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Xbox : Mortal Kombat: Deadly Alliance Reviews

Gas Gauge: 82
Gas Gauge 82
Below are user reviews of Mortal Kombat: Deadly Alliance and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Mortal Kombat: Deadly Alliance. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 81
Game FAQs
IGN 86
GameSpy 80
GameZone 87
Game Revolution 80






User Reviews (1 - 11 of 71)

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I Hate IT

1 Rating: 1, Useful: 0 / 7
Date: March 01, 2004
Author: Amazon User

P.A.T.H.E.T.I.C!! I can't belive this is an Mortal Combat Game. What a discrace.I advise you loyal xbox fans to keep a distance from this game.If you want a Fighting game Dead or Alive games are the safe ones.

Guys from Midway: haven't you played DOA3?

1 Rating: 1, Useful: 2 / 6
Date: December 06, 2002
Author: Amazon User

I love Mortal Kombat, but I really wanted this sequel to be the best of all, but it happens to be the worst, not only the worst of the series, but I think is the worst fighting game I HAVE EVER SEEN, I mean, Soul Calibur set a new standrad for the fighting genre, then Dead or Alive 3 raised this standard, but the guys from Midway believe that this game is the only one in this genre, and appears that the don't care about the competition.

There are so many better games!

1 Rating: 1, Useful: 1 / 2
Date: November 26, 2002
Author: Amazon User

Now, when I saw the game the first time it looked great. The graphics look extremely smooth and the (excessive) blood effects add a very arcade style feeling to the game.
But when I actually played it it was horrible! I feel like there is a 0.1 second lag whenever I push a button. There is absolutely no feeling of actual control over the fighters, like there is in DOA3. The different styles are a nice idea, but in my opinion totaly useless. Why didn't they make a new fighter for each style then?
Even in Shenmue II, which is not even mainly about fighting, the fighting feels more controlable.
This game is for people who enjoy to see extreme blood effects or need "Fatality Moves" to finish a fight.
Everybody else should stick with DOA3, wait for Soulcaliber2, or maybe even buy ShenmueII. (Although this would be wierd)

anger inducing

1 Rating: 1, Useful: 1 / 4
Date: January 09, 2003
Author: Amazon User

This is thee worst fighting game i have ever played if not thee wortst game i've ever played period, and i have played quite a few bad games. the thing that makes this game so bad is that it could have been really good. it has good graphics lots of moves and combos and violent finishing moves. What makes it so horrible in my opinion is the how cheap all the fights get once you are more than a few matches into the game. They start off fairly simple but even on the easiest setting the fights get really hard, i'm not saying a challenge is bad but this is rediculous. the fighters in this game will do nothing but block everything you throw at them and then do the cheapest things in retaliation and you just can't seem to block them. and even if you do make it to the bosses just wait until you have to fight mulloch. in conclusion i would just like to say this game is so infuriating that i just threw my copy out the window and i feel no regrets about it aside from the waste of money.

P.S. get Dead or Alive 3 if you want a good fight game on the x-box it is actually fun and fair.

not too impressed with this game.

2 Rating: 2, Useful: 11 / 19
Date: December 02, 2002
Author: Amazon User

Visually Mortal Kombat: DA is one of the best looking fighting games I have seen on any console, only falling in a close second behind Dead of Alive 3 on the XBOX. The only thing I did not like about the graphics are some of the characters. They are WAY WAY out of proportion and look very unrealistic, This is very noticable in the women characters.

One good thing is this game is that the menus in the game are spectacular; the game starts in a hallway and depending on what game mode you choose the screen pans as you are walking down the hall into different rooms.

The sound in the game is pretty good but nothing spectacular. Here is where the game starts to go downhill.

First of all Midway has changed the fighting system which is a good idea, but it needs alot more work. Each character has 3 different fighting styles you can choose from during the match. Each fighting style has different moves and different button combinations. The first two fighting styles are basically two forms of martial art and the last fighting style is your character with a weapon. While this is a good idea it makes the game very cumbersome, I am sure it would take some getting used to, so this may not bother you. However one thing I really did not like is the actual game play and feel of the game. To me the characters seem slow to respond to your commands and in the meantime get pummeled by his/her opponent. Even after you perform the correct button combinations for a special move, your character seems to wait a split second to actually do the move, which can get very frustrating; especially against an opponent who only does the same "cheese" move for the entire match.

The same holds true for the "monster"(ie, GORO, MOTARO) opponent near the end of the game. He has this move in which he sucks you towards his mouth and hits you while you're in the air. This brings me to another point, MK:DA seems to have move cheap moves resulting in cheesy wins; especially with the weapon. I never did enjoy the weapons aspect even when it was in MK4, and I feel that they need to be removed.

Another disappointing thing is that each character now only has one fatality, which gets old pretty fast. You would think on a powerful system like the XBOX, Midway would have been able to get in at least 3 fatalities per character, but instead they settled with one.

Finally, one thing I did not enjoy about the game is having to unlock most of the characters. You start of with 12 some totally new and some old ones that we know. But you can get the others by gaining various coins and going down to the crypt to "buy" them. Basically for every computer player you beat during story mode you get X amount of coins. Those coins add up and you can then go into the games "crypt" and open one of the 676 various coffins for a various amount of money. The catch is you have no idea what is in the coffin until you actually open it. Most of the coffins contain artwork, other coins, and some are even empty. There are about 20 or so coffins that contain new boards and characters but they are very expensive. For example to get Raiden, you need 3300 gold coins! Let me put this in perspective; if you beat the game with a character you may only get at most 150 gold coins. Most coins you get are ruby and graphite coins, which are not that valuable. Needless to say you will be playing for a long time just to get one new character. This is not necessarily a bad thing, if you don't mind playing the game over and over again but for me, I would rather have all characters available or at least not so expensive to get.

