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Xbox 360 : Two Worlds Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Two Worlds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 70
Game FAQs
GamesRadar 70
IGN 68
GameSpy 20
GameZone 70
Game Revolution 35






User Reviews (11 - 21 of 78)

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Not up to par

1 Rating: 1, Useful: 8 / 12
Date: August 24, 2007
Author: Amazon User

I bought this game today and spent a few hours trying to play it. There are two things that made me feel this game was not up to par, especially with the review on the back: "it's Oblivion on steroids". When I put the game in, I expected to be able to get rid of Oblivion and was highly disappointed, so much that I will be reselling the game, after trying again for a little bit.

1. This game is an obvious attempt to "steal some of the thunder" from Oblivion. Everything about it resembles a tweaked Oblivion. This is not the biggest complaint, as it is a different enough story to be considered a separate game. However the lack of creativity is a bit disappointing.

2. The sound on this game is great. The graphics are terrible. I was expecting the game to look somewhat like the screen shots, since this is a console and it's not like you can enable or disable AA and all that jazz. I was sorely mistaken. The frame rate is low, the trees and foliage are jagged, the characters don't look right, and in general it seems unfinished. The screenshots make it all look smooth and polished, like oblivion, but it's not, at least not on the console. Obviously they took the screenshots from the PC version.

Read any review online and they will say similar. This game lacks spirit. I'm mad I didn't read these reviews before I bought it.

tears of disappoinment

1 Rating: 1, Useful: 8 / 12
Date: August 24, 2007
Author: Amazon User

i have to agree with the previous reviewers. i love rpgs to death, and when i saw this game for rent, i didn't even question. now i do question why i spent the rental money on it. the voice acting is stilted and cheesy; the graphics are inexcusably choppy and the combat controls are unwieldy, often leaving you facing AWAY from the enemy, getting mauled from behind.

and to add to the tragedy, the story is uninspired and generic...this is not another oblivion by a long shot.

please, rent this game if you just HAVE to play it, and save your money for Mass Effect.

Terrific game, don't fall for the unhype

4 Rating: 4, Useful: 7 / 10
Date: August 28, 2007
Author: Amazon User

Two Worlds is a terrific game. It is not perfect, but besides Baldur's Gate II, there is no such thing as a perfect game. I can guarantee you will hate it in the first 30 minutes, dislike it after an hour and love it after 3 or 4 once you are used to it's style.

The good:

1. The quests are fun. The voiceovers are a little flaky, but they seem to be in line with "roleplaying." The quest text actually seems like real dialog. How many times in a game does someone say "Go do this in that place" and the normal response by your character is "ok" or "no". In Two Worlds you may get the response "No how I am supposed to know what you are talking about, you are insane." The quests themselves are relatively interesting and there are a ton of them.

2. You can't hurt skeletons with a sword. I mean really, since when can you "slash" a skeleton. Two Worlds brings back the fun of carrying multiple weapons.

3. Inventory is a mini-game. There are some many items and so much to do with them you will spend a fair amount of time just exploring inventory. It is actually fun to loot dead mobs.

4. The skill and attribute point system is fun. You can customize your character the way you want. There is a ton of flexibility.

5. Riding horses is a little tricky, but you are controlling your avatar controlling the horse. Makes much more sense than controlling the horse itself.

The bad

1. The graphics are not the best, but at times are really great.
2. Combat is a little too simple.
3. The voiceovers are a little geeky.

That being said, there is no doubt 40 hours of fun in this game (at least), so it is well worth the cost of admission. There really aren't any other RPGs out today anyway so what else are you going to to?

THIS GAME SUCKS

1 Rating: 1, Useful: 7 / 10
Date: September 25, 2007
Author: Amazon User

If you like Oblivion you will hate this game. Crappy graphics, the most ridiculous dialogue ever and bad game play. I have never been this disappointed in a video game purchase. I really wanted this to be a good RPG. It is a joke in the office we keep passing it to new people... no one wants it or could stand to play it for more than an hour. We are on victim number five.

