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Xbox 360 : Two Worlds Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Two Worlds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 70
Game FAQs
GamesRadar 70
IGN 68
GameSpy 20
GameZone 70
Game Revolution 35






User Reviews (1 - 11 of 78)

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Not impressed

1 Rating: 1, Useful: 16 / 24
Date: August 24, 2007
Author: Amazon User

I am really glad I couldn't find a copy of this game to purchase, so I wound up renting it.

When I was at the rental store, the guy behind the counter said he had already heard several complaints about bugs in the game. I have only had the game for one evening, and I have noticed only one major glitch so far. There were some black dots that showed up on the screen for a second, but they did not freeze the game. Also, gameplay seems a little choppy in spots.

The one HUGE (let me repeat, HUGE!!!!) gripe that I have about this game is the small font size. I can barely read anything. And my TV screen size is 17" x 22" with really nice resolution. Plus there were times when they put even smaller fonts on the screen and I literally had to get my face about 2" from the TV just to try and figure out what the dang thing said. I really don't know how anyone is supposed to play this game if they can't read the log, and can barely read what all of the iventory items do. Good luck if you own a smaller tv.

Also, another gripe is the cheesy menu. If anyone out there used to play that old game called Dungeon Siege, then the menu will look very similar to that. There is a large yellow rectangle which holds all of the inventory items in a cluttered mess, and I haven't found a way to fast scroll through the items quickly like I can in Oblivion. Also, in the skills section, there are a bunch of circular symbols to represent the different skills. And you have to put your pointer over the top of them to remind yourself of what they are. I don't know why they couldn't have just printed it out in text (LARGE font text) to make for easy and quick reading. It looked like they were going for style over functionality. It just seems poorly designed to me. And pretty old school,to boot.

And, the voice overs are really bad. I even considered turning them off because they were annoying me a few minutes into the game. The voices are really monotone. And the story seems so boring, I practically fell asleep. Thank goodness for the A button so I could fast forward through all that. They really needed some better voice actors and better writers because a lot of the writing was really cheesy.

Character customization at the beginning is pretty pathetic. For instance, to pick the color eyes of my character, I would scroll to the right over the eyes option, but it wouldn't even tell me what color I had picked. And, the image of the guy I was customizing was so far away, I couldn't see what color the eyes had changed to anyway.

And, what one of the other reviewers said about great sound is true as long as you have decent speakers on your tv. The bass came out so deep, it rattled my tv speakers. Fortunately, I have some tower speakers hooked up to my tv through a receiver, but if it wasn't for that, I doubt my tv speakers would have sounded very good trying to keep up.

Some cool things are:

-Weapons can be combined togther if they are the same type of weapon to make more powerful weapons.

- If you over develop skills you won't use, you can spend money to change those skill points over to other things.

-If you lose a fight and die in this game, you don't lose any of your valuables. You simply are transported to a remote location and have to run back to where you were before.

-You can set traps for other people, although I haven't quite figured out how to do that yet.

-The main character seems more agile to me right at the beginning, and swordplay seems more fun just because it is really fast.

I have only had this for one evening, so I can't really critique the whole game yet. But so far it hasn't shown me anything unique yet that has me excited about this game. I am really pretty bored by it. It is like a really, really lame version of Oblivion.

Hoped for so much more

2 Rating: 2, Useful: 15 / 27
Date: August 24, 2007
Author: Amazon User

I am sorry to say that I must agree with those that are negative on this game...at least at this early hour on release day for the Xbox 360. I will reserve final judgement after many more hours of gameplay. However after my first hour or two I have many of the same impressions others have had. I went in with an open mind, but have come away feeling like I have bought a stinker. For one thing, and I'm sure this will be overemphasized by so many in the coming days and weeks, the voice acting is attrocious. I have not heard this poor of dialogue and voice acting in a game in many years. Granted, I am only a casual gamer, so I don't have an immense library to compare to, but I have played many RPG's and this is definitely a step back in the voice acting side of things. The graphics overall are nice, but the game play can feel choppy. I have extensively played Oblivion and compared to it, this is miserable. Finally, I was REALLY hoping this would become the answer for, or at the very least a very good try at, a really good multiplayer RPG on the Xbox 360. Based on the limited time I played online, it was a very very poor example of one in any way. Finally, the quest system is also horrid. I am actually sorry I bought this much anticipated game. In the meantime, I will give it more time and maybe I will finally come to see what the developers had in mind when they created this game. (This will date me, but...Right now I am feeling like I just got home with the Atari 2600 version of PacMan.) Too bad, I was hoping for so much more out of this game.

