0
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z




Nintendo Wii : Red Steel Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of Red Steel and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Red Steel. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
0's10's20's30's40's50's60's70's80's90's


ReviewsScore
Game Spot 55
Game FAQs
GamesRadar 60
CVG 80
IGN 80
GameSpy 40
GameZone 79
Game Revolution 25
1UP 55






User Reviews (21 - 31 of 80)

Show these reviews first:

Highest Rated
Lowest Rated
Newest
Oldest
Most Helpful
Least Helpful



Very Enjoyable Game, but Consider This...

4 Rating: 4, Useful: 4 / 4
Date: March 09, 2007
Author: Amazon User

all the negative reviews have one thing in common - they quit playing early in the game, which is a shame because they'll never know how freaking sweet this game becomes. for those of us who struggled through leaning the movements to arrive at a point where navigating Red Steel is second nature - we love the game and also ALL share the same story of being underimpressed at first ( aka, frustrated and trying to learn something new ) which has made being good at the game even more fun, it took some elbo grease! If you can live with that and still want to play Red Steel, Welcome to the fratenity of humans who have a can-do atittude!

If you are still considering Red Steel, my YouTube page and my blog, [...]
has videos I recorded playing Red Steel (and other titles) and is probably the largest collection of true gameplay recorded for Red Steel anywhere... whatever you choose, you are right!

You won't get it if you stop after the first level...

4 Rating: 4, Useful: 4 / 4
Date: June 11, 2007
Author: Amazon User

To all the haters out there: you won't enjoy the game if you stop playing after the first level. Honestly, there's no point in even writing a review if you haven't beaten the whole thing.

Red Steel is an excellent stab at the FPS genre on the Wii. Granted, at the beginning I was about ready to shut it off because of the step learning curve, but once you nail down the controls you don't even notice them. I cannot make this any clearer: The Controls Will Take Some Getting Used To, Give Them Time.

The first part of the game is decent, but once you travel to Tokyo in the game it starts picking up. The gunfights in this part of the game are simply some of the best I have ever experienced, something that is contributed to by the vastly destructable environments. Almost everythings in a room can be destroyed in some way or another, and they have a habit of blowing up in a way that looks really, really cool. Glass bottles, cubicle walls, stacks of boxes, whatever. Also, the music that plays whenever you get into a firefight is good at getting your blood pumping. It's different for every level, but it almost always fits right in with the situation. The enemy AI isn't bad, either. The bad guys flank, take cover, advance on you when you fall back to reload, and attempt retreating when you pop back out with guns blazing. There were occasional AI hiccups, such as when they just stop moving or get stuck in objects. I even had one revert to wireframe rendering in the middle of a firefight. But these are rare and for the most part the AI does a good job of putting up a fight. Add all of these things together and you have some insanely intense firefights on your hands.

I didn't know using a sword could be fun...

4 Rating: 4, Useful: 7 / 11
Date: December 31, 2006
Author: Amazon User

Getting used to the controls at first is the hard part. It's not only having the first person perspective but being responsible for all the characters movements. I would have to say at times the controls are off and I found myself making circles. That can be a little frustrating. Especially when getting shot at. Except once you understand how to control your character the game becomes more addicting. That's what makes it so much fun. I have never been much for the first person shooters. It always felt like something was missing. I think Red Steel answered that question. You are much more in the game and are definately in charge of your characters every movement. The game requires fast action and many different strategies.

As far as graphics and sound are concerned I would say this game is definately last generation. But with the great game play this is another extremely innovative title the Wii offers.

Red Bronze. It's better than Steel but still no Silver.

4 Rating: 4, Useful: 6 / 9
Date: December 18, 2006
Author: Amazon User

Red Steel wasn't the blockbuster Nintendo Wii launch title that we all expected it to be. Sit tight, let it sink in, and take a deep breath. Still alive? Not going insane? Alright. Now that we're over that, let's take a look at its accomplishments and fairly judge where it stumbles.