Aside from the character situation I found this game to be quite boring. To me it seemed rushed in my opinion, it has so many aspects to be the best fighting game on XBOX, but it has fallen short. I was expecting at least 3 fatalities per character, but there is only one. Also the fact that you have to "buy" new characters is kind of disappointing. Even if there were a code to get the characters I probably still would not buy the game because it gets boring so fast.

This game is not for everyone and my suggestion is the rent this game before you buy it. Which is what I did.

Fun for about a day.

2 Rating: 2, Useful: 5 / 11
Date: December 13, 2002
Author: Amazon User

I was a child of Mortal Kombat. I used to go to the arcade and spend 20 dollars at a time on Mortal Kombat then when part II came out we all went crazy figuring out the new system and the new fatalities. I thought that years later the same thing was going to happen to this older, wiser gamer with DEADLY ALLIANCE. But since them I've been exposed to the Tekken, Soul Calibur, Virtua Fighter, and DOA series. Mortal Kombat had a lot to live up to .... and it didn't.

It seems like the guys at Midway know what people like but don't know why they like it. The graphics are the best yet in a fighting game, the sound is average, the menus and art are great but the gameplay is choppy, contrived and feels like I have no real say in what I'm doing - just dialing in the combos that work and blocking the other guy doing the same thing. It has no flow, no individuality no fun. It feels like these guys don't really play a lot of fighting games and were just putting stuff in there that on the surface looks like what good fighting games have.

Treat this game as a novelty. Rent it, do all the characters combos and fatalities then return it because it gets old so very quickly. You only get 2 styles, one weapon, one fatality per character, two hidden characters and no stage fatalities. This is not for a serious fighting game fan, but its fun to play as a distraction for the length of a rental.

Mortal flaws in the gameplay.

2 Rating: 2, Useful: 4 / 6
Date: January 05, 2005
Author: Amazon User

Nice graphics and action packed! Too bad they messed it up with a stupid combo system... In order to unlock all characters, you have to complete 'Konquest' mode - this means you will have to do combo's etc. But some of the 3-style combo attacks are nearly impossible to pull off. I've been playing beat'em ups from day one and I found myself struggling with Raiden's combo for half an hour!! Honestly, I felt like performing a fatality on the disc.

The gameplay is also very tedious. If -for once- you opponent DOESN'T block your attacks, you would be stupid not to use your best combo. So you find yourself performing the same tricks over and over again. The game also gets ridiculously hard after a number of consecutive wins, even on medium mode.

fatality: one serously flawed kombat

2 Rating: 2, Useful: 2 / 3
Date: January 06, 2003
Author: Amazon User

for all of the great features included with deadly alliance, there are quite a few flaws that drag the game down to a truly sub-par level indeed.

the first of which would be the frustrating controls. neither analog sticks are allowed and you are confined to the use of the digital directional pad only. i've never been a large fan of the traditional digital directional pads on any console and the omission of analog stick support in 'deadly alliance' does no more than irritate me.

the second flaw would be in kombat model itself. on paper, kombat mode shows great promise... an adventure mode where you complete tasks on a quest, earning koins all the while to unlock extra features in the kyrpt. in theory, it sounds like one of the most inventive additions to the genre but the execution is as dissapointing as opening a gift from your distant aunt... that is, if the gift is 110% linear and repetitive. not to mention featuring horribly cheesy 'stories' before the 'battles' fit for a d- film.

on the positive side: it looks great and is much better than the last few kombat outings but on the end, falls flat.

to sum it up: there is almost certainty that i will be taking this game to a local store that will buy used games.

Sloppy play and lack of focus/direction drag this game down

2 Rating: 2, Useful: 1 / 3
Date: January 21, 2003
Author: Amazon User

This game has been in development for quite a while, and in some parts it shows and in other parts it looks like the game was put together in a week. Based on today's standards there wasn't really a lot that drew me in. The graphics are nothing the ps2 couldn't muster, and the music pales to the 16-bit iterations. The player models look really funny. Backgrounds are really still and boring, and no walls are used. A lot of the background themes do not relate at all to the series. Didn't mortal kombat 3 have crumbling stages? The sound effects are not mixed well enough together, but are passable. Player chatter is extremely weak, compared to other titles in similar genres. Speaking of fighters, if you ever play games like virtua fighter 4, tekken 3, and soul calibur this just doesn't live up to that, so that may be in your head. also, the animation is not a pretty sight to behold. The special moves are horrible, again the 16-bit versions upstage DA in this category. And where are the stables like sheng tsung's morph, scorpion's teleport, and others?? Also, the controls are not responsive to what you press until over a half-second. Gameplay is not balanced at all, the weapons are too strong. Performing moves overall seems sporatic. I also will say the story [stinks], endings [stinks], and game modes [sucks]. Konquest sounds cool, but all it is is just a repetitive training level...zzz..zz. And it floors me that midway omitted stage fatalities, something in mortal kombat ONE, and then decided to go with 1 fatality per person. They were wasting time trying to mimic other fighters mode's instead, instead the could of had hundred's of fatalities on the xbox's hardrive. Overall Mortal Kombat deadly allience isn't worth the money, anything noteworthy it does another fighter on the market does much better.

TOTALLY KOMBAT!!

3 Rating: 3, Useful: 0 / 1
Date: July 13, 2003
Author: Amazon User

if you really love mortal combat you should buyit
one of the mostgreatest games themore youfight the more
charcters you unlock. its easy to finish the game.
it has some of the most coolist charcters. you wont wanna
get off. i got4 charcters in one day. theres videos to watch
and everything.


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