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Nintendo Wii : Red Steel Reviews

Gas Gauge: 59
Gas Gauge 59
Below are user reviews of Red Steel and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Red Steel. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 55
Game FAQs
GamesRadar 60
CVG 80
IGN 80
GameSpy 40
GameZone 79
Game Revolution 25
1UP 55






User Reviews (1 - 11 of 80)

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Worse game mechanics

1 Rating: 1, Useful: 12 / 18
Date: November 20, 2006
Author: Amazon User

I can't stand this game after 5 minutes. The game is so unresponsive its not funny. The first board I wanted to throw my remote. My friend watching asked me what the hell was going on. I seriosly didn't move the remote at all and my guy starts spinning around. At first I thought maybe the control calibration is wrong but then I was playing trauma center before and after Red steel and not once did i have a problem with the controls. Seriously the worst game i ever played

I want my money back

1 Rating: 1, Useful: 13 / 17
Date: November 20, 2006
Author: Amazon User

I really wanted to like this game.. unfortunately for me, it blows. I'd trade it for a migraine if I could. The gameplay is pretty horrible, the sword scenes are reminiscent of PC adventure games circa 1992, where you press the "Attack" key and swing your sword aimlessly at the bad-guy. The run & gun part of the game is nothing to write home about either. It feels like being teleported into the body of a cracked-out, 1 legged, drunken monkey.

Also, I know the graphics aren't the Wii's strong-point, but that is no excuse to regress back to 8-bit. When you're trying to shoot someone across the room, it really sucks when you can't tell them apart from a flower pot.....or is that a lawn chair?

The cut scene's were obviously supposed to look like Sin City. I stress the word SUPPOSED cause they were probably strung together by some poor intern after the development team went into hiding. They look like an amateur flash slide-show. Kinda like what your local mom & pop video editor would have put together if your little nephew had gotten his way and had a Sin City themed Bar Mitzvah.

This game is a joke. Anybody associated with it should be embarrassed.

Pretty Annoying

1 Rating: 1, Useful: 6 / 8
Date: November 20, 2006
Author: Amazon User

This was the first Wii game I got, and its mostly because I couldn't get a hold of Zelda. Red Steel looks promising. Certainly its controls are good, but it feels more like a game that's supposed to get you used to using the remote and nunchuck attachment. A tutorial of sorts. The problem is that it isn't much fun to deal with.

You play as Scott, a man in Japan with his girlfriend. You suddenly find out that her father is a Yakuza Mob boss and that he's got tons of enemies. Your girlfriend gets kidnapped and so its up to you to save her, ultimately getting yourself involved in this family struggle. It's pretty simple stuff. Most of the game is told through voice acted cutscenes or graphic novel like storyboards. The graphic novel storyboards look interesting, but its really painful that you can't skip any of these cinematics or storyboard cutscenes. This is especially annoying when you die and you have to listen to the same objective over and over again.

Red Steel's appeal is its gameplay, which seems to be the focus of the game. The controls are solid, for the most part, but again, the whole game seems like a tutorial to get used to the Wii remote. You use the remote to aim at enemies and the B button to shoot. The nunchuck allows you to pick up weapons, reload said weapon and tip over tables (you'll know what can be accessed because it has a golden outline around it). The nunchuck is also how you'll move around. You can strife from side to side and you can move forward. The nunchuck also allows you to jump and duck. You'll be doing a lot of ducking.

The remote is responsible for most of the gameplay. It allows you to turn from one side of the screen to another. The game itself will help you get adjusted with a tutorial provided at the beginning of the game (with your grifriend directing you what fish to look at). You'll be able to use the remote for several things. You can lock onto enemies with the A button and if you hold the A button you can zoom into enemies by moving the wii remote closer to the screen, or you can zoom out. It's all pretty cool, but the remote is extremely sensitive. Just the slightest flick to the left and you'll look to the left. It's great to actually point and shoot at an enemy, your accuracy is really important, but now it's all up to you whether or not you hit an enemy. Granted, the controls take time to get used to, but they flow particularly well.

Swordfights are another story, though. These are annoying sequences actually. Mostly because the controls are clumbsy. You'll have to swing your sword using the wii remote and you'll parry and dodge attacks using the nunchuck. At first this is fun, but its so limited. When fighting with swords you can't pull out a weapon. This is bad when you're in the middle of a firefight and some guy has a sword. You'll be forced into the sword fight even when all the enemies using guns are still up. And they'll STILL fire at you and you'll lose health. There's no way to back out of sword fights either, and that's also really annoying. The controls just feel clumbsy as well, especially with its extreme sensitivty.

