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Xbox 360 : Two Worlds Reviews

Gas Gauge: 55
Gas Gauge 55
Below are user reviews of Two Worlds and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Two Worlds. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 70
Game FAQs
GamesRadar 70
IGN 68
GameSpy 20
GameZone 70
Game Revolution 35






User Reviews (1 - 11 of 78)

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A little unpolished, a lot of fun. Just don't call it Oblivion.

4 Rating: 4, Useful: 108 / 117
Date: August 27, 2007
Author: Amazon User

There are three things I must make clear before I even begin: 1) Yes, we can all admit it: It's flawed. But not as much as you'd think 2) Just because it is an open-world sandbox RPG game, it is not Oblivion.3) It is still pretty damn fun if you are a fan of RPGs, and relatively fun if you're not.

Also, in trying to rate this I tried to see the game's flaws from other peoples' points of view and found that some things that other people really hated I just didn't mind. I am a fan of RPG games among other genres, but if you're not really all that into RPGs, or you're a real stickler for polish or perfection, you can probably subtract a star from my total rating right off the bat, though I did rate the game as fairly as possible based on what I perceived, how much fun it was, and what I thought was important to have in a game, while at the same time trying to just explain the game in general for those interested in trying it.

So now for the review:

Gameplay:

It's open. Very open. Maybe too open because I found myself accidentally wandering in the wrong direction from the very beginning. The game doesn't really guide you, which is good and bad. In that way I'd say this game is way more like Morrowind than Oblivion. Morrowind gave you true true freedom. RPG fans should enjoy this; I do to an extent. However people whose only RPG experience has been Oblivion may find themselves confused. Also, the learning curve is a little steep- another reason casual gamers might say this game sucks. People should get used to playing this game in third person, although a first person view is available, but only when not wielding a weapon; it's more of a "get a closer look" view. However, this really isn't bad.

Overall though, things are more realistic, again deviating from Oblivion's action-RPG style where you can do anything you want in terms of jumping and sidestepping and you still moved the same speed (a little unrealistic). If you jump from a height higher than a few feet you have to take a second to regain your balance, and when you start to move after standing still, it also takes a second to gain some speed. I like this.. it makes you feel like a person rather than a floating camera or figure. A common complaint is the horses. So horses can't turn on a dime like in Oblivion. Well how often does a horse rotate on its center axis in order to turn in real life? In Oblivion I really didn't like how the horses could have a forward walking animation while rotating in place. Oh and they also rear up and neigh before they hit things (horses have feelings too!) and take some time to gain momentum, so I guess people think it's a bad thing that your horse is no longer a personal hovercraft.

I also like how villages feel like villages and cities feel like cities (by the way there are more settlements overall here than you'll find in TES4). In Oblivion even the Imperial City honestly seemed kind of... dead. For such a supposedly bustling city, there really didn't seem like there was a lot going on, even with the Radiant AI (RAI is something I really do wish this game had though!). The people in Two Worlds don't have the cool schedules they did in Oblivion, but there's busier markets, more talking options, more merchants, more people that give quests, way way way more factions, and just plain more people! However the fact that humans are the only race was a little disappointing.

Also, the world feels a little more alive. Unmodded Oblivion's only non-hostile wildlife consisted of deer, and in a few static locations domestic sheep. Now on top of the usual collection of monsters (of which there's a good variety, from ghouls to wyverns to giant spiders to dragons to whatever you can imagine), bandits, and groms (kind of like a cross between an orc and a goblin), you get rabbits, geese, and chickens roaming around as non-hostiles, and many types of wolves and bears as non-mythical animals, and that's just in the forest-like north. Many more creatures await as you venture further south. There's also a lot more to see in the wilderness, as you stumble upon creatures way more often than in Oblivion, though I don't like that they don't respawn. I did like that monsters are always the same toughness, so when I found myself wandering too far south at the beginning of the game I instantly knew I wasn't supposed to be there, and it felt way more realistic. It was also nice because I knew that I wouldn't be fighting the same monsters all the time, and when I did face lower level monsters it would be more realistic.

The skill system is more basic than in Oblivion, but the addition of lots of skills and about as many types of spells as you'd get in Oblivion makes things interesting (the spell effects are actually NICER; no longer is every single magic attack some sort of colored ball or streak of lightning that gets shot at an enemy). Also fire burns stuff, actually affecting the environment. Nice touch. I still don't like some things, like the combat system to an extent, though the addition of various skills does make it more complex than Oblivion's in some ways.