Starting positive is always nice but for the sake of getting all of that enjoyable critical bitterness out of the way I'll start off by saying that Red Steel has a joke of a story. The plot puts you in the shoes of Scott, an American man whose engagement to a beautiful Eurasian woman thrusts him into a Yakuza gang war for a sacred sword known as the Katana Giri. Scott, as that loopy Asian lore would have it, ends up being the first American ever to touch the Giri and though it is blasphemy in the eyes of most, some simply want to help the poor guy find his girlfriend and have a happy ending. I truthfully thought Prey set the bar too high for its "I'll do anything for you, my damsel" storyline but Red Steel takes that bar and whacks Prey's Tommy right in his Native American forehead. That's quite a target to hit, he had a rather large head.

Another slight stumble is the cumbersome control scheme that takes some learning before it starts working for the player rather than against him or her. Once you've figured out the screwed-up turning and the dreadful zoom function, you'll be more than halfway there. Once learned, the controls are still a little tough and don't ever do much to make one think, "I'd rather be pointing this damn remote than pushing around analog sticks." Now, never should one think, "I'd rather be pointing a gun at my own head than pointing this damn remote." Red Steel isn't that unplayable, and after only an hour few if any players should have trouble finding success.

Get this: Red Steel is actually fun. It really is! For those of you who put the game down after a level or two (I know who you are), or perhaps returned your copy of the game, I pity you. You missed out, because you didn't give the game a chance to unravel whatsoever. It's like you stopped toilet papering a house after you threw the first roll. Let it all unravel. Red Steel's got a lot of depth that goes into the gameplay rather than the blockhead storyline or characters. It's already a known thing that you can shoot and participate in sword duels, so I'm not going to go into depth about it. You know it's there, so that's good enough. Now, the cool thing is that you can unlock a whole bunch of weapons and new sword attacks to help you shoot and slice through any of the game's poorly-accented enemies and boss characters. You do this by training between missions, so to get more stuff in the game, you simply have to prove your skills. Fair enough, I say, because then you can go into each of the game's challenging levels with the best guns, fully-loaded, ready to blow everything up.

Visually, Red Steel is a great-looking Wii game. Now, one could argue that that statement means nothing because the Wii isn't a visual-centric console. I concur, but that's unimportant. Red Steel has a handful of visual tricks, like impressive lighting and highly detailed environments. Sure, the textures can be a little blurry, and by that I mean someone at Ubisoft needs to put away the Vaseline. Sure, the enemy models are repeated too frequently, but the game never looks bad and always looks pretty good. Those twelve people in the world with Nintendo Wii Component Cables will have a real treat if they play Red Steel.

Now, if you have a mute button, take advantage of it. I'd truthfully listen to nineteen cats simultaneously in heat before I'd enjoy listening to Red Steel's voice acting and ridiculous, PG-rated dialogue. C'mon, Ubisoft, your game features a bunch of grown-up men shooting guns at each other, more or less trying to blow brains out. They're going to have a bit too much adrenaline and energy pumping through them to shout out insults such as "Moron!" at each other.

Red Steel's a good game. That's all there is to it. It's a good, fun game that had too much hype, both internally at Ubisoft and externally by the media. It's a victim of that, and other than some awful voice acting and a joke of a storyline, nothing more. It's got the depth and length to keep the Wii gamer entertained for at least a dozen hours, which makes it worth the $50 price tag.

Frustration

1 Rating: 1, Useful: 6 / 9
Date: March 31, 2007
Author: Amazon User

At first I thought this game was going to be awesome. Sadly I borrowed it from a friend and only kept it one day. It was that bad. The controls are just so uncooperative and annoying. I would just be running along minding my business and then he would point his gun at the sky and start running in circles. Not cool. I think the designers were on the right track at some point (sword play, kicking over tables for cover) but lost their way when the actual camera angles and all that came into perspective. Why do you have to keep the camera level and run/duck/shoot/slash? Why not have a fixed POV and then be able to look around if you need to? I suppose if you have patience (lots and lots of patience) then buy this otherwise do yourself a favor and get something else that wont make you want to throw your controller across the room.

New controls are the only thing this game is good for

2 Rating: 2, Useful: 4 / 5
Date: January 03, 2007
Author: Amazon User

If this were your standard FPS it would get terrible reviews. The sword doesn't match how you swing the wiimote, it just swings a direction when you swing. There are only certain times when you can use the sword. The controls aren't perfect but they're decent.

