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Playstation 2 : Resident Evil - CODE: Veronica X Reviews

Gas Gauge: 78
Gas Gauge 78
Below are user reviews of Resident Evil - CODE: Veronica X and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Resident Evil - CODE: Veronica X. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 90
IGN 65
Game Revolution 80






User Reviews (11 - 21 of 151)

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Worth Every Dime!!! *****

5 Rating: 5, Useful: 4 / 6
Date: October 10, 2001
Author: Amazon User

Resident Evil's Code: Veronica X is by far the best in the this games series. Graphically, of course (PS2), it's excellent. The sound effects, voice-overs (good, but not perfect), and soundtrack are very well done. Control and camera angles are just like the other RE titles with a few first-person perspectives thrown in. All the action, puzzles, and violence are back (even though the gore level has been turned down a notch--no more decapatations and blown-off body parts).

Those familiar with Capcom's RE titles will easliy be able to jump right on in with Code: Veronica X, however, those who haven't had the pleasure of playing any RE titles of the past may find some of the camera angles and shoddy controls to be a problem. Again, though, if you've played RE titles before, you'll have no problem and be familiar with all of this.

This game packs hours and hours of gameplay (remember the first RE game where your rank was good if you had a completion time of under three hours? Code: Veronica X's good completion time is under SIX hours). I played this game for over five hours and was asked asked if I wanted to save my first half completion progress after I defeated a Tyrant. Five hours? First half? Wow!

This game tells a lot about the RE story in general--like Umbrella and the famous T-virus. New enemies like the arm-stretcher and super Tyrant-like bosses await you. Also, many old enemies like zombies, the giant snake, giant spiders, hunters and good ol' Wesker are back to make your life miserable.

This game (like I mentioned before about "first half progress") has two parts. You start off as Claire Redfield (from RE2) and the things you do, items you pick up and use or store will affect the second part as you get to play as Chris Redfield (RE1)--similiar engine to RE2 with Claire and Leon Kennedy. If you use a lot of ammo and health as Claire, there won't be all too much left for Chris as the two characters go into many of the same places (Chris, however, does go into many new areas where there are plenty of goodies to pick up).

This game gives you everything you'd want from a RE title--even though the gore level is turned down, there is plenty of blood, things to scare, and lots to amaze you. Even when you do beat the game, there's the battle mode that unlocks for your enjoyment (similiar to the Hunk battle mode that's in RE2). With the many hours of great survival-horror gameplay and good replay value, Resident Evil Code: Veronica X is worth overy dime spent.

Strangest and most complex Resident Evil yet!

5 Rating: 5, Useful: 6 / 12
Date: October 03, 2001
Author: Amazon User

Whew! I am almost done with the game (thanks to the strat guide) but holy jeez What a game! This is by far the longest and most complez of the Resident Evil game and definitely a pants-wetter for any fan of the series! It explains the origin of Umbrella, the Spencer estate, Racoon City, and the BioWeapons, all because of the T-Virus, and alteration of this new mother virus which was made to resurrect --- ack! Too much info! Im spoiling it! Actually, if you haven't read any spoilers or story about this game, get ready for a brand new look at all the previous games!

Really good points of the game: Chris is back! Wesker.. alive? Spooky camera angles! Is that.. Tyrant?! The zombies are harder! HUGE complex areas to go to.. and you will be going around and aroudn for a LONG while! New monsters! Longer game! Eerie music! Great plot!

Some bad points: I need more health and ammo! Alfred needs a new voice! A couple dumb love scenes.. a couple bad dialogue lines ("I just squashed a giant cockroach".. grrr... it was tougher than just squashing.. and it's only a modified previous boss..)

Anyway I don't want to spoil too much.. I was disappointed at the beginning fo the game when Alfred appeared but as i kept playing i got more and more drawn in to the plot.. it all makes sense now! There is always one annoying character in the games (ie Sherry from 2) and his name is Steve now.. and yes, there are a coupel Matrix-like scenes. Anyway, Veronica X is outstanding and well worth buying. Lotsa fun!

How much more dissatisfaction can I possibly feel? Not much.

