot

1 Rating: 1, Useful: 5 / 15
Date: June 15, 2002
Author: Amazon User

It requires an insane amount of time to reach level 50. Once (if ever) you're 50 you will realize that there's no high level game and you'll have been nerfed repeatedly on the way. Your newly nerfed 50 you've devoted so much time to will not resemble the class you started with all.
Some fun can be had in the level 24 battlegrounds. But after a few days of fun you'll reach your point limit there and be kicked back out into the meaningless hamster wheel of leveling to 50.

Dark Ages of Constant Crashing

1 Rating: 1, Useful: 5 / 15
Date: January 01, 2002
Author: Amazon User

The gaming qualities of Dark Age of Camelot seem to be OK because my 12-year old son liked it well while it worked somewhat during the free trial period. However, a few days after he paid the monthly fee, the game keeps freezing and crashing, working usually for just a few seconds, and at most 15 minutes so far in the last five days. He made made dozens of attempts to get back in, always with the same disappointing result.

The tech support bulletin board at DAoC shows several such complaints, but the solutions suggested there simply do not work. Sometimes they even refer to alleged features in Windows 98 that do not exist in our version. For instance, they tell you to disable the graphics card, but the disable button they direct you to is not there. We emailed them directly with detailed descriptions of the problems but got no usable reply.

The constant repeated crashes seem to affect the other behavior of our computer, too: it now freezes frequently during regular surfing, which it did only very rarely before. We are running a Pentium III machine with 128 RAM and Windows 98, and had very few problems before using this game from the Dark Ages of program writing.

It seems to me that this game is really still in the beta stage and needs a lot of debugging, or else the company does not have enough servers to handle the traffic. In either case, DAoC will not be worth paying for until its maker offers an honest game that is ready for commercial selling. Caveat emptor!

This game is like a new job

1 Rating: 1, Useful: 3 / 8
Date: September 24, 2002
Author: Amazon User

This game is like a new job. When you first start everything is new and a tad exciting. You meet new people and do new things. Then after a few weeks you get tired of it. You don't get that promotion (your character gets nerfed by Mythic). You find yourself doing the exact same thing over and over with very little variation (at the high levels, you kill the same ugly things you killed at level 1, but this time it has a different name...ooh joy!).

Oh, and if you think this game is more casual player friendly than EQ, you'd be dead wrong. Server populations are generally low, therefore harder to find people to team up with. And its even tougher if you don't pick a class that is mainly a support class. Soloing in this game is even worse than EQ. Given, your downtime will be shorter than in EQ. A solo class in EQ can gain a level (at the lower to mid levels) in roughly 4-5 hours of play time. Here in Camelot at the mid range levels, soloing takes double to sometimes triple to gain a level.

The game also advertises RvR as a main feature, but it is a known fact that to honestly have a standing chance in its
RvR pvp system you need to be in the top 10% of the level range to contribute. Thus, if you are looking to be in competitive team based pvp you must first spend roughly 300+ hours to hit the level cap unless you don't mind getting beatdown like level 1 sewer rats.

I only reccomend this game if you have an insane amount of time on your hands to devote to it (like you are recovering from a torn achilles) because even after devoting months of your time to your character, Mythic, the developers, have been known to make that character type significantly weaker, thus cheapening the time you've spent or pushing you to spend even more time developing another character.

Fantastic game, and I SOLO

5 Rating: 5, Useful: 2 / 4
Date: April 22, 2002
Author: Amazon User

Lots of reviewers telling you how hard it is to solo are: 1) not very good at soloing and 2) missing one of the points of the game. First off, I'm a cleric, and I'm soloing fine up to 9th level. Secondly, the other players you meet in the world are friendly, helpful and will definatley group with you if you'd like. Take out hard monsters, use your character's strengths to the fullest while making up for their weaknesses with the strengths of others.. DAoC is fantastic!

Fun to a point.

4 Rating: 4, Useful: 2 / 4
Date: September 23, 2002
Author: Amazon User

When I first bought the game, it was the first MMORPG I had ever played. It consumed my life, but at the time it didn't matter. The graphics are awesome (though your computer will slow down during RvR when Clerics and Healers are casting buffs on the fighers) and the land is huge, though where you can go is VERY dependent on your level. Wander too far and you'll be killed. The game is focused on levelling, perhaps too focused, though this is to be expected of a game where the main idea is Realm vs Realm and Person vs Person. I stopped playing because the game's programmers feel that the way to solve a class problem is to nerf [degrade] the class, undermining your levelling efforts. Bad news for those who like the game. There are also many Realm-oriented problems: Hibernia is mainly magic, and members of Hibby are prone to getting slaughtered by the likes of Midgard's trolls and pure tanks/fighters. I have recently decided to start playing again once I heard of the expansion coming out and the new races and classes, as well as the much-awaited Spellcrafting and Alchemy Tradeskills. So if you can deal with sacrificing your social life for a game that demands your constant attention, then Dark Age of Camelot is for you.