Not the Oblivion killer, but a good RPG anyway

4 Rating: 4, Useful: 6 / 8
Date: August 25, 2007
Author: Amazon User

The first two hours of so are probably the most nail-biting moments a gamer can experience. Not because of the atmosphere of the game, but because it makes the game start to regret shelling $60 for the title. The graphics are not even close to that of Oblivion (the new standard for fantasy open-RPGs), the voice acting is a little over-the-top, the story is only so-so, the instruction manual is virtually useless (in fact, incorrect at points), and the menu navigation is simply horrid. Most gamers will likely abandon their hopes of having a fantastic RPG experience. However, those that trudge beyond the aimless wandering and frustration are rewarded heavily.

The story is rather generic, but the persistent world aspect puts a unique twist on the way it is presented. While the sheer number of quests is impressive enough, actions the player performs within the game affect the way certain quests will play out. For example, one townsperson asks for an item from a woman. If you have learned of a particular plot line, you can use those details to trick the woman into relinquishing the item. If not, she'll ask a favor of you instead. And since each action, each quest you complete, fail, or decline changes the dynamic of character interaction, playing the same game twice will be tricky.

Combat is, regrettably, similar to the hack-and-slash style of PC dungeon crawlers (Dungeon Siege comes to mind). You have an attack button, a dodge button, and a hotkey button (as well as buttons to quick-use a mana or health potion). Attacks are split into three flavors (pierce, slash, bludgeon) with different enemies being more or less affected by each. Magic and skills can only be done by assigning a spell to a hotkey. The variety in combat comes from decisions to fight one-handed (shield in the other; blocking is not controlled by the player), two-handed (using a spear or stave; you can hit multiple enemies with a single blow), or dual-wielding (the second weapon is less accurate, but can do extra damage). There are a few skills that can be useful in combat such as kicking dust in the eyes of your foes or shooting multiple arrows at once, but the hotkey system makes using them a bit tricky. It will certainly take some getting used to.

Screenshots for Two Worlds looked on par with Oblivion, so when looking at the bland character models, it's a disappointment. But they are not without merit. The draw distance is very impressive, being able to make out individual trees far off in the distance, as well as virtually every unobstructed tower, castle, and city. The variety of region gives each area identity as opposed to walking through what looks like the same forest for the entire game. The water looks about on par with Oblivion, with wake in the water from the movement of the arms and body. Shadows are complete, but look blocky from certain angles.

The sound is a mixed bag. Combat noises are too generic to be noteworthy. However, background noises, such as birds chirping in the trees, are a nice touch. Voice acting, as I mentioned before, is a bit over the top. Sometimes, the voices lapse out of character or don't follow the subtitles. A major advantage over Oblivion is the variety of voices used, so it won't sound like the same three people over and over again. Overall, the audio is not a selling point, but it's above average anyway.

In the end, the quirks draw all of the attention form the early going, but go away with time. The many positives (those mentioned above as well as fluid alchemy system and item combination) will surely please the dedicated [few - if you believe the reviews of the less patient]. It is certainly not Oblivion, but why would I want to pay $60 for a game I already have? Two Worlds does enough well that it can stand on its own amongst the [albeit, few] RPGs on the platform. By all means, give the game a chance; and please, be a little patient.

Don't buy this one! Rent First then decide

1 Rating: 1, Useful: 6 / 8
Date: September 13, 2007
Author: Amazon User

Hello everyone,

I was really excited about this title, I'd say RPG's are my guilty little pleasure, when I saw the previews for this game I feel I was alittle mislead, I know that comparing this to oblivion isn't exactly fair, but this was my experience.

this game came out and looks great on the previews, I was really impressed when I got the package from Amazon, it had a hard cover book, a big map and all the other cool stuff RPG people like. so I happily pop the game in and wait for the story to unfold, with me?

-game starts, some dark dude comes and steals my sister, I have to get her back, ok kind of cliche, but I'll bite.

-ok so from the start the voice acting was so terrible, someone was reading old english with no inflection, it was so unbarrable it took so much away from what they were saying, not to mention the lips don't move all too much. I started laughing at it.

-the combat system was so buggy I would swing and miss pigs but orcs no problem? this was a bag combination of realtime & dice roles! sometimes it works, like KOTOR, and Oblivion.