Excellent first stab at a hybrid FPS for the Wii

4 Rating: 4, Useful: 3 / 3
Date: March 14, 2007
Author: Amazon User

First off, the Wii controller is brand new for everyone...expect a learning curve!! Your standard console control skills are not readily transferable to this control!
This applies even more to a full FPS with many controls to learn. It takes discipline and patience to get good at it, but once you do it turns out to be far superior to other console systems and moderately superior to a computer mouse/keyboard systems. Yes, a mouse/keyboard combo offers more controls, but it lacks something in immersion. This system allows roughly analagous motions to do what you expect them to do. Trust me on this, I have played MANY computer FPS games (including organized clan play). The Wii system will not be an improvement for all genres, but for FPS it is well suited.
This is not the final word in Wii FPS games, it is the first word. The story is mediocre and there will be refinements to the way the controls are implemented (I want full customization). However, they got many of the controls right and the gameplay is great.
The swordplay is a nice distraction from the usual run and gun FPS action. It is a nice hint to how much fun a real fighting game could be on this system (Wii bushido blade...drool). For a secondary aspect of the game it was done very well. The later enemies require that you read their attacks and react quickly. Exactly what you should do in a sword fight.
To those who claim they learned the controls in the first hour and put the game on the shelf...you barely got started. Do not judge this game until you have EARNED the sniper rifle (and used it).

BTW, to those who mention a locking recticle problem...that is not a problem with the game! You have a secondary IR source mucking up the control system. Close your blinds...read the Wii operations manual...

Addendum 3/16/07:
Having progressed further I can address complaints about the lack of depth in the swordfighting system. Depth is added after you get to Japan and train.
The game also crashed twice. The crash is made worse because there is no way to load from an arbitrary checkpoint (you can continue from them when you die, but you start at the mission's beginning when you reload).
These two additional points cancel each other out as far as my rating goes, still 4/5, 4/5.

Great Fun, But Not for Everyone

4 Rating: 4, Useful: 3 / 3
Date: June 04, 2007
Author: Amazon User

Is this a great game? Well, it depends on what you're looking for. Personally, the only thing I look for in a first person shooter is "how many people/things do I get to shoot"? This game does not skimp on its targets, and the A.I is decent enough to keep the combat interesting (but not so good that you die every other try). People have complained that the controls never become second nature, but that was not the case for me. After the second level, I was moving, aiming, ducking, and firing fine.

One of the most novel aspects of the combat is the ability to slow down time. With this feature you can shoot your attackers five times before they ever fire a shot. This feature also allows you to shoot the weapons out of your opponent's hands. This is especially useful when it comes to group attacks. If you are attacked by a group, and you shoot the leaders gun out of his hand, the whole group surrenders. For me, that never stopped being satisfying.

Lastly, the game allows you to use a sword as well as guns (though only at certain times). The swordplay is innovative, fun, but at times frustrating. Some of the opponents are just down right hard. But learn enough moves, and use them at the appropriate times, and you should be fine. I found the sword fights to be just as much fun as the guns.

This game was, for me, exactly what a first person shooter should be. It was a lot of fun, and well worth a purchase. Though most of you will most likely be content simply renting the game.

How Much Fun is This

5 Rating: 5, Useful: 4 / 6
Date: February 07, 2007
Author: Amazon User

This game is pretty awesome. I really like the shooting and sword fighting. The only think that I didn't like is if you play to long you will get dizzy. Just play in shifts and you will be fine. Overall this game rocks. Hope they make a two.

One Of The Better Openng Wii Titles

4 Rating: 4, Useful: 4 / 6
Date: March 17, 2007
Author: Amazon User

This was one of the first games I started to play on the Wii so it has a special place in my mind as being pretty damned good. Shooter/Sword play switch off in this plunge into the Japanese criminal underworld. Scott, an American, is caught up in the middle of a clan dispute when his fiance Miyou is taken hostage. Scott must become a warrior to save her from a certain death. Filled with dark, moody levels and tons of action. The AI of the enemies is great. There are many places where you will be ambushed and slaughtered if you're not careful. The sword play is cool with the Wii controllers, but may were a little thin if you get killed numerous times trying to figure out cetain strategies. Your elbows will definitely get a workout!!! Good selection of weapons and moves. The graphics are smooth and sophisticated and the cut-scenes are very comic-book-esque Overall, Red Steel will keep you busy for a while. Different endings add to the challenge as well.

Good Luck

Dig It!


Review Page: 1 2 3 4 5 6 7 8 Next 



Actions