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Macintosh : Quest For Glory 5 : Dragon Fire Reviews

Below are user reviews of Quest For Glory 5 : Dragon Fire and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Quest For Glory 5 : Dragon Fire. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.







User Reviews (1 - 11 of 38)

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One of my most favorite games

5 Rating: 5, Useful: 17 / 18
Date: November 10, 1999
Author: Amazon User

The entire Quest for Glory series is awesome, especially if you played the games as they came out and the graphics were state of the art for that time.

QFG gives you the options of playing the game through 3 types of characters. You can be a fighter, magic user and thief. Later, in QFG 2, you can become a paladin and any imported character can become a paladin. In fact, QFG5 gives you a saved paladin character! Each character has different skills and solutions to the problems around him.

Plus, you can start with one character in QFG1 and build up his skills and then use that same character to play any of the following games. It is easier to do this since the entire series is available. QFG1-4 is packaged together in a collection, while QFG5 is sold separately.

There are mulitple cheats that you can find online, along with descriptions of the silly clowns in the game. There is also a place where you can download saved games to play as Elsa or Magmum.

My only point of contention with QFG5 is the multitude of previous characters. While it is nice to see them, the fact that there are so many irritates me. I would prefer meeting new and unique characters.

Quest for Glory 5, I hear, is the last of the series. I do believe that some fans are trying to create their own QFG game.

Anyways, if you haven't played this game, I recommend that you try. If you have, another series I recommend is the King Quest series.

TRUELY AWESOME

5 Rating: 5, Useful: 16 / 18
Date: November 20, 1999
Author: Amazon User

I like role playing games but only certain types. Games like Zelda, who's fighting is continuous. There are those games with alternative fighting (where you make a move and must wait for your opponent to make his move). I'm sure that those games are interesting but not my type.

Quest for Glory V was the first computer role playing game I've played and I love it darely. The fighting is continuous and soooooo awesome. I was truly stunned. I recommend anyone who love role playing games to buy it.

If you've never played 1-4 (like me) then you may not be too sure about the history. But QFG V is about this hero (you) trying to solve a murder mystery (who killed the king) and fighting the dragon (once he awakes). It is my favorate game ever (although it is my first). I've played it many times. My favorate character is of course, the wizard. But you can choose from a total of four (including the paladin whom you can use).

Bottom line, Great game, neat story line, it may be tough without a guide, but that's why its called a role playing game. I hope you have fun playing the WIZARD.

A unique take on adventuring

4 Rating: 4, Useful: 7 / 7
Date: February 05, 2000
Author: Amazon User

For those unfamiliar with the Quest for Glory series, you are allowed to choose between playing a fighter, a magician, or a thief.. also if you are a dilligent player of the series you can import a character from a previous game which gives you access to the Paladin. (Or if you know where to look on the internet, you can download a paladin elsewhere easily) Your goal is to win the rites of leadership over a land whose king was murdered and find out the truth behind his death. For whatever character type you play the means for solving the puzzles and finding the answers are different. As an added bonus, there are also numerous side quests for the various character types to complete which can double the length of the game, or you can ignore them and get to the meat of the issue if you'd rather.

Quest for Glory V is done in polygons and has multiplayer capability (if you download a patch from the Sierra website). You can choose the fighting and game difficulty in the menu screen if you want to focus more on fighting or on adventuring.

If there is any one thing I would nitpick about it would be the character movements, they're stiff and a bit unrealistic... but that can be easily cast aside once you begin to get into the game. Quest for Glory in its first four incarnations was a game played with sprites, so polygons add a whole new depth to it.

For someone that wants to play a fantasy adventure game this would be one of the games I reccomend. Since there are different quests for different character types you can also play this game more than once to see how things would go if you decided to be a Paladin or a thief instead of a wizard which gives it good replayability as well.

Worth Buying...

5 Rating: 5, Useful: 6 / 6
Date: June 13, 2003
Author: Amazon User

Throughout the years, I have played all the Quest for Glory games and really enjoyed them. This latest one, Dragon Fire, is just as good if not better than the earlier releases. According to today's technology, the graphics are a little cartoony, but it is still a wonderful adventure game. So many times you get games with excellent graphics, but rotten storylines. This isn't the case here. You get to customize your character and the neat thing is, your actions determine what happens to you. You can play the game over several times and not experience the same things. It is also neat that characters from past games appear throughout your journey, but it doesn't affect your gaming experience if you've never played the Quest series. I think these days you can find Dragon Fire in bargain bins, and of course here on Amazon, and it is well-worth spending a few dollars on.

Time heals all wounds

4 Rating: 4, Useful: 7 / 8
Date: July 19, 2004
Author: Amazon User

To be honest, I was quite disappointed with this game when it came out. How could you end such a great series like this? Having played through the Quest for Glory series again just now several years later, I have come to a somewhat different perspective. The game had some inescapable strikes against it from the get go, and all things considered, is a fine ending to the QfG series.