1 Rating: 1, Useful: 9 / 23
Date: June 28, 2005
Author: Amazon User

First off, let me say that Resident Evil is marginally fun (if even that) because of the battle mode. I mean, it goes against the whole point of the Survival Horror genre so much that you might as well go the whole nine yards, forsake all principles and key Survival Horror traits, and just turn it into a full-blown action game (a really short one). Now, good traits (yeah right) aside, let's get down to the game itself...

All right, now here's the skinny on Resident Evil Code: Veronica. It's a waste of money. Plain and simple.

My arguments against this game aren't the typical ones, such as the graphics (which I could care less about) or the control scheme. And, as a tangential thought: why is everyone whining and moaning about the controls, for god's sake? There are so many people who buy a game such as this, ignore any possible good points it has (which this game has none at all; I'm talking about Silent Hill, Clock Tower, Fatal Frame, and other such great survival horror games), and instead chooses to pick at how awkward the controls are. You idiots. It's a survival horror game, it's meant to be taken slow, it's about escaping dangers (which explains the whole "survival" part of the phrase that many people ignore obliviously with the finesse of a drunken manatee tripping over water and plummeting down the grand canyon), and once you get used to it, you don't even notice it (at least, I didn't, but I know many brain-dead dolts obsessed over it constantly while playing). And then they say, "For n00bs (or N00bs), this game is too hard". I'm surprised people so stupid can even read (somewhat). The slang term, n00b, is a derivative of another slang word, "newbie", or someone first experiencing a particular genre of videogames, such as the cult fan base of Resident Evil. First of all, stop being cocky that you have so much experience in playing this type of game, it doesn't mean a thing, and the fact that you flaunt that irrelevant detail like a gold medal in the Olympics just labels you as a loser in most people's books. Congratulations! You're superior to nobody! Second, if "n00bs" didn't start out playing games like this and take your arrogant, discourteous bickering seriously, then these types of games would have never made it big, because there would be nobody new to play it, you dumb cows. You were "newbies" at one point too, mindless and incompetent slabs of cultist defecated fecal matter. As you see I am trying my very best not to curse here, since this is a public site. Gosh darn it.

And, as to further push my point on that branch straying from my main topic, those same types of egotistical jerks complain that the game was too hard, especially with the highly controversial and infamous fight with five zombies in the very beginning with only a combat knife (the most useless weapon in the game), proving that not only are they dense and megalomaniacal, they are also whiny brats. I had no problem beating those zombies... or at least, no problem like, "MOMMY! I DON'T LIKE THIS GAME! WAAAAA!" type of problem. I lost a lot of health, died once, but I was able to do it once I got the hang of it, and yet, I'm a "n00b", right, morons? Or, you could save yourself the frustration and damage and just run out of the area. Yes, run. (Insert blank stupid stares here). I know you violence-obsessed idiots could never even comprehend the thought of running away from a fight (Ooog, smash! Oooog, stab! Oooog, I just died by being eaten alive by a big group of zombies because I was too much of a dense, dim-witted doofus to do the sensible thing and run rather than trying to fight them with a knife! Oooooog...), but come on... the way survival horror should be, you're a human, they are monsters, and you have no weapon other than a knife. In real life, I'd say you'd be dead pretty quick, unless you run away. But of course, the way Resident Evil does it, killing zombies is what it's all about, and you're some super-human, not actually surviving extreme ordeals which require effort to escape unscathed, such as fleeing from an impossible situation, like five zombies with only a knife. So, that's my revolutionary idea for that simple but strangely controversial skirmish: knock down the zombie in front of you, and run out of the graveyard and into the next area through the door at the end. Q.E.D., ignoramuses.