Stick with Oblivion

2 Rating: 2, Useful: 9 / 12
Date: August 24, 2007
Author: Amazon User

I reserved this game about two weeks ago, and picked it up first thing this morning. After about 3 hours of playing, I must say that I am HIGHLY disappointed. The graphics are beautiful when you are still, but when you begin to run, the backgrounds are choppy and jagged. As if the framerate didn't slow enough during single player mode, during multiplayer the game is nearly unplayable. The game has a very raw, unfinished feel to it, and isn't near of the same quality as Oblivion. I would HIGHLY recommend renting this game before making a decision to drop $60 on it. I sure wish that I would have.

Not up to par

1 Rating: 1, Useful: 8 / 12
Date: August 24, 2007
Author: Amazon User

I bought this game today and spent a few hours trying to play it. There are two things that made me feel this game was not up to par, especially with the review on the back: "it's Oblivion on steroids". When I put the game in, I expected to be able to get rid of Oblivion and was highly disappointed, so much that I will be reselling the game, after trying again for a little bit.

1. This game is an obvious attempt to "steal some of the thunder" from Oblivion. Everything about it resembles a tweaked Oblivion. This is not the biggest complaint, as it is a different enough story to be considered a separate game. However the lack of creativity is a bit disappointing.

2. The sound on this game is great. The graphics are terrible. I was expecting the game to look somewhat like the screen shots, since this is a console and it's not like you can enable or disable AA and all that jazz. I was sorely mistaken. The frame rate is low, the trees and foliage are jagged, the characters don't look right, and in general it seems unfinished. The screenshots make it all look smooth and polished, like oblivion, but it's not, at least not on the console. Obviously they took the screenshots from the PC version.

Read any review online and they will say similar. This game lacks spirit. I'm mad I didn't read these reviews before I bought it.

tears of disappoinment

1 Rating: 1, Useful: 8 / 12
Date: August 24, 2007
Author: Amazon User

i have to agree with the previous reviewers. i love rpgs to death, and when i saw this game for rent, i didn't even question. now i do question why i spent the rental money on it. the voice acting is stilted and cheesy; the graphics are inexcusably choppy and the combat controls are unwieldy, often leaving you facing AWAY from the enemy, getting mauled from behind.

and to add to the tragedy, the story is uninspired and generic...this is not another oblivion by a long shot.

please, rent this game if you just HAVE to play it, and save your money for Mass Effect.

NOT A NEXT-GEN EXPERIENCE

1 Rating: 1, Useful: 5 / 12
Date: August 24, 2007
Author: Amazon User

This game is a sad joke. Control is sloppy, animations are sluggish and the whole thing runs at a frame-rate that should put the developers to shame. The voice actors are appalling and the story is hardly inspired. I can't believe Microsoft even licensed this tripe. What a waste.

Worst game ever!!!

1 Rating: 1, Useful: 6 / 12
Date: August 24, 2007
Author: Amazon User

I can't believe I even spent money on this game. The animation glitches constantly, the combat is a joke, and the voice acting makes me want to kill myself. The only thing I regret more than buying this game is convincing my friends to by it as well. DO NOT buy this game you will be disappointed.

Best RPG I've Ever Played other than Morrowind and Oblivion

4 Rating: 4, Useful: 9 / 13
Date: August 25, 2007
Author: Amazon User

Let me just start off by saying that it was a mistake for the developers to market this game as "Oblivion on steroids" or to compare it to Oblivion in any way. That sets people up to expect something much like Oblivion, and Two Worlds really isn't anything like that

What Two Worlds is, is a game that's wide open, with a bigger area to work in than Oblivion, no time limits or order that you have to do quests in, an interesting magic system, a really cool way to combine weapons and armor to make them better, an alchemy system similar to Morrowind's and Oblivion's, and a choice to play in 3rd or 1rst person view