When you get right down to it, the Quest for Glory series peaked with "Trial by Fire", the second installment, and it was all downhill from there. Besides being a ridiculously large, fun, complex game, you saved a nation (if not the world) from an insane wizard trying to release an evil god, and became a Prince as well as a Paladin or Wizard if you chose that path. After that, there really wasn't any place for the series to go. The third game was basically just a remake of "Trial by Fire", and the fourth while basically "restarting" the series by stripping you of your inventory and throwing you into a town where you had no friends (in a way a remake of QfG 1), ended up using more or less the same plot as QfG 2.

Another important part of the game that died with QfG 2 was the hated text parser. Apparently everybody but me hated typing commands in, but this was incredibly important to the series. All of the games are really like mystery novels in that you have to figure out who the bad guy is and how to beat him/her by the end of the game. To do so, you had to be a good detective and ask the right people the right questions. In QfG 3 and beyond however, this challenge is removed as in each conversation you are provided a list of topics to discuss. So it is possible to "brute force" every conversation by asking every single question available in order to solve the puzzles.

Finally, the fourth game took a different angle with the series by developing closer relationships between the main character and the NPCs, developing two potential love interests. It worked great for the 4th game, but it created a big problem for the 5th game: how do you write a story accomodating a choice between several different love interests (among other things)? The answer is, you don't. This is a problem of trade-offs that plagues ALL RPGs: because the game only has so much development time available, it can be made so that you can be/do whatever you want, but nothing really matters (Baldur's Gate, Arcanum), OR you can play a specific character the authors had in mind, which can involve an extremely detailed plot that you are not allowed to deviate from (Final Fantasy). Trying to do both is like making 5-6 games at once and selling it for the same price. By going with the "multiple ending choice" route, Quest for Glory 5 would naturally be much lighter on the details than the earlier games.

So it was a bit much to have expected QfG 5 to be some sort of masterful conclusion to the series. Especially since there seemed to be some major issues with development of the game itself. All in all, it turned out pretty decent. The combat/magic system I thought was pretty awesome overall, allowing for epic battles against large numbers of enemies. The graphics were very nicely done. There were plenty of new abilities/spells for the paladin and wizard. The plot was interesting enough and had all the old crew back.

I would say QfG 5 is BYOD -- Bring Your Own Dialogue. You're the main character, you know the characters well from the previous games. Imagine the dialogue and story playing out as you like as you play the game. Don't expect the writers to have to basically write 5-6 games to accomodate the possible choices you take. Above all, enjoy the game for what it is, a fine chance to complete your character's quests, say goodbye to your friends and close out the series.

Glory

5 Rating: 5, Useful: 6 / 7
Date: May 02, 2004
Author: Amazon User

Quest For Glory 5: Dragon Fire is not merely the end of a great series, but the end of an era for the entertainment compant Yosemite Entertainment. As a great fan of the series, "Hero" has journeyed from the town of Spielburg to the fog-ridden lands of Mordavia, Raseir, Fricana (not in this order) - and finally the village of Silmaria.

In a game of this ilk, graphics plays second fiddle to storyline and gameplay, and it is in these two areas that Qfg5 excels. Transported to the island of Marete and its capital, Silmaria(modeled after ancient Greece), "Hero's" last adventure is fraught with peril and mystery. The music is professional orchestral, with sweeping tones unlike any other game I have encountered.

Now to the plot. Decades ago, the peaceful island of Marete was plagued by a dragon. Seven pillars were constructed with ancient spells, forcing the dragon into its lair. Lately, however, following the brutal assasination of the King of Silmaria, invaders from distant lands rampage across the country, pillaging mercilessly. Compounding the trouble is the prophecy that the blood of a murdered being will destroy the pillars, freeing the dragon from its enchantment...

An enthralling plot, filled with characteristic offbeat Lorey and Corey Cole humor, fantastic music and solid gameplay cement Qfg5's position as a good final instalment to the series and possibly the greatest of the Quest for Glory epics, sure to please fans of the series and provide a closure in "hero's" final adventure.

Still worth playing and finishing this golden age series

4 Rating: 4, Useful: 4 / 4
Date: November 28, 2005
Author: Amazon User

I played and finished QG1 (back when it first came out as Hero's Quest!) to 4 upon their original release many, many years ago.

By the time, number 5 came out, the game industry had moved on, and I'd moved on with it. Baulders Gate and other far bigger RPGs had taken over and Quest for Glory seemed sad and out of date in comparison.

And to be honest, the 4th game annoyed me. I liked the fact that your character became more and more famous. In the 2nd and 3rd game, your exploits were known and it was fun becoming famous. For some reason they decided to change this in the 4th game, transport you to a land where nobody knew you, just like the 1st game!, that actually had a landscape similar to the first game! (only darker).

In 2005, I suddenly got nostalgic for the golden age of games, when Sierra was king ! :) I ordered a copy of Quest for Glory 5: Dragon Fire and played through it, and loved it !