I don't have an issue with the control scheme, which is still loathed by fans of the game (and yet they still continue to play it, despite the nagging frustration? Interesting... makes perfect sense if you ignore that whole "common sense" thing...) and others alike, but I do have a complaint with perhaps the most important element in a survival horror game: The story, which decides whether the game is worth playing or not. The plot of this mess was barely mediocre, at best (which is why I wasted ten hours of my life doing absolutely nothing but solving stupid "puzzles"), but was not really in-depth. The few twists in it were easily perceptible from a mile away, nothing surprised me, nothing intrigued me, the revelations that were discovered didn't interest me, and the end was a real letdown. Because of this impairment on that crucial component of Veronica, I turned my attention to the other issues, such as the scar factor (or lack thereof):

At first, being new to survival horror games, the zombies freaked me out (I never liked them at all, which is what I thought would scare me), but after about ten minutes, I just thought, "aw, man... more zombies... this is really annoying", and the majority you encounter are in narrow corridors, so they block your path, and you must fight them, as running past them triggers some weird magnetic field within them corresponding to yours, and they suddenly latch onto you in the blink of an eye if you get an arm and a half within reach, and you don't want to use your knife because you'd have to waste your hard-won healing items after, so you have no alternative to pump them full of lead. The knife can't drop zombies in time to prevent their annoying "grab and bite" attack (which is why I said above to just flee), and if you tried it, you'd lose quite a bit of health in the process, just enough for the tougher enemies later on to finish you off (which weren't really that hard... or scary). After some time, the moans and groans of the zombies started to remind me of ravenous retarded cows staring at a blade of grass blankly and mooing lazily until they eventually fall asleep and land flat on their faces for no apparent reason (which the zombies have a habit of doing as well after only a couple of bullets penetrate their dead, unfeeling flesh). And, whenever you encounter a corpse on the ground, it is always the exact same model as a zombie (all ten or so variations), and you know that, sooner or later, it will come alive when you happen to walk by again - it never fails to happen. And when it's an event-triggered incident, such as solving a meager puzzle, the cheesy music surges as it focuses directly on their rising or entrance (such as crashing through a window... how original), killing all suspense and shock in the blink of an eye. And the cliché, b-movie type horror musical score has been done so many times, and it constantly plays while you fight these not-so-special zombies, trying to induce a feeling of anxiousness and dread but only annoying you to the point of throwing the game out a window.

This brings up another complaint of mine: this game WASN'T SCARY WHATSOEVER! AND I USED TO HAVE A PHOBIA OF ZOMBIES! The reason I bought this game was because I wanted to try my hand at survival horror, to see how it was like, and hopefully be scared to the point of having nightmares from playing it (looking back, I can't believe I was so dim-witted to look into a Resident Evil game). Well, about ten minutes into the game, the diminutive scare factor it had was gone completely. I wasn't being scared or surprised, despite their cheap attempts at doing so (i.e., their gory equivalent of having a guy covered in a bed sheet with stereotypical Halloween-style holes cut into for his eyes and mouth and popping out of nowhere and shouting "BOO!"). This lack of fear, replaced by an irritation at the realization at how desperate Capcom was to make people jump, stuck with me until the end of the game, and even today I look back and can only shake my head from the ignorance I showed by getting drawn in like so many others.

Now, at the other end of the spectrum is Silent Hill 2, perhaps the pinnacle of survival horror (neck-to-neck with the first and third one). This was a truly terrifying, captivating, and wonderfully crafted piece of horrific art. When something is going to pop out of nowhere, they don't center the camera angle and play cheesy music, they just have it come out of the corner of the scene, and you have no idea it's coming, until you are scared out of your mind at the suddenness of the entrance. I remember at one point a certain infamous and horrifying villain (Pyramid Head) did that, and I almost shot through the roof I jumped so much. Man, how superior a game that is to this... anyhow, back to my criticism... I mean, review...

And, for yet another reason to bash this "videogame", it was way too easy. The only hard part about it was getting all this frustrating wandering about figured out so you could move on. I was so relieved when the boss fights came, so I could take a break from all that nomadic crap (this will be explained more in-depth below). I know I played it on the "Normal" difficulty, but I was so unimpressed and exasperated that I didn't want to go through that ordeal again just to have a challenge on Hard. I just didn't feel like playing it whatsoever by that time; any and all interest in playing it disappeared in a puff of dissatisfaction.