No load times going into and out of cities and houses are nice, but the more frequent outdoor load times aren't. Also, you can't go into every single house (though you can go into most), and can't raid the random barrels and crates you see (though I never even saw the point when half the things you found in Oblivion in these places had prices of 0 or 1. Yarn? Spoon? Blank Paper? Whats the point of being a thief?).

The main story's not that great, but honestly I haven't really been doing quests for it yet, even after well over ten hours of gameplay. I haven't played the multiplayer yet, so I can't comment on that.

Graphics:

Not as good as I expected but certainly not BAD! They are definitely next-gen. The draw distances are easily comparable to Oblivion's, and the plant-life (grass, bushes, leaves) is abundant and nicely done. However it's not as bright and shiny as Oblivion is, giving kind of an uglier appearance, save for the water and sandy areas. The towns and villages are beautifully designed but a little plain (not very imaginative). I liked the weather effects better though. The fog looks very very nice, and the rain is cool. One thing I really didn't like are the characters. The models themselves aren't bad per se, but they move unnaturally compared to Oblivion. However, they still look a little more realistic than in Oblivion, though Oblivion's characters look nicer in general. Maybe it's just me but the people in oblivion just had something weird about them.. Also I think the textures in some instances are actually better, as are most of the magic effects. Fires actually burn, and spells are more than just a colored ball or an aura of light around you and your arm. Shadow effects are also quite nice. The first cutscene threw me off guard and to me it seemed like the graphics really sucked, but maybe I was just expecting too much. Still, overall the graphics are very nice, and I don't really get what people are complaining about (other than the mediocre frame rate, which isn't quite THAT bad).

Sound:

The music is nice and very appropriate. The sound effects are equally impressive. The voice acting is not. Actually, I think it's the worst in the beginning, maybe because you're not used to it, maybe because it just is. When you're not in cutscenes and just talking to regular townsfolk, it seems to flow better. However, I gotta be honest, it still kinda sucks. The comments various characters make when not engaged in formal conversation, though, seems normal and is actually okay. This makes me wonder where they went wrong with the conversations.. However, given that this game was written in German first, they did a good job converting that into quasi-medieval English. However, like I said, the music and all the other sound effects are what you'd expect, so it's not really all bad.

Overall Pros and Cons:

Pros:
Fun gameplay, open world, non-linear, extensive living world, non-leveled creatures, tons of quests, tons of places, tons of people, tons of guilds, very nice magic system, very nice magic effects, somewhat destructible environment, appropriate music, more realism in terms of physics, pretty good next-gen graphics, interesting skills aren't just gimmicks.

Cons:
Unpolished in more than a few ways, bad voice acting, no real guide to get you going, menu system takes a while to get used to, the game in general takes a while to get used to, I still miss Oblivion's Radiant AI, simplified level-up attributes, map can be a little annoying, added physical realism can be annoying to some, story is a little hard to get into, not horrible but still doesn't live up to the hype.

Conclusion:

The appeal with Oblivion was that it was fun for anyone. Anybody, even those who never played RPGs before could easily find fun in the game, while hardcore RPGers were still happy with it because of it's depth. However, those hardcore RPGers no doubt found many flaws with Oblivion, including the creature leveling system, the simplification of a lot of things since its predecessor, Morrowind, and many minor annoyances which aren't worth discussing right here. In fact, Two Worlds shares a lot more with Morrowind than Oblivion, except the improved graphics. Why are people even calling this an Oblivion clone? That would be like calling Oblivion a Morrowind clone; I mean they both have 3d graphics, open free-roaming environments, non-linear story progression and gameplay, hundreds of quests... Sound familiar? This gameplay style's been around for a while guys, so stop the unfair pointing of fingers.

When I first picked Two Worlds up, I was disappointed. Very disappointed, mostly because of all of the hype surrounding it. But I didn't give up; I gave the game more time and I realized that even though it's not as polished and not quite as fluid as Oblivion, I still can't put it down. It's a decent game, and it really is fun. Do I just really really like RPGs to the point that I don't see what other people see as wrong? I don't know. It's up to you whether you like the game or not, and if you try it and end up not liking it, then that's perfectly okay.

As you can see, I think there are a lot of cons to stack up against all those pros. I happen to not really care that much about some of them, while others are easy to overcome. It just depends on what bothers you and what you life. So it's not as polished.. does that honestly make it not fun? If you really don't like it, I can't blame you, but you're missing out on a good game.