To the gameplay's credit, there are some interesting things you can do. For starters, when you're not shooting someone and you're ducking behind something, your health refills. At first this makes the game seem easy, but you have to understand that if you're taking damage, or shooting at all, your health doesn't refill. So this doesn't make the game incredibly easy. Also, after a sword fight, you'll have the choice of finishing your attacker off or sparing his life. Sparing his life earns you respect, which you can use to learn more techniques.

The game doesn't look fantastic, but it's not bad looking either. It's visual presentation is alright, but the part of the graphics that lacks are the games numerous bugs and glitches. There are moments where you'll be staring an enemy right in the face and he won't move. Won't flinch or even attack you. He just stands there waiting to be killed. Sometimes enemies will run right past you or claim they can't see you when you're in plain sight. There are also moments where I shot an enemy in the back and neither him nor his comrades even acknowledged my existence. There are probably more bugs than this found within the game, but it was hard to take after a while.

There are a couple of other annoying aspects of the gameplay as well. You can only hold two weapons at a time. This isn't as annoying as it sounds, but I wish I could've held on to more. Luckily, ammo is not hard to come by at all. There are also glitches such as your bullets passing right through an enemy while he takes you out. Enemies shooting through walls. This game is just full of them.

I wish I could say it sounds good, but it doesn't. The voice acting is very mediocre and the soundtrack isn't great either. Some levels sound good, but there's nothing memorable here.

Red Steel has a good control scheme going for it but that's really all it has going for it. It's not a fantastic game by any means. The bugs and glitches strewn throughout are also just really annoying. It's hard to recommend this game, even to die hard first person shooter fans.

The Good

+The control scheme works
+Well, there is lots of action

The Bad

-Tons of bugs and glitches found throughout the whole game: enemies who don't attack, or walk right past you. Enemies who can't see you in plain sight. Bullets going through walls or through your enemies... this game is full of them and they detract from the gameplay
-Sword fighting is clumbsy
-You can only wield two weapons at once.
-When you're forced into a sword fight, there's no way you can get out of it until the fight is over
-Horrible voice acting
-There's really no story to it
-The controls, while good, just seem like another ploy to get one used to the Wii Remote

DON'T BUY THIS GAME

2 Rating: 2, Useful: 10 / 11
Date: November 21, 2006
Author: Amazon User

OK, I know that many of you have been waiting to play this game because you have heard about it for such a long time but let me tell you that it isn't worth it. I bought this game because i thought it would be really cool but it is full of bad A.I., glitches, and very poor voice acting. The game play isn't much better and the plot isn't very well done, it feels like it was pushed to production. The A.I. is very stupid. They will stand right in front of you and they won't even know you are there. Plus there are tons of problems with the game. Objects, like guns, will hang in the air. I really wish i could give this game a good review but it really doesn't deserve it. So please don't buy this game.

Save your money.

3 Rating: 3, Useful: 8 / 9
Date: November 21, 2006
Author: Amazon User

Like one of the other reviews that I've read, I really wanted to love this game. I had read some reviews on a respected gaming site about a week before Ninento Wii was released and some of the editors mentioned that they were weary of this game and the hype that Ubisoft had created. At this point, I was skeptical. But I mushed on... hopeful.

About half way through the game, with the Wii Remote and nunchuck swinging in my hands, I can say that I'm dissapointed.

Controlling the aiming and movement pretty much at the same time with the Wii Remote was a challenge. It seemed that the developers had spent some time trying to get this right, but it just didnt' work. I was constantly analyzing the control to that of a PC or traditional control set-ups. With the Wii Remote, for this particular game, it didn't work.

As for the "sword-play" -- it was pure s**t. When I swang the sword with the Wii Remote, it took about a half-second to register on screen. It may sound small, but in a high action game, this is significant.

The story is over-rated. It's just plain boring.

Like I said at the beginning of this review: I really wanted to like this game.

Bottom line: buy another game.

Tyler

Please stop reading mag reviews and posting them here.

4 Rating: 4, Useful: 5 / 6
Date: November 21, 2006
Author: Amazon User

Maybe I'm strange but I liked the game. The only thing I didn't like is the zoom in feature. I felt that could've been handled by a button push like in COD3.
The graphics remind me of Time Crisis 3-4.
No blood? I could careless. Only kids seem to care about that stuff nowadays.
Can't seem to control your view. Put your arm on your knee for support and tweak your controller some.
Bad AI? Seems like it's always bad AI when most get their butts kicked. I believe the AI to be above avg. since it will advance on you, flank you, hide, draw fire and such. Yeah there are some glitches here and there but nothing to really whine about. If you can't see the bad guys you probably need a bigger tv. I was hitting this guys on my friend 13incher with no issues. If you can't hit these guys you'll have issues in COD3 for the Wii as well.