Now, another part about it I didn't like: the whole premise of the game. This took me over ten hours in total to finish it, about eight of that was constant running around aimlessly looking for special plot items to unlock a door or something so you could get a key for another door that leads to a stupid puzzle so you obtain another item that will help you find a different item that you can combine with some other items to make a key to a locked door containing yet more important items to help you solve a stupid puzzle to get a bottle of medicine to give to a security guard you met in the very beginning of the game, a five-minute walk from where you are, so he can give you a lock pick to unlock some things that will lead you to more important objects... etc., etc., etc. I'm surprised this ridiculous, tedious, and downright dense series of games ever made the money it did (allowing for them to make more games of equal futility). Silent Hill 2 (which I bought later, and I consider it to be a good investment, as it was a very, very good game, to put it lightly) had some running around like that, but not for very long. It had just enough to intrigue you with exploration, but not too much to make the whole thing tedious. And it didn't have you running from one side of the map to the other seeking out items to get more items. Its puzzles were somewhat challenging, were kind of intriguing to figure out (because of their creativity and the way it makes you actually think, unlike RE), and made sense. They made sense because they were bizarre and surreal, which fit the game perfectly. Now that was a truly scary game, and a wonderfully crafted one at that.

From memory, I think I can remember about three puzzles total in the game... okay, there may have been more, but the ones I considered to have the most remote chance of being considered a "puzzle" (that made me remember them) were only three, or something around there - the others were so lame and easy they weren't puzzles, just a waste of time, so I can't recall them, and I'm not going to waste more time trying. So yet another alleged "good" aspect of the game was thrown out the window. Man, this was such a disappointment. Not only did the people at Resident Evil make this so-called "survival horror" revolving around blowing zombies' heads off (for some reason, when the sound and visual effects were given signaling a zombie's head was blown off, their cranium is still intact as they fall to the ground), but they did it under the guise of it being a true survival horror game, and kept the control scheme that was ideal for its original purpose of game play, but fares badly in an action game. Great job Capcom, you have truly constructed a lackluster piece of cattle dung, along with your other masterpieces in fecal material from various farm animals.

So, to sum it all up: don't listen to those die-hard fans, and pass on this game. Dodge these boorish morons as they heckle and belittle you for seeing through the shield of stupidity that Capcom successfully uses to deceive them into buying their second-string crap, and take pride in the fact that you saved your money and didn't waste many hours of your life on this dismal excuse for a videogame. Also, don't get the impression that I'm like most people and am trying to say that this was bad compared to the other games, or it didn't offer anything new, or anything along those lines; the other RE games, considering they're all the same, are just as bad. Save yourself the nagging regret, and go buy Silent Hill, Silent Hill 2 and 3, and see what real survival horror is like. Forget this garbage.

Disclaimer: if you are offended at the comments made in this review because you are a reflection of those that I both pity and despise, it's probably because you're a dolt and an obsessive-compulsive RE fan. $@#%@%^ off.

Does "X" marks the spot? **Spoiler Alert**

4 Rating: 4, Useful: 3 / 4
Date: March 27, 2006
Author: Amazon User

Code Veronica: X is, without a doubt, the hardest Resident Evil game in the franchise to date (and that includes the most recent addition, Resident Evil 4). This PlayStation 2 version is an improvement over the Sega Dreamcast version mainly because of longer cutscenes that help to explain the backstory of the Umbrella Corporation and Albert Wesker's involvement.

There are a lot of monsters and bosses in this game - some are extremely hardy and take a lot of effort to defeat, others can simply be ignored to save your ammunition for later (trust me, you'll be needing all of it).

It doesn't have the same scares as the first few versions; there are not many moments that will grab you and chill you to the bone as the first Resident Evil did on the orignial Playstation.

So what makes a Resident Evil fan a true fan?

Two words: Rocket Launcher.

It's commonly known amongst Resident Evil fans that by finishing a Resident Evil game within a set time limit, you are rewarded with uberweaponry to use during your next play-through. The rewards (depending on the Resident Evil game you finish) can be anything from a laser to a Magnum with limitless rounds - but the common link between all of them is the ability to earn a rocket launcher.

Capcom decided to make it extremely difficult to obtain the rocket launcher in Code Veronica: X. Here are the requirements (like them or loathe them) to get it:

During the course of the game,
(1) You cannot use any First Aid sprays
(2) You cannot use the 'Retry?' option
(3) You cannot save your game, except for one "free" save halfway through the game
(4) You must save your partner character "Steve" quickly from one of the trap rooms
(5) You must give a "hemostat" medicine bottle to a secondary character
(6) And most importantly: you MUST finish the entire game in under 4 hours and 30 minutes. Watching movie cutscenes counts against your time.