Also if this helps, my girlfriend REALLY didn't like this game when she first started playing. Now she takes it back and compliments things like automatically being able to compare any weapon or piece of armor you're thinking of picking up or buying to what you currently have equipped, the magic system which she likes way better than Oblivion's, being able to use a health or mana potion instantly and independently, and the fact that it's actually pretty fun once you get used to it. She used to be a naysayer, but the game grew on her, though she certainly still has her complaints about the game. Maybe it will grow on you too.

UPDATE:
After playing for a little longer, I've come up with a few more things to say. For people worried about the whole enemies don't respawn thing, after you kill enemies, when you pass their old location there's a chance a "ghost" enemy will appear in their place. The ghost is a little harder and is immune to normal weapons, as you'd expect. Not bad, although its body disappears and doesn't drop anything. Also, I've seen people compare the graphics to PS2 and original Xbox. Just to compare I ran the game with Oblivion right after another on a 1080p 52" Sony TV. With these settings, Oblivion is still prettier overall, but NOT BY MUCH! The draw distances actually are better in Two Worlds, though there's less pop-up in Oblivion. Other than that, the differences are minimal. Have the people comparing this to PS2 graphics even played this game? Oh yes, the frame rate still SUCKS but if that's your only reason for saying graphics overall suck, then maybe you're too jaded; it really is just a minor annoyance, and unless you look for it, you barely notice it. On top of that, after having conversations and more interactions with NPCs, they do go to sleep and kind of have daily life cycles like Oblivion NPCs did, but definitely not to the same extent. They sleep, they chop wood, they sit down, etc, but they do seem to go into random houses that are definitely not their own. The crime and punishment system is a little more realistic, if you keep running from the guards before they even talk to you they'll get fed up and just attack you. You also have the option of being run out of town, as crimes committed in one town do not have bearing in any other town, which I did and didn't like. Also, although the main story isn't that great, the NPC's have quite a bit to say about what's going on in their land in general, with each city offering many different lines of gossip, and even more questions to ask regarding the gossip. You can ask merchants how their sales are going, and ask questions relating to specific cities, rather than just a single "Rumors" conversation topic. Some of the stuff they say is actually interesting, and some of it is actually humorous, but not all. The voice acting also seems to get better the more people you talk to. However, the dungeons and caves in the game seem small and definitely do not compare to the various "dungeons" (caves, mines, forts, ruins, etc) in Oblivion. That's something they should have improved on. I am still having fun with this game, and would still recommend it to RPG fans, as long as they can see past the few annoyances and lack of polish.

Criminally Underrated

4 Rating: 4, Useful: 19 / 21
Date: August 28, 2007
Author: Amazon User

If you go into this game expecting it to be better than Oblivion, you will most likely be disappointed. when i first started playing Two Worlds i was disappointed myself. im about 10 hours in now and its a completely different story. ill apologize ahead of time for all the Oblivion comparisons, but they're inevitable.

the draw distance in this game might be even better than that of Oblivion, enabling some truly beautiful views. The environments are much more varied than Oblivion's. deserts, standard deciduous forests, open fields, black/dead forest, volcanic areas, bamboo forest, ect . which brings me to my next point: this game is HUGE. The map is %25 larger than Cyrodiil.

when you first start playing the game you'll notice the frame rate stuttering relatively often, but honestly, if you've played Oblivion for any time at all, it shouldnt bother you that much. the game could be much more polished though, which is my only real complaint.

the menu navigation could be better, your inventory management in particular. your equipment is all together, not seperated by type at all. you have potions, weapons, armor, alchemy items, traps, and whatever else all scrambled together. so this aspect of the game feels a little sloppy that could've been very easily solved. the small text bothers me too, but that's in most next gen games these days. we just have to accept it, SDTV owners will always get the short end of the stick. that small text is very easily read on an HD. there should at leased be an option to have the text formatted for SD as well. maybe just an option in the menu somewhere. Dead Rising is still the worst text ive seen in a game. My TV is a 19" SD and Two Sorlds isnt really that hard to read. it is a little annoyance though.

as you level up you get skill points that you can manually apply to whatever skills/attributes you want through your menu. i like The Elder Scrolls system of doing the certain skill to improve it. there was nothing wrong with that, but i get more of a hands on feel being able to manage skills directly from a menu. the system reminds me of the ones in Final Fantasy X and XII. its not on a board or anything, but its a similar concept.