The major pro's to playing this are the alchemy, magic and combining items end of the game, the open nature of the game, where you can explore and do what you want, and (to me) the fact that you can finally fight from horseback, which you couldn't do at all in Oblivion

the con's are that the game takes some getting used to. Everything is not as intuitive as you'd like, you'll try to do something with the X button and it turns out you need to hit the Back button to do whatever it is, stuff like that. Things aren't as well-explained in the rule book as I would like. When you start off the game you quickly get points to increase your attributes and skills and if you don't do that as soon as you get them its hard to beat even the wild animals roaming around. That should have been stressed a little more in the introduction, I think

The graphics are good, not as good as Gears of War or Oblivion, but they're good. The dialogue and voice acting has been criticized, but its no where near as bad as that in Resident Evil or many other games. Going back to my first statement: if you're expecting Oblivion you're going to be disappointed. If you're not, I really think you'll like this game alot

My biggest problem is that the load times can be long (1-2 seconds) when you're moving from one area to another and that can be annoying if you're chasing someone or something and it suddenly pauses. Other than that, since I don't live or die based on "next gen" graphics or whether or not the characters say "mayhap" alot, I have no issue with this game. I think its alot of fun and I enjoy the freedom to do what I want and the variety of enemies that can be found even in the beginning stages of the game

So, to sum up: Give this game an honest try, don't just rent it and play it for 20 minutes and then come put a negative review on Amazon the way 3 or 4 of these other guys have done. Play it for an hour or so, learn what you have to do to make your character work the way you want to use him, build some weapons, modify some spells.

Play around a little and I think you'll agree that this is in the top 5 RPGs on consoles right now. Its not Oblivion. Its close to, but not quite as solid as Morrowind. It may not be as good as Diablo 2 for some of you (I think its better). But being the 3rd or 4th best RPG out right now isn't a crime or anything. So give it a try and enjoy it til Elder Scrolls 5 comes out

oh yeah, someone mentioned that they can't read the font on any of the words when they play Two Worlds. I just wanted to throw in that I've only played it on an HDTV and I haven't had any trouble at all reading anything. The words are plenty big and I can read them from 20 feet away, sitting on my bed. I suspect that, like Dead Rising, you can't read anything so well on a regular tv because the game's set up for HD. Just wanted to clear that up for anyone who read the other review

*EDIT* As of about 10 hours into the game now I'll go ahead and say that this game is BETTER than Morrowind. Other than Oblivion there is no RPG out there right now that comes close to how good this is. I feel sorry for everyone who played it for 20-30 minutes and then gave up on it

Not the Oblivion killer, but a good RPG anyway

4 Rating: 4, Useful: 6 / 8
Date: August 25, 2007
Author: Amazon User

The first two hours of so are probably the most nail-biting moments a gamer can experience. Not because of the atmosphere of the game, but because it makes the game start to regret shelling $60 for the title. The graphics are not even close to that of Oblivion (the new standard for fantasy open-RPGs), the voice acting is a little over-the-top, the story is only so-so, the instruction manual is virtually useless (in fact, incorrect at points), and the menu navigation is simply horrid. Most gamers will likely abandon their hopes of having a fantastic RPG experience. However, those that trudge beyond the aimless wandering and frustration are rewarded heavily.

The story is rather generic, but the persistent world aspect puts a unique twist on the way it is presented. While the sheer number of quests is impressive enough, actions the player performs within the game affect the way certain quests will play out. For example, one townsperson asks for an item from a woman. If you have learned of a particular plot line, you can use those details to trick the woman into relinquishing the item. If not, she'll ask a favor of you instead. And since each action, each quest you complete, fail, or decline changes the dynamic of character interaction, playing the same game twice will be tricky.

Combat is, regrettably, similar to the hack-and-slash style of PC dungeon crawlers (Dungeon Siege comes to mind). You have an attack button, a dodge button, and a hotkey button (as well as buttons to quick-use a mana or health potion). Attacks are split into three flavors (pierce, slash, bludgeon) with different enemies being more or less affected by each. Magic and skills can only be done by assigning a spell to a hotkey. The variety in combat comes from decisions to fight one-handed (shield in the other; blocking is not controlled by the player), two-handed (using a spear or stave; you can hit multiple enemies with a single blow), or dual-wielding (the second weapon is less accurate, but can do extra damage). There are a few skills that can be useful in combat such as kicking dust in the eyes of your foes or shooting multiple arrows at once, but the hotkey system makes using them a bit tricky. It will certainly take some getting used to.

