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Nintendo Wii : Red Steel Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of Red Steel and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Red Steel. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 55
Game FAQs
GamesRadar 60
CVG 80
IGN 80
GameSpy 40
GameZone 79
Game Revolution 25
1UP 55






User Reviews (1 - 11 of 80)

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What happened?

1 Rating: 1, Useful: 14 / 17
Date: January 07, 2007
Author: Amazon User

Red Steel had a lot of people pulling for it. Fans and advertisers piled on.

So I'm wondering if the developers were paying attention to the hype.

Red Steel, as far as the controls go, is a joke. Turning to and from enemies takes about 10 years. While other reviewers have claimed that the game does not demand quick turns, this is bogus. I found myself having to turn rather quickly. While sharp turns were not required as often as they were in COD3, they were necessary, especially about 30 percent of the way into the game.

The swordfigthing, if you wish to call it that, should have been scrapped altogether. It sort of goes like: 1) You swing wii remote.
2) some years later, your sword goes, "Hey! I think I need to move!" The result feels very unnatural, especially for a video game.

The graphics, especially in Japan, were usually well done, but you can't decorate a piece of crap.

And thats exactly what this game is. The only reason people like it is because they want to like it.

Don't do UBIsoft any favors. They might make a sequal.

Worse game mechanics

1 Rating: 1, Useful: 12 / 18
Date: November 20, 2006
Author: Amazon User

I can't stand this game after 5 minutes. The game is so unresponsive its not funny. The first board I wanted to throw my remote. My friend watching asked me what the hell was going on. I seriosly didn't move the remote at all and my guy starts spinning around. At first I thought maybe the control calibration is wrong but then I was playing trauma center before and after Red steel and not once did i have a problem with the controls. Seriously the worst game i ever played

I want my money back

1 Rating: 1, Useful: 13 / 17
Date: November 20, 2006
Author: Amazon User

I really wanted to like this game.. unfortunately for me, it blows. I'd trade it for a migraine if I could. The gameplay is pretty horrible, the sword scenes are reminiscent of PC adventure games circa 1992, where you press the "Attack" key and swing your sword aimlessly at the bad-guy. The run & gun part of the game is nothing to write home about either. It feels like being teleported into the body of a cracked-out, 1 legged, drunken monkey.

Also, I know the graphics aren't the Wii's strong-point, but that is no excuse to regress back to 8-bit. When you're trying to shoot someone across the room, it really sucks when you can't tell them apart from a flower pot.....or is that a lawn chair?

The cut scene's were obviously supposed to look like Sin City. I stress the word SUPPOSED cause they were probably strung together by some poor intern after the development team went into hiding. They look like an amateur flash slide-show. Kinda like what your local mom & pop video editor would have put together if your little nephew had gotten his way and had a Sin City themed Bar Mitzvah.

This game is a joke. Anybody associated with it should be embarrassed.

Frustration

1 Rating: 1, Useful: 6 / 9
Date: March 31, 2007
Author: Amazon User

At first I thought this game was going to be awesome. Sadly I borrowed it from a friend and only kept it one day. It was that bad. The controls are just so uncooperative and annoying. I would just be running along minding my business and then he would point his gun at the sky and start running in circles. Not cool. I think the designers were on the right track at some point (sword play, kicking over tables for cover) but lost their way when the actual camera angles and all that came into perspective. Why do you have to keep the camera level and run/duck/shoot/slash? Why not have a fixed POV and then be able to look around if you need to? I suppose if you have patience (lots and lots of patience) then buy this otherwise do yourself a favor and get something else that wont make you want to throw your controller across the room.

Pretty Annoying

1 Rating: 1, Useful: 6 / 8
Date: November 20, 2006
Author: Amazon User

This was the first Wii game I got, and its mostly because I couldn't get a hold of Zelda. Red Steel looks promising. Certainly its controls are good, but it feels more like a game that's supposed to get you used to using the remote and nunchuck attachment. A tutorial of sorts. The problem is that it isn't much fun to deal with.

You play as Scott, a man in Japan with his girlfriend. You suddenly find out that her father is a Yakuza Mob boss and that he's got tons of enemies. Your girlfriend gets kidnapped and so its up to you to save her, ultimately getting yourself involved in this family struggle. It's pretty simple stuff. Most of the game is told through voice acted cutscenes or graphic novel like storyboards. The graphic novel storyboards look interesting, but its really painful that you can't skip any of these cinematics or storyboard cutscenes. This is especially annoying when you die and you have to listen to the same objective over and over again.