the battle system really isnt much different from oblivion. you take turns exchanging blows with your enemy. the only real difference is in Oblivion you raise your shield and in Two Worlds you dodge attacks.

i never really liked how all your enemies leveled up with you to keep everything balanced in Oblivion. it was an interesting concept but you never really felt like you were becomming more powerful. in Two Worlds you're enemies have set levels, so if you encounter an enemy and you're outmatched, you can go somewhere else and work on the countless side quests or just explore the countryside slaughtering everything in your path, and in no time you'll be strong enough to go back and take whatever is was on with no trouble.

i enjoy the noticeable difference in the look of spells as they become stronger. the difference between a 20 damage fireball and a 70 damage fireball is a very nice thing to see. i cant imagine how cool all the spells and summons will look once you hit lv 100.

people have complained about the storyline and voice acting, but the voice acting was decent. ive heard better and worse. i hear a lot of complains about the story lacking originality and just not being interesting. i dont find the characters or there underlying stories vert captivating like in some games, but i found everything in this area th be at leased decent. all the different factions/countries at war can be kind of confusing. there's a lot of different groups. the main storyline isnt bad though. your sister is kidnapped by an evil group of people who keep their faces covered and its up and its up to you to save her. this has something to do with an old family legend and their knowledge of it. your recovery and delivery of an ancient relic that only your family can hold is the only way to save her but could result in the deaths of everyone else in their world.

all in all, even with its little annoyances, this is a great action RPG, as long as you dont go into it expecting something beyond the bar Bblivion set. if Oblivion had never came out, this game would have been the one to set the next gen RPG bar. period.

Surprisingly fun once you get past the initial disappointments

4 Rating: 4, Useful: 14 / 17
Date: September 10, 2007
Author: Amazon User

As other reviewers mention, the upstart of this game is infinitely frustrating. XBox 360 users have grown to expect Oblivion-like usability and logic. Unfortunately, the strengths of Two Worlds are completely eclipsed by the poorly written guidebook (the 360 version still has references to spacebars!), the painful UI, and the less-than-stellar voice acting. Once you've played the game for a while and the terrible interface becomes second nature, the joy of the game (that was always percolating below) surfaces.

I'm actually finding this game to be more *fun* than Oblivion. I like that it encourages Morrowind-style exploring. The potion making is compelling and the gear is varied. I love that you can combine like items to make leveled versions. I also like, as some reviewers have mentioned, that the world doesn't level with you. I enjoy returning to areas that were too difficult for me as a new character and handily defeating the enemies with my leveled self.

The fact that you can't initially customize the look of you character quickly matters very little. Once you don a good helm, you'll barely be able to see your face.

Overall, I find the game infinitely satisfying. I love that I haven't been able to find a guide book and that I remain generally confused about many aspects of the game. Those unknowns lead to a lot of satisfying discoveries at every turn.

Better than people are saying

4 Rating: 4, Useful: 14 / 18
Date: September 04, 2007
Author: Amazon User

This game has gotten an unfairly bad rap from many of the customer reviewers. I've had a lot of fun with it, and it's been a relatively addictive game with very many hours of play. Sure it has several flaws, but overall it's been very enjoyable. I was surprised to see that people had problem with the graphics (which are mostly fine, and sometimes spectacular), the sound (AOK), info displays, and other things I had no problem with. There were two things that frustrated me: (1) the frequent loading stall-outs from the game & system which often occurred at less than ideal moments, and (2) the necessity to shuttle back and forth to merchants to sell loot collected from combat victims. But those flaws are minor compared to the pleasure in exploring the game's vast world and encountering its various creatures and places. I think people are spoiled by near-perfect games such as Resident Evil 4 and Half-Life 2, but those are FPS games, and this is a traditional RPG. If you're an RPG fan and you give this a chance, I bet you'd like it. [One qualifying comment --- I played this game solo against the computer. I did not try the online play aspect.]

Not impressed

1 Rating: 1, Useful: 16 / 24
Date: August 24, 2007
Author: Amazon User

I am really glad I couldn't find a copy of this game to purchase, so I wound up renting it.

When I was at the rental store, the guy behind the counter said he had already heard several complaints about bugs in the game. I have only had the game for one evening, and I have noticed only one major glitch so far. There were some black dots that showed up on the screen for a second, but they did not freeze the game. Also, gameplay seems a little choppy in spots.