-the movement system is alittle choppy getting your character, they thought about game enough to make the character bend down to check things out, but not enough to get the lips syncing right.

-seriously, the concepts in the game are not to far from oblivion, but the exicution is somewhat dull.

-conclusion. I will probably take this game to the used shop and try and get money for it right away, otherwise I will have to clear a spot on my shelf and let it collect dust! another disapointmenet.

$8 for renting it is TOO EXPENSIVE!... Its that bad.

1 Rating: 1, Useful: 5 / 6
Date: September 14, 2007
Author: Amazon User

I know... It looks decent, am I right? Its not. I challenge you to play two worlds for 1 hour straight. Then get Oblivion and play that for 1 more hour. Guarenteed, you will laugh.

Fun game but it needs some polishing.

3 Rating: 3, Useful: 5 / 7
Date: August 27, 2007
Author: Amazon User

First make a note that I have given this game a 4 for fun. People like to overlook the fun rating you give a game here and whine so don't, I like this game.

Well, my 360 had been collecting dust for a while so I figured it was high time to pick up a new game and this looked appealing. Everybody was comparing it to Elder Scrolls IV: Oblivion and even a game 10 times as bad as Oblivion or any Elder Scrolls game for that matter is still twice as good as most games these days so I chanced it and went out to get a copy.

My first 5 minutes playing the game were absolutely dreadful. I was regretting spending the $60 like no money I have ever wasted before. The graphics were completely unimpressive, there were periodic gameplay hiccups, the inventory management seemed awkward, and the combat was kind of lame. On that 6th minute though something in me snapped and I continued playing and as the hours rolled by all of the "problems" with this game really only struck me as minor annoyances.

Let me break this down for you...

Graphics:
I'm playing this on a Sony KV-27FS120 27" FD Trinitron WEGA Flat Screen TV so I'm not getting the HD experience. So eventually I came to the epiphany that some of the graphical "errors" I found in this game were due to the limitations of my hardware. I'm almost positive the game is intended for a wider screen since in the inventory screen text overlaps my encumbrance and the extreme left and right are slightly cut off on my TV. Obviously the graphics were also less impressive on a standard TV. All in all though I came to terms with the problems I initially found with the game. I stopped and looked at the scope of the game and how much could fit on screen all at one time and I was deeply satisfied. Unfortunately I have no HDTV to test these theories with. So, on my set up, the game isn't the prettiest thing in the world or maybe just not what I was expecting, but it is really impressive. You can climb to the top of a mountain and see nearly the whole realm, glacier snow and desert sand reflect sunlight and sort of blind your character, the water looks incredible, and there are some pretty unique and stylized locations. There are better looking games on the 360 with my set up but this one is by far and away the most large and overall impressive environment I have seen yet.

Sound:
Well not every category can win; I'm still not entirely over how bad the sound in the game is. The spells and attacking sound fine and overall the sound effects are pretty good but it's the voice acting and ambient music that just sucks. There's no two ways about it this is the greatest failure of them game in my opinion. For example, you can be in a completely deserted and dead town but for some reason the programmers didn't have the sense to remove the standard town audio track from the location. You're still hearing dogs barking and general city noises even when it is apparent there are no dogs are general hustle and bustle of town life occurring. They take a chance to make an eerie situation eerie and ruin it by not setting the mood with the music. The voice acting is simply a joke and often I wonder if it's meant to be that way. There are awkward pauses during speech, you will hear "forsooth" and "mayhap" more in this game than you will for the rest of your life, there's bad ethnic stereotypes, it sometimes seems that they have people with obvious foreign accents playing obviously English parts... I could go on for days about the voice acting. On the plus side you can skip over the talking so don't worry about it too much because this is really the only way the game completely fails me.

Gameplay:
For all the talk of this game being like Oblivion I have to disagree. Aside from them both taking place in expansive open ended worlds they really have nothing in common. However, there is a game that is so staggeringly similar to this game that I'm surprised I hadn't heard it anywhere and that game is Divine Divinity. Take Divine Divinity and make it 3D and you have Two Worlds. The skills are set up nearly the same way, the story is shockingly similar, there's a very real comparison to the consequences of your actions, similar enemies... and again I could go on for days about the similarities but let me elaborate on Two Worlds and leave playing Divine Divinity to you (awesome game BTW).