Red Steel's appeal is its gameplay, which seems to be the focus of the game. The controls are solid, for the most part, but again, the whole game seems like a tutorial to get used to the Wii remote. You use the remote to aim at enemies and the B button to shoot. The nunchuck allows you to pick up weapons, reload said weapon and tip over tables (you'll know what can be accessed because it has a golden outline around it). The nunchuck is also how you'll move around. You can strife from side to side and you can move forward. The nunchuck also allows you to jump and duck. You'll be doing a lot of ducking.

The remote is responsible for most of the gameplay. It allows you to turn from one side of the screen to another. The game itself will help you get adjusted with a tutorial provided at the beginning of the game (with your grifriend directing you what fish to look at). You'll be able to use the remote for several things. You can lock onto enemies with the A button and if you hold the A button you can zoom into enemies by moving the wii remote closer to the screen, or you can zoom out. It's all pretty cool, but the remote is extremely sensitive. Just the slightest flick to the left and you'll look to the left. It's great to actually point and shoot at an enemy, your accuracy is really important, but now it's all up to you whether or not you hit an enemy. Granted, the controls take time to get used to, but they flow particularly well.

Swordfights are another story, though. These are annoying sequences actually. Mostly because the controls are clumbsy. You'll have to swing your sword using the wii remote and you'll parry and dodge attacks using the nunchuck. At first this is fun, but its so limited. When fighting with swords you can't pull out a weapon. This is bad when you're in the middle of a firefight and some guy has a sword. You'll be forced into the sword fight even when all the enemies using guns are still up. And they'll STILL fire at you and you'll lose health. There's no way to back out of sword fights either, and that's also really annoying. The controls just feel clumbsy as well, especially with its extreme sensitivty.

To the gameplay's credit, there are some interesting things you can do. For starters, when you're not shooting someone and you're ducking behind something, your health refills. At first this makes the game seem easy, but you have to understand that if you're taking damage, or shooting at all, your health doesn't refill. So this doesn't make the game incredibly easy. Also, after a sword fight, you'll have the choice of finishing your attacker off or sparing his life. Sparing his life earns you respect, which you can use to learn more techniques.

The game doesn't look fantastic, but it's not bad looking either. It's visual presentation is alright, but the part of the graphics that lacks are the games numerous bugs and glitches. There are moments where you'll be staring an enemy right in the face and he won't move. Won't flinch or even attack you. He just stands there waiting to be killed. Sometimes enemies will run right past you or claim they can't see you when you're in plain sight. There are also moments where I shot an enemy in the back and neither him nor his comrades even acknowledged my existence. There are probably more bugs than this found within the game, but it was hard to take after a while.

There are a couple of other annoying aspects of the gameplay as well. You can only hold two weapons at a time. This isn't as annoying as it sounds, but I wish I could've held on to more. Luckily, ammo is not hard to come by at all. There are also glitches such as your bullets passing right through an enemy while he takes you out. Enemies shooting through walls. This game is just full of them.

I wish I could say it sounds good, but it doesn't. The voice acting is very mediocre and the soundtrack isn't great either. Some levels sound good, but there's nothing memorable here.

Red Steel has a good control scheme going for it but that's really all it has going for it. It's not a fantastic game by any means. The bugs and glitches strewn throughout are also just really annoying. It's hard to recommend this game, even to die hard first person shooter fans.

The Good

+The control scheme works
+Well, there is lots of action

The Bad

-Tons of bugs and glitches found throughout the whole game: enemies who don't attack, or walk right past you. Enemies who can't see you in plain sight. Bullets going through walls or through your enemies... this game is full of them and they detract from the gameplay
-Sword fighting is clumbsy
-You can only wield two weapons at once.
-When you're forced into a sword fight, there's no way you can get out of it until the fight is over
-Horrible voice acting
-There's really no story to it
-The controls, while good, just seem like another ploy to get one used to the Wii Remote

Yeah you can shoot ,but at a price!

1 Rating: 1, Useful: 4 / 16
Date: February 16, 2007
Author: Amazon User

Okay first of all I could'nt even make it through the first level without spinning looking at sky his gun in the air while enemies shoot at the dumb sap!