The one HUGE (let me repeat, HUGE!!!!) gripe that I have about this game is the small font size. I can barely read anything. And my TV screen size is 17" x 22" with really nice resolution. Plus there were times when they put even smaller fonts on the screen and I literally had to get my face about 2" from the TV just to try and figure out what the dang thing said. I really don't know how anyone is supposed to play this game if they can't read the log, and can barely read what all of the iventory items do. Good luck if you own a smaller tv.

Also, another gripe is the cheesy menu. If anyone out there used to play that old game called Dungeon Siege, then the menu will look very similar to that. There is a large yellow rectangle which holds all of the inventory items in a cluttered mess, and I haven't found a way to fast scroll through the items quickly like I can in Oblivion. Also, in the skills section, there are a bunch of circular symbols to represent the different skills. And you have to put your pointer over the top of them to remind yourself of what they are. I don't know why they couldn't have just printed it out in text (LARGE font text) to make for easy and quick reading. It looked like they were going for style over functionality. It just seems poorly designed to me. And pretty old school,to boot.

And, the voice overs are really bad. I even considered turning them off because they were annoying me a few minutes into the game. The voices are really monotone. And the story seems so boring, I practically fell asleep. Thank goodness for the A button so I could fast forward through all that. They really needed some better voice actors and better writers because a lot of the writing was really cheesy.

Character customization at the beginning is pretty pathetic. For instance, to pick the color eyes of my character, I would scroll to the right over the eyes option, but it wouldn't even tell me what color I had picked. And, the image of the guy I was customizing was so far away, I couldn't see what color the eyes had changed to anyway.

And, what one of the other reviewers said about great sound is true as long as you have decent speakers on your tv. The bass came out so deep, it rattled my tv speakers. Fortunately, I have some tower speakers hooked up to my tv through a receiver, but if it wasn't for that, I doubt my tv speakers would have sounded very good trying to keep up.

Some cool things are:

-Weapons can be combined togther if they are the same type of weapon to make more powerful weapons.

- If you over develop skills you won't use, you can spend money to change those skill points over to other things.

-If you lose a fight and die in this game, you don't lose any of your valuables. You simply are transported to a remote location and have to run back to where you were before.

-You can set traps for other people, although I haven't quite figured out how to do that yet.

-The main character seems more agile to me right at the beginning, and swordplay seems more fun just because it is really fast.

I have only had this for one evening, so I can't really critique the whole game yet. But so far it hasn't shown me anything unique yet that has me excited about this game. I am really pretty bored by it. It is like a really, really lame version of Oblivion.

Stick with Oblivion

2 Rating: 2, Useful: 9 / 12
Date: August 24, 2007
Author: Amazon User

I reserved this game about two weeks ago, and picked it up first thing this morning. After about 3 hours of playing, I must say that I am HIGHLY disappointed. The graphics are beautiful when you are still, but when you begin to run, the backgrounds are choppy and jagged. As if the framerate didn't slow enough during single player mode, during multiplayer the game is nearly unplayable. The game has a very raw, unfinished feel to it, and isn't near of the same quality as Oblivion. I would HIGHLY recommend renting this game before making a decision to drop $60 on it. I sure wish that I would have.

This must be what happens when accountants and used car salesmen design games.

1 Rating: 1, Useful: 11 / 17
Date: September 01, 2007
Author: Amazon User

Let me start off by saying to anyone thinking of buying this game, DON'T!

If you still insist on buying it due to some morbid curiousity or compulsion to punish yourself, please make sure it is used and you did not pay full price!

As for the review, I will not waste your or my time by going into the excruciating detail some of the other reviewers have trying to find new ways to clearly describe what an overwhelming disappointment this game is. I plan on getting straight to the point that matters most to help with your decision on whether to buy this game or not:

FACT - This game sucks, it sucks HARD.

It is not fun, it is not entertaining, it is not worth your hard earned money. There are so many corners cut on this game is should be retitled "The Perfect Circle". It completely lacks any artistic or creative vision or life. In fact, the whole stinking pile reeks of the smell of "We'll slap something together as cheaply as possible, market the hell out of it, and then sit back while we all get rich!"

(Anyone who tells you differently in this forum or any other is most likely part of the Vegas marketing machine that has tried so hard to put the lipstick on this pig).

In my review, I am compelled to focus on only one thing: the fact that we gaming consumers who wield the almighty dollar should make sure that the industry hears very loudly and very clearly that overhyped, overmarketed, recycled garbage like this will not bring the millions in profits they are so obviously, desperately seeking, but only personal and professional embarrassment coupled with huge losses from a lack of sales.