You start the game out as a male human hero, there is no option to change this unless you play online (lame), and you are then thrown in to the world trying to save your sister. There is a given skill set that you start with and any additional skills must be purchased from trainers before any earned skill points can be put in to them. Skill trainers are kind of hard to come by and this was one of my initial turn offs about the game but since finding them I have come to enjoy the game a lot more. You learn spells by finding spell cards much like you would in Diablo with spell books. In addition to these cards there are also bonus cards that can be equipped in conjunction with spells to enhance their abilities like damage, cost, and duration. Each skills has 10 levels of proficiency and skill points are earned at level ups, for completing quests, and for reaching milestones in the game like a certain number of locks picked or monsters killed. The combat is just hack and slash; there are no combos or anything like that. You can get special moves with skill points but that's where the complexity ends. So given this info you should be coming to the conclusion that this game sounds a lot like a dungeon crawler a la Diablo, Titan Quest, Champions of Norrath and to that I would say you are right. That is exactly how this game plays, like a dungeon crawler and this is probably why I have come to love it.

I haven't had much success with stealth and stealing yet. It always seems that no matter how well hidden I am somehow a guard always "catches" me. The thing with this is that nearly all the towns in the game don't have guards so instead of anything negative happening the citizens just complain constantly while you're in town after getting caught. I haven't found a way around this yet and it can be quite annoying, especially when you accidentally pick a lock or something, but again it's more annoying than detrimental to the gameplay.

Missions are frequent and generally speaking are easy to complete since markers are usually put on the map. There is a great consequence to your actions though in this game and sometimes it's pretty cool while others it is downright annoying. Be careful with which missions you choose to take or not take, especially with the main quest, since it is not entirely uncommon to make other missions unfinishable by completing quests. For example, moving along in the main story wipes out an entire town full of quests and another few lines of quests all ask you to kill the same guy. This forces you to play carefully and really decide which path you want to take unlike in the Elder Scrolls series when it was clear who your enemies were and it wasn't that hard to complete multiple quest lines.

Another small gripe I have with this game is that it's a bit easy. Nearly everything in this game can be beaten with the "back jump" button and a melee weapon since monster's attacks are so simple and predictable. This is another reason that this game feels like a dungeon crawler to me though. It's more about advancement and equipment then it is about battle strategy and skill. I think it's actually quite apparent that was the intention with this game given how fast you level up. I'm nearly level 50 after just over 20 hours of gameplay. Granted there's much left for me to do but there really isn't much of a threat left to me. Dragons have been a joke to me since I was around level 30 since on top of the ease of combat, there is no penalty for dying other than having to walk back to wherever you were which usually isn't far.

Summary:
I like this game quite a bit and I'm sure most people will if they realize what it is. In no way should you go in to this game expecting Oblivion since it falls somewhere in between a dungeon crawler and an epic RPG. For all its' shortcoming though this game still manages to remain fun. If there was a sequel to this game I would expect much more from it and wouldn't be so forgiving of the minor errors that are present in this iteration. All in all a worthy game, maybe not for $60, but if you're hard up for a fun RPG on the 360 then I would recommend this game.

Sadly mediocre

3 Rating: 3, Useful: 5 / 7
Date: August 29, 2007
Author: Amazon User

Two Worlds is the story of a man searching a conflict-torn land, both within and without, for clues about his sisters disapearance. During the journey he confronts the diverse loyalties of the people of the Kingdom of Cathalon, fights Orcs and other monsters, all the while choosing sides in the various conflicts.

An organization of mages called the Society does magical research all across the land. Their primary foes are a collection of necromancers who are forced to do their hated research mostly scattered on the edges of civilization. They seek to understand the Taint, a recently arisen undead corruption that terrorizes graveyards.

A group of warriors called the Brotherhood seek to support the Kingdom fighting alongside the military. A guild of merchants fittingly called the Merchants Guild seeks profits through shops in every village and town, while an underground crime organization called the Giriza seeks profits through less scrupulous means.