Red Steel 2 is in the works so I'm sure they will fix some these issues. folks keep complaining about.
Give me online play, some more options in multiplayer, bump in graphics, more weapons, and a zoom button and I'll buy RS2 as well.

A Very Well-Crafted Game

5 Rating: 5, Useful: 6 / 8
Date: November 21, 2006
Author: Amazon User

Red Steel lives up to all of the hype - if you give it the chance to. When I first played the game, the controls were difficult and awkward. This was due to most of the actions being carried out by movements of the controllers, rather than by pressing buttons. After I got the hang of it, the game excelled. It's the best control scheme possible for a console first-person shooter, very much akin to using a keyboard and mouse. If you're a bad shot in the game, it's because you're a bad shot with real-time aiming, not because you can't point a finicky joystick in the right direction. The sword combat is amazing, mapping your actual movements much closer than Zelda. Again, it takes some getting used to, but this is due to the fact that Red Steel is breaking entirely new ground in terms of how to play a game of this type.

The voice acting is superb. The characters who have lived in America have a very realistic American accent. The Japanese security guards have a very thick accent, which is appropriate, due to spending most of their lives in Japan and only traveling to America at the start of the game. Sato, who is a very wealthy Japanese man with business connections in America, appropriately has a much more understandable English, but the Japanese influence is still clear in his speech patterns. The sound effects are amazing, especially considering how interactive the levels are. The sounds effects piped through the Wiimote are very realistic, when compared to the sound effects from Zelda.

The graphics are nothing to write home about, if you compare them to the hi-def Xbox 360 and PS3. However, if you let them stand as they are and play the game, you'll soon be sucked in. There is really very little to complain about, unless you insist on emphasizing that it's not on the bleeding edge of technology.

All in all, the game is very well-made and enjoyable, if you are a fan of first-person shooters.

If you Don't like Red Steel...you simply don't like the Wii

4 Rating: 4, Useful: 3 / 6
Date: November 21, 2006
Author: Amazon User

I typically don't write reviews but being a gamer and seeing the negativity here - I felt compelled to post my thoughts.

Red Steel is truly a fun game. It definitely has its flaws but, being an owner of 7 launch games, I can extend that statement to every one. I think it provides a truly unique experience and once you get a knack for the controls, it becomes intuitive and nothing like you've ever experienced before. The ability to replicated sword movements and gun movements has kept me on the game for 2 days straight.

My personal opinion is that if you do not like this game...you simply do not like what the Wii can do. If this is your type of genre - it's a must buy!

once you get past the learning curve its a good game

3 Rating: 3, Useful: 1 / 2
Date: November 21, 2006
Author: Amazon User

Dont expect the world and u wont be let down. Multiplayer is limited, but if your looking for a game to go along with Zelda I would say this is an ok bet.

Great gaming experience

4 Rating: 4, Useful: 9 / 13
Date: November 22, 2006
Author: Amazon User

I am glad to see some favorable reviews below. I thought I was the only one that thought this game rocked. I was pretty shocked to read the very mediocre reviews form the "experts" like gamespot which gave this game a 5.5

Most of the "experts" seem to base their opinions mostly on the control scheme. I admit at first it was a bit unwieldy, because instead of using a control pad or 'joystick' to aim the gun/reticle, you use the remote to point. As such it did seem a bit too sensitive, but once you play for a while you get very used to it. At least I did, it felt almost second nature to me. The sword fighting is a bit janky but still good, your motions doesn't necessarily translate to what happens on the screen.

I thought the whole storyline and scenarios were very clever (one stage even had you trying to escape from an amusement park while being hunted). The graphics I thought were very good. In some of the harbor scenes, the shimmering waves were amazing, and the little attention to details such as the scratches on the elevator doors, was a nice touch. I do admit to being a bit disappointed that the graphics in this game aren't like the ones you see on the official trailers for Red Steel. But the way some of the reviewers are talking about the graphics you'd think they were reviewing a playstation one game. One can only get excited to know that the graphics can get even better.

The bottom line is that out of the five launch games I got, Red Steel is the one that I keep coming back to the most, because to me it is FUN. I don't care what the reviewers think, that's the way I feel.


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