Screenshots for Two Worlds looked on par with Oblivion, so when looking at the bland character models, it's a disappointment. But they are not without merit. The draw distance is very impressive, being able to make out individual trees far off in the distance, as well as virtually every unobstructed tower, castle, and city. The variety of region gives each area identity as opposed to walking through what looks like the same forest for the entire game. The water looks about on par with Oblivion, with wake in the water from the movement of the arms and body. Shadows are complete, but look blocky from certain angles.

The sound is a mixed bag. Combat noises are too generic to be noteworthy. However, background noises, such as birds chirping in the trees, are a nice touch. Voice acting, as I mentioned before, is a bit over the top. Sometimes, the voices lapse out of character or don't follow the subtitles. A major advantage over Oblivion is the variety of voices used, so it won't sound like the same three people over and over again. Overall, the audio is not a selling point, but it's above average anyway.

In the end, the quirks draw all of the attention form the early going, but go away with time. The many positives (those mentioned above as well as fluid alchemy system and item combination) will surely please the dedicated [few - if you believe the reviews of the less patient]. It is certainly not Oblivion, but why would I want to pay $60 for a game I already have? Two Worlds does enough well that it can stand on its own amongst the [albeit, few] RPGs on the platform. By all means, give the game a chance; and please, be a little patient.

Definitely Not as Bad as Everyone Says

3 Rating: 3, Useful: 3 / 8
Date: August 25, 2007
Author: Amazon User

If you read the other reviews you'll see on Amazon, you'd think this is one of the worst games ever made. As a few other reviewers have stated, I believe this is because many people are trying to compare this game to Oblivion. If you compare pretty much any RPG to Oblivion, you'll feel disappointed because Oblivion raised the bar for next-gen RPGs in so many ways. The bottom line is this game is middle-of-the-road. It's not going to wow you in any way, but if you are an RPG junkie looking for a game to sink your teeth into on Xbox 360, there is a lot to like in Two Worlds.

THE GOOD: The world is huge and very detailed. Once you get yourself a horse and go galloping down the road to the next town, it will feel a lot like Oblivion. The forest areas look very lush and vibrant. There is a lot of area to explore and you will feel like you are adventuring when you explore the world.

The game borrows a lot from Diablo in that there is a ton of loot to find. There are tons of different items in the game and just when you think you've purchased the uber-item you'll find something even better to save your money for. The game also features a unique "stacking" system where you can take multiple copies of the same item and combine them together to make an even more powerful item.

The game also has a decent sense of humor in certain cases. Just wait until you enter a lake to go swimming for the first time. Your character will say "Hmmmmm... wet!" Or if you run across a group of orcs, your character will exclaim "Looks like my inlaws!"

THE BAD: The character models look very generic, especially when compared with Oblivion. The character models just look weird, in general. Their mouths don't really move when they talk, their expressions are not lifelike, and they seem really strangely proportioned. Thankfully, you get a lot of cool armor in the game and when you equip it on your character it improves your characters appearance dramatically.

The voice acting is really bad, especially for your main character. It actually sounds like he is reading from a script (i.e. totally unnatural). He doesn't use voice inflection at all and it will not take long before you are sick of his monotonous, robotic voice. Not all the characters in the game are this bad, but none of them are very good.

The game also isn't very intuitive, in general. If you start the game expecting to pick it up on the fly via some in-game tutorial, think again. There is no in-game tutorial. The inventory system is especially mystifying. When you first start the game, you will spend a decent amount of time just trying to figure out how to pick up items from chests and place them in your inventory. Also, when you are stacking items, it is not just as simple as drag and drop. Who would guess that you need to press the "Y" button first and then press the "X" button to enable the stacking mode? The game doesn't really tell you on-screen. Also, when you are scrolling through shop-keeper lists of items, you use the left-stick, but if you want to move down to the next page of items, you have to use the right-stick. Why the need for two sticks? Wouldn't one stick be more intuitive? The developers didn't think so. You'll find lots of stupid little things like that that will annoy you.

Overall, this game isn't even close to the worst game ever, like many people are touting it to be. I've been playing it for about 10 hours now and I am really enjoying it. You will enjoy this game if:

1) You like RPGs
2) You temper your expectations before buying it (it is definitely not an Oblivion-killer)
3) You spend a little time going through the manual before you get into it (it will save you some frustration of trying to figure out things on your own)

The game is genuinely fun to play if you give it a chance. If you follow this approach I think you will find a lot to like in Two Worlds.


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