Two factions vie for control of the northern highlands, Clan Karga and House Skeldan. In addition there are various villages and towns filled with many people the hero has the choice of helping as well.

Beyond the Kingdom lay the lands of the Dwarves to the north who have mysteriously shut their borders. The Kingdom is besieged by invading Orcs from the south.

The people worship many gods. Among them are Maliel and Yatholen, the latter served by strangle snake people and a race called the Scapulari who should look strikingly familiar to any fan of a series of certain recent pirate movies.

All of this occurs on a land full of the ruins of the ancient Dwarves who left mysteriously after the great war, a Great War with many battles and heros.

With such a rich and potentially fertile ground it would seem that any somewhat intelligent and imaginative individual could come up with an intriguing and attention grabbing plot full of well developed characters and dramatic plot twists. One can imagine choosing sides in the mage's war and seeking out and finding the secrets of either side while fighting at least several magical battles with their champions.

Or if magic is not to one's taste imagine a dramatic confrontation between the two vying factions in the highlands as you join or possibly lead pitched battles as the rebel Clan raids the headquarters of the House or as the House cracks down on the population supporting the rebels in frustration with not being able to find the rebel hide-out.

At the very least one could see the hero participating in a battle between the forces of Cathalon and the invading Orcs. As you help to defend the walls from the Orc siege or sneak outside the gates to show the Orcs the secret passage into the city.

Or if history and archaeology are interesting imaging traveling to Dwarven ruins to find lost artifacts or reading of their exploits in books. One can see the hero talking to scholars to learn about the history of the Humans, the Dwarves, the Elves, anyone. Imaging searching out the renegade anthropologist who actually went and lived with the Orcs. Imagine actually finding out anything at all about the snake people.

None of that occurs in Two Worlds. Instead we get two dimensional characters, quests that are almost always: go there, get or do that, come back, and get payed. And that is the end of it. There are no resolution to the quest lines, they just end. Oh, I just killed the head of one of the major factions in the game but no one even talks about it. Oh, an entire city has been taken by Orcs, but not one person mentions anything about it. Formulaic. Pathetic. Sad. Disappointing.

There is no history, no books to read, no depth or dimension to the background of the land inwhich the game takes place. We learn nothing about what the sister is like, we hear no reminiscences of our hero's childhood and why he is so fond of his beloved sister for whom he is struggling so much. No story of the Orcs, no story of the Humans, no story of the snake people, or the insect people. We learn nothing about the gods or their religions. In fact there are no temples anywhere in the land. And the ending(s)! Don't get me started on how the endings are both horribly abrupt and full of absolutely zero explanation and extrapolation. The best thing about the ending is that this game is over and I can move on to other things with actual imaginative content.

This game is exactly what my title says mediocre: not as good as it could be. Just like Fable there is a massive world just waiting for epic stories to be told about it except those stories are not told. All we have is a thin veneer overlying an otherwise ordinary, as far as the actual gameplay goes, RPG experience. The game is just as fun as its peers far as the game mechanics go, but ultimately where an RPG should excel (in the story) it is very disappointing.

Fun rating of 3 for the moderately interesting game mechanics and general gameplay.

Overall rating of 3. One point because you can't give zero stars, one point for being an open-world RPG, one point for gameplay.

Two Woes

1 Rating: 1, Useful: 6 / 10
Date: August 30, 2007
Author: Amazon User

This game is a "woeful" attempt to recapture the imagination and adventure of Oblivion. I found it incredibly dissapointing. I was excited as everyone else, geeking out, to play a new fantasy inspired adventure. I liked the idea, the premise that something happened to your sister and it was a part of a much larger story. Great. Then I began playing the game and I wanted to pull my eyes out of their sockets. Terrible interface. Ridiculously stupid combat. The worst inventory management imagined. Voice acting from an episode of Dark Shadows (70s version) or freaking Canterbury Tales. Graphics that would have been good on the original Xbox but hardly next gen. A waste of time and money. Maybe a renter, but one that would be played and then forgotten about when you get a request to go play Lost Planet or Gears with a friend. Avoid this at all costs, it will rob you of your joy.


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