I found myself just shooting at random things while the bad guys were firing at me. The nunchuck was not impressive granite it was the first level ,but it's supposed to get easier they throw you in the game and people are already killing you!

The wii remote does'nt offer much sense of direction either I point it down and he looks up how? I thought it was a first person shooter how in the world do they expect you to get through the game when you can't even point and shoot!

Sorry Ubi-Soft I like Prince of Persia and King Kong ,but this game really...really SUCKS!!!!!!!!

Thank you that is all.

Don't bother.

1 Rating: 1, Useful: 4 / 8
Date: February 19, 2007
Author: Amazon User

I enjoy Ubi Soft, they are a good company that usually puts out solid releases.

This, horrendous thing actually sounded like it would be a decent game for a minute, but sadly its not anywhere near. To be honest, by the time the Wii came out I didn't even want to get this game, but figured I wanted to test out the First Person Shooter and Swordplay dynamics out to see the systems capability... boy was that a mistake!

I managed to figure out the controls quickly and didn't have all the issues that some other reviewers on here found with the game, i.e. spinning and starring up at the sky, plus the sword fighting is pretty straight forward when you realize just how limited your repertoire of movements are.

But a bad games a bad game pure and simple, and I have to call this one out. I beat the first level, took it out, and shelved it. I don't want to look at it or think about it aside from simply telling people not to get it. If an FPS is your cup of tea, I had a friend who enjoyed Call of Duty on the system... if swordplay is... sorry, theres nothing to replace that, but don't fret... its really stupid.

No blood (though it likes to pretend its violent), bad AI, shoddy character and stage design, bad voice acting, really ugly textures, horrible fighting system, and the makings of a really pointlessly mundane, cliche and tacked on story... don't get me wrong, I've been playing games since Atari and have seen terrible stories.. this one just goes in that bag of crock.

It feels like they finished most of the games basics, figured out it was a terrible piece of crock after they'd spent enough money on development... then realized that the best way to cut their losses would just be to sell this thing at launch, so they tacked on a stupid story and sold it. It's horrible, don't get it, don't bother, just walk away. If you are looking to spend your money on something stupid just to test it out, then forget it, this is not what your looking for, instead of wasting your time and money on this, give some to charity or something...

DON'T BUY THIS GAME

2 Rating: 2, Useful: 10 / 11
Date: November 21, 2006
Author: Amazon User

OK, I know that many of you have been waiting to play this game because you have heard about it for such a long time but let me tell you that it isn't worth it. I bought this game because i thought it would be really cool but it is full of bad A.I., glitches, and very poor voice acting. The game play isn't much better and the plot isn't very well done, it feels like it was pushed to production. The A.I. is very stupid. They will stand right in front of you and they won't even know you are there. Plus there are tons of problems with the game. Objects, like guns, will hang in the air. I really wish i could give this game a good review but it really doesn't deserve it. So please don't buy this game.

A lot of hype; doesn't deliver

2 Rating: 2, Useful: 5 / 13
Date: November 22, 2006
Author: Amazon User

Everyone seemed really excited about this game; supposed to be a great launch title, etc.

Turns out that Red Steel fails to deliver like Dominoes during a hurricane. The graphics are meh (Ubisoft could have done way better), and controls are a bit awkward. This isn't because of the Wii controller itself... having played Zelda and Wii sports, I can say that the controller works very very well. So I am inclined to think that the bulkiness of shooting in Red Steel, and the fact that using your sword is more like clubbing a baby seal then fighting with the grace of a master samurai, has to do with the game design, not any fault of the controller. The storyline isn't that amazing either. Pretty straight-forward neverending quest to save your girlfriend (brownie points if you got the pop culture reference!), shoot a lot of Japanese people in the process. Nothing innovative to see here, move along now.

It could have been a lot better. I'm selling this one back to EBgames and getting Trauma Center instead. Disappointing launch title.

Too much Hype

2 Rating: 2, Useful: 4 / 11
Date: November 27, 2006
Author: Amazon User

I picked up this, dbz, and zelda on the launch. I tried this one first and could not get into it at first, the controls are hard to get used too. After playing zelda some i went back to this game and got used to the controls. Beat the game and haft to say im dissapointed with this game. I really wanted it because of the hype, but even using the sword was a let down to me. I thought that atleast the sword fighting would be a nice innovative touch, but it let me down. With all the hype that this game got it turned into another halo 2 (story mode, not multi)


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