Every 2nd character you meet is someone from the previous 4 games. It really is like an all-star reunion of your favourite TV show. And they all know and love you, the way it should be in Quest for Glory !

Sure the graphics aren't up to todays level, but they do still look nice. And the setting is perhaps the best yet - an ancient Greek/Mediterranean feel. The story is loosely based on the trials of Hercules, and many of the ancient Greek myths are worked into the story.

And Sierra even included a Paladin save for import for those of us that have long since lost our sacred QG character save disk!(since this a 'secret' 4th character, not accessible at the start).

Great fun, cheap, and if like me you just never got around to finishing this series after playing 1-4, then you should definitley grab yourself a copy.

The Dragon, the Hero and the Awesome

4 Rating: 4, Useful: 3 / 3
Date: March 22, 2000
Author: Amazon User

I think Dragon Fire is the best out of the Quest for Glory series. I love the way the completion of the Rites of Rulership is so intertwined and I think it's so cool that your character can get married. There are things you can do that aren't sequecial but that makes it more interesting trying to figure out what else you can do. I also like the fact that, at the end of the game, it tells you what things you didn't do so you can improve you game and earn more and more points. It keeps track of the highest score so you can compare. And if you import a Hero with thief skills who isn't (technically) a theif you can still do the theif stuff like robbing the bank. Of course, I have a Paladin who used to be a theif, so that should be interesting...

An annoying thing about a Wizard having theif skills is that he can't get the Summon Staff spell, and I like the Summom Staff Spell. Speaking of spells, there's lots of variety, although, if you give a new charcter (i.e.not imported) who isn't a Wizard Magic skill, he won't be able to get all the spells, there are 6 he won't be able to get.

The graphics are great, although the Hero's face close up looks a little strange. The Hero's, Nawer's and Budar's dances are either funny, weird or just plain dumb depending on your point of view. The music is fantasic, I especially like the music that plays when you're swimming, and there's nothing like underwater combat. It's sad though, that you can't rescue Erana and Katrina from the depths of Hades. I always seem to feel guilty when I leave 'cause I left one behind. Feeling guilty is really dumb because it's not real, but it just goes to show how enthralling the game is huh?

What Role Playing Games Are Supposed To Be Like

5 Rating: 5, Useful: 4 / 6
Date: January 28, 2001
Author: Amazon User

Note: this review is of the series as a whole, not just #5

The Quest for Glory games are the only computer role playing games I have ever played that don't rely on hack-and-slash fighting and "invade dungeon X, find magic item Y" treasure hunting to be fun. Rather the humor, detailed problem solving, believable character interaction, and the ability to play the same character through every game in the series, building his skills, connections, and understanding, are what make these games great.

The games accomplish this by using a puzzle/adventure -game interface. Like in King's Quest or Monkey Island, you move your character around in a basically 2d environment, clicking on things to examine or interact with them. But unlike one of these games, your success at most actions is determined by how skilled your character is. e.g. the better you are at "throw," the greater the chance you will succeed at knocking something out of a tree by chucking a rock at it. These stats increase the more you use them and carry on to future games. Rather than just clicking on a townsperson to see what they have to say, you think of questions to ask them or stories to tell them (the later games have better conversation features than the earlier ones).

There are three classes to choose from: Fighter, Thief, and Mage, and if you act extremely noble and righteously for the first couple of games, it is possible to become a Paladin. Unlike most "rpgs" where your class only determines how your character fights, in the qfg games each class has certain apptitudes and has to find clever ways to use them to accomplish goals. The principle disadvantage that people fault the games with is not giving you complete customization over your character (you can't choose race, skin coloration, etc., and you can't just arbitrarily decide to run off to another kingdom or join the bad guys). This is the side effect of having the games so detailed: they are made for a few particular types of hero ... if they were generalized, they would lose the detail that makes them so great.

Anyway, that's probably more than enough information. #5 is certainly not the best in the series, and I hate how they've tried to "diabloify" it to a small degree. It is definitely worth playing, but it is so much better when played after taking your character through the previous games. You'll have to be willing to deal with some primative graphics in the first two games, but they're well worth the effort. If you want to play number 5, first get the Quest for Glory Anthology which includes 1-4 (I can help if you have trouble finding a place that carries it, e-mail: fgarb@ucdavis.edu), and then get #5. Also check out www.hero6.com to see the fan based game this series has inspired.

What happened to the Quest for Glory series?

2 Rating: 2, Useful: 8 / 21
Date: November 10, 1999
Author: Amazon User

Quest for Glory V: Dragon Fire is one of the most cold and heartless games even Sierra has managed to produce. The game doesn't even attempt to maintain the barest vestiges of a connection to the earlier--and much better--games in the series. It pays lip service to certain characters that appeared in other games, but has no real regard as to whether the inclusion of those characters is truly appropriate or not. In what was once an incredible series with all the promise in the world, Quest for Glory V has dropped and demonstrated--through its graphics, sound, and production, but absolutely nothing else--why no one should bother with games beyond the first two in the series.


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