Simply, Wow

5 Rating: 5, Useful: 2 / 4
Date: February 25, 2002
Author: Amazon User

Dark Ages of Camelot combines mythological fantasy with the best RPG online system ever. 3 Great realms offer classes and races to appeal to all senses. From Trolls to Firbolgs, Britons to elves, Dark Ages has it all. All kinds of interesting people play, with distinct roleplaying servers for serious roleplayers, and superior realm vs. realm servers for those who like to fight. Cold, hard realms. Warm, lush trees and lands with magnificent cities and towns are all include in Dark Ages. Uplifting NPCs to gruff, winter-hardened Migaard NPCs, It is all there. Overall, the best game I have ever played in any category, even topping Baldur's gate and a mile ahead of Everquest, Dark Ages of Camelot is worth the price and a whole lot of fun.

Utter disaster...

1 Rating: 1, Useful: 2 / 4
Date: December 27, 2001
Author: Amazon User

Having no mention of the monthly fee was bad enough (I now see that it has been added to the end of the description) but even if this game were free, it still would disappoint. My system easily exceeds the minimum requirements yet I have been unable to play for more than a minute before locking up or simply crashing. The concept is great and I'm sure there are those out there successfully enjoying the game, but for me (and I'm sure many like me) it has been a disaster. Stay away until the necessary improvements are made. Now if only I hadn't given it as a gift!

Everquest II

4 Rating: 4, Useful: 2 / 4
Date: November 22, 2001
Author: Amazon User

So far I am pleased with Dark Age of Camelot, however I don't know if it will be able to "suck me in" the way Everquest did several years ago.

The interface for DAoC is excellent and will be very familiar to EQ players, which makes for an easy transition.

Something about the game (that I haven't quite figured out yet) discourages open chat, so if one of your complaints about EQ was the inane banter happening in many zones, there appears to be less of that here.

The graphics/animation/sound are fantastic.

There are some neat things built in to prevent camping, to prevent higher levels from killing lower level creatures, to keep newbies safe, etc.

I like it enough that I am going to stick with it for awhile.

Look elsewhere if you want PvP

1 Rating: 1, Useful: 2 / 4
Date: January 20, 2003
Author: Amazon User

I was late to buy this game after having two friends recommend it, and boy am I glad. Much like the other reviewers, I found this game to be huge fun at first, but my overall goal was to get to the point where I could stop doing PvC and start doing PvP. After spending the 145 hours required to do this I entered the PvP Realm vs. Realm action, and WOW was I dissapointed.

If you don't have eight REALLY close friends that are all willing to choose different classes of races, level at the same time you do, and all have enough money to get 2 copies of the game, don't even bother trying to do the PvP. There is really no skill involved, and it turns out that occasionally Mythic will reduce your class's abilities because other people have complained, RUINING the 300+ hours invested in your character. This was my first experience in RPG online gaming.. and I could not have been more dissapointed.

DAoC--a game with a future!

4 Rating: 4, Useful: 3 / 9
Date: October 09, 2001
Author: Amazon User

Mythic entertainment appears to have, indeed, learned from the errors of its competition. The graphics are, of course, first rate but what really takes DAoC to the next level of immersion is its player-friendly universe, which caters in an intelligent (and highly addictive manner) to massive warfare, small group adventuring and artisan existence alike.

One thing, in my view (as a customer), that DAoC seriously needs to reconsider, however, is its approach to mythology vs character design flexibility...namely, I am talking about introduction of skin color options to character creation. Whether in mythos/history Midgard was the land of Vikings is one thing. On the other hand, a great percentage of the on-line player community today comes from beyond caucasian ethnic groups. These people have credit cards also, and will be far more likely to provide Mythic with monthly payments if they can play characters who resemble them a bit closer! And taking this from the other angle, it would be equally cool to have options of play a snow-white or a dark brown troll too! Well, that's the downside so far...

Turning to the upside, on the other hand, DAoC borrows the best of epic struggle ideas from games like Lineage, adventuring and guild action from EQ and Asheron's call and artisan skills from Ultima Online. DAoC then cuts out the weaknesses therein and remodels significant details to create a powerful synthesis that is super addictive even in its beta phase!

The raw choice of races, classes and specialization options makes the game worth playing. Even within a single class, specialization options give players the opportunity to build diverse characters based on skill point allocation, similar to the way Diablo II handles character growth. DAoC's pluses are simply too numerous to list...but one thing which I must commend Mythic most on so far is listening to its player/customer base!

A definite YES of a game, and I would love to see Mythic Entertainment take the skin-color step towards a greater market!


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