These are the most stringent demands to ever be put upon a Resident Evil player.

In my humble opinion, Capcom almost made this TOO hard. A player has to be extremely sparing with ammunition, as every single bullet counts. It is clearly stated in the instruction manual to avoid as many zombies/monsters as possible to conserve your rounds for the bigger dangers that surely lay ahead, and having to save bullets when you don't know what's coming is a difficult task the first time around.

Also, let's consider that time limit. Most gamers may not have a 2.5 hour block of uninterrupted time to finish a game, and I mean _completely_ uninterrupted. Pausing the game will not stop the clock from ticking - it only stops after the last credit has rolled.

There are at least 3 moments in this game where the player will have to face a moment of "live or die". This means a player could be more than 3/4 of the way through the game, get killed in a trap, and would have to start over again from the halfway point. I can honestly say that this is the most infuriating part of Code Veronica: X - while quite a few gamers will finish, some will never attempt to replay to earn the rocket launcher.

The camera angles are also an annoyance. Set backgrounds with a 3rd person character cause a lot of frustration because your character can be in a room that looks clear, take 2 steps, and be within arms reach of 4 zombies that you never saw because of the camera angle.

If you're a true Survival Horror fan, this game is bound to keep you entertained and you'll have many hours of replay ahead of you trying to earn the rocket launcher.

For the brand new survivalist, it would be best to try Resident Evil 1, 2, or 4 before gnashing your teeth into Code Veronica: X. it's best to learn to crawl before you walk.

Happy Hunting!

why change it!

5 Rating: 5, Useful: 3 / 5
Date: July 26, 2001
Author: Amazon User

the resident evil series is the greatest series of games ever why mess with it. if it aint broke dont fix it.this game will be steller too so dont say it is all the same it will be a great game!

Well the game is still really good...however,

4 Rating: 4, Useful: 3 / 6
Date: July 25, 2003
Author: Amazon User

Being with not a lot of weapon support was kinda [upsetting]. However, the sloppy controls were still there, but, the graphics were killer Resident Evil still keeps me on my feet.

Is this Resident Evil?

1 Rating: 1, Useful: 4 / 10
Date: June 17, 2002
Author: Amazon User

Being new to the genre, I, for 5 years now, have been hearing that Resident evil is the most goriest and scariest game on the market. So I rented this one for PS2. This has to be the most overrated garbage I've ever played. The battles are so boring, I could crawl on my hands and knees and go faster than these zombies. The dogs? They're awful. To think that dogs are demons are stupid enough. This makes a fishing game look like Final Fantasy! And the voiceovers, ugh! Especially that boy. "You'd only slow me down! Huaa!" What a ... nerd. Don't play it.

Great Frustrations Tarnish This Otherwise Perfect Title

4 Rating: 4, Useful: 2 / 3
Date: September 06, 2001
Author: Amazon User

I played through this game just once, and while I LOVED it, I don't know how long it will be until I do it again...for the first time since RE1, it won't be for a while.

That really upsets me, for this game is AMAZING!! The graphics are very good, the voice acting is great, the story is incredible, it's longer and IMO scarier than its predecessors, Chris Redfeild is cool--way unlike in RE1, the soundtrack is brilliantly composed, and THE PUZZLES ARE INHUMANLY WELL THOUGHT OUT!! I know, if you've read any of my countless reviews before, you know I'm not one for capitalizing things; it's just that this game is, besides the difficulties (which I will mention later), is quite possibly the greatest game ever made.

Before I go more into depth with the good aspects, I just want to explain why only a four star rating. As I stated several times before, it's the difficulties. I have almost never played a game as frustrating as this game is. Bullets are very scarce, and so are health revivers. Some of the puzzles require an hour or two of thinking, as some of them are just so advanced that they are mind boggling. The bosses are much harder...or, at least more resource consuming; same with the hunters and the spiders, even the zombies too, require much more to kill, and do greater damage. This game keeps a number of times you die in the memory banks, and I died I think it was 27 times. I commonly ran out of ammo during the last boss, and I dreaded the idea of restarting over because of it. This game isn't really fun, it's just incredibly well thought out and entertaining.

However, I will state that the music, plot and puzzle setup (which COMPLETELY obsoletes that of RE1) easily alone justify a four star rating. This is obviously the most nicely Hollywood-ish entry to the already very Hollywood-ish series. The story digs deep into that of the birth of Umbrella, as it also prepells you further into the future. You start off as Claire on an island that belonged to Umbrella...until it was mysteriously attacked and the T-Virus is unleashed. On the island she meets fellow inmate survivor Steve, a real pest with a high pitched voice. Steve, while a rather ratty and simple character, does grow on you very effectively, and twice he generates very emotional scenes: one right after you first play him, and the second is at the end. Both of those scenes were very well acted, directed, and the music for both scenes is superb to say the least.

Later, Chris is told by Leon where Claire is; while he always manages to stay a step behind her, he eventually finds her, and escape...only to return again in some other sequel later. Chris, however, is being stalked by Wesker, who survived RE1, and is mad as hell. As to why he is mad at Chris, I have no idea. The other villains though, the Ashford's, are much sicker than Wesker, Birkin, even Vincent from RE:Survivor. They play the McCoy-Hatfeild scenario with the Redfeilds in what I believe to be one of the ultimate tales of good vs. evil ever told. One of the greatest moments in gaming history is typing in the final self-destruction code: Veronica.

This game is unforgettable, as it is both a great game and a fantastic adventure. True, sometimes you will get too scared, or VERY frustrated, but those are the only letdowns. Trust me, as you could see with my insanely long review that this game is a keeper. GET THIS GAME! GET IT NOW!!

The best resident evil game out now!!!!

5 Rating: 5, Useful: 2 / 3
Date: June 18, 2002
Author: Amazon User

I was very exited to get my teeth into this game after I had learned that the Dreamcast version was stunning. Now I can say that the PS2 version is just has good if not better. The game plays very identical to the Dreamcast version but with more high quality FMV sequences through out the game. The thing that I love about this game is that it is very chalenging. Earlier on in the game I got stuck with trying to sneak the gold emblem pass the metal detector but I had needed a non metalic piece of material which would take the shape of the gold emblem using the 3D duplicator. simple things like these in the game make the game more chalenging and addictive. The game is also very scary indeed. My heart skipped a beat at the start of the game where you have to walk through the grave yard. As soon as you get to a certant point in the graveyard you hear a massive exposion from the wreked bus you pass in which I nearly wet myself. If youv'e played the dreamcast version and own a PS2 Despite being identicle the PS2 version offers better quality in graphics and FMV.

Resident Evil Code: Veronica the best of them all.

5 Rating: 5, Useful: 2 / 3
Date: September 17, 2002
Author: Amazon User

You know that unpleasant noise a zombie makes as he bites repeatedly into your neck? You know the one that makes you say
get heck off. It is great to have it back.
Resident Code Veronica is the best RE game to date sporting great graphics and great story line. Not make fun of him but who hasn't busted out laughing hearing Steve's aboots and soreys? Execpt for lousey voice acting this game has held up. Now that it has been out on the PS2 for almost a year now here is the main review.
Resident Evil Code: VeronicaX on PS2 is simply stunning. Thanks to the PS2's DVD Rom drive the graphics have been beefed up a notch.
The sound is awesome, the moans from the Zombies and other creatures are scaryer than the first five.
The story is great, here is brief glimpse into it.

Two months after the disaster in Racoon City Clarie is still searching for her brother Chris. After being captured because of trespassing in Umbrella's European base she is taken to an Island after an mysterious attack she escapes thanks to a man by the name of Rodriqo. The encounters Steve Burnside a man who doesn't trust anyone later on down the road she meets a man named Alfred Ashford. A strange man whom I thought he was gay.
He is obsessed with his sister Alexa Ashford who turns out to be Alfred himself. Claire meets an infamous character Albert Wesker whom was presumbed dead in RE. HE seems normal execpt for his eyes....

I don't wnat to spoil the rest of the game... But BUY THIS GAME IT IS WORTH EVERY PENNY!


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