Whoever "greenlighted" this project is headed for the unemployment line soon.

The game was designed in Poland which, in all seriousness may play some role as the source of many of the games' flaws.

I am going to do some further research online to see if the Polish language has reasonably accurate translations for key English words and phrases like, "Fun", "Quality Control", "Proof Reading before publishing", "Next Gen", "Corny", "Embarrasment", "Pride", "Self Respect", "Professionalism", "Incompetent", "Poorly Designed", etc.

What else is there to say really?

Hoped for so much more

2 Rating: 2, Useful: 15 / 27
Date: August 24, 2007
Author: Amazon User

I am sorry to say that I must agree with those that are negative on this game...at least at this early hour on release day for the Xbox 360. I will reserve final judgement after many more hours of gameplay. However after my first hour or two I have many of the same impressions others have had. I went in with an open mind, but have come away feeling like I have bought a stinker. For one thing, and I'm sure this will be overemphasized by so many in the coming days and weeks, the voice acting is attrocious. I have not heard this poor of dialogue and voice acting in a game in many years. Granted, I am only a casual gamer, so I don't have an immense library to compare to, but I have played many RPG's and this is definitely a step back in the voice acting side of things. The graphics overall are nice, but the game play can feel choppy. I have extensively played Oblivion and compared to it, this is miserable. Finally, I was REALLY hoping this would become the answer for, or at the very least a very good try at, a really good multiplayer RPG on the Xbox 360. Based on the limited time I played online, it was a very very poor example of one in any way. Finally, the quest system is also horrid. I am actually sorry I bought this much anticipated game. In the meantime, I will give it more time and maybe I will finally come to see what the developers had in mind when they created this game. (This will date me, but...Right now I am feeling like I just got home with the Atari 2600 version of PacMan.) Too bad, I was hoping for so much more out of this game.

Best RPG I've Ever Played other than Morrowind and Oblivion

4 Rating: 4, Useful: 9 / 13
Date: August 25, 2007
Author: Amazon User

Let me just start off by saying that it was a mistake for the developers to market this game as "Oblivion on steroids" or to compare it to Oblivion in any way. That sets people up to expect something much like Oblivion, and Two Worlds really isn't anything like that

What Two Worlds is, is a game that's wide open, with a bigger area to work in than Oblivion, no time limits or order that you have to do quests in, an interesting magic system, a really cool way to combine weapons and armor to make them better, an alchemy system similar to Morrowind's and Oblivion's, and a choice to play in 3rd or 1rst person view

The major pro's to playing this are the alchemy, magic and combining items end of the game, the open nature of the game, where you can explore and do what you want, and (to me) the fact that you can finally fight from horseback, which you couldn't do at all in Oblivion

the con's are that the game takes some getting used to. Everything is not as intuitive as you'd like, you'll try to do something with the X button and it turns out you need to hit the Back button to do whatever it is, stuff like that. Things aren't as well-explained in the rule book as I would like. When you start off the game you quickly get points to increase your attributes and skills and if you don't do that as soon as you get them its hard to beat even the wild animals roaming around. That should have been stressed a little more in the introduction, I think

The graphics are good, not as good as Gears of War or Oblivion, but they're good. The dialogue and voice acting has been criticized, but its no where near as bad as that in Resident Evil or many other games. Going back to my first statement: if you're expecting Oblivion you're going to be disappointed. If you're not, I really think you'll like this game alot

My biggest problem is that the load times can be long (1-2 seconds) when you're moving from one area to another and that can be annoying if you're chasing someone or something and it suddenly pauses. Other than that, since I don't live or die based on "next gen" graphics or whether or not the characters say "mayhap" alot, I have no issue with this game. I think its alot of fun and I enjoy the freedom to do what I want and the variety of enemies that can be found even in the beginning stages of the game

So, to sum up: Give this game an honest try, don't just rent it and play it for 20 minutes and then come put a negative review on Amazon the way 3 or 4 of these other guys have done. Play it for an hour or so, learn what you have to do to make your character work the way you want to use him, build some weapons, modify some spells.

Play around a little and I think you'll agree that this is in the top 5 RPGs on consoles right now. Its not Oblivion. Its close to, but not quite as solid as Morrowind. It may not be as good as Diablo 2 for some of you (I think its better). But being the 3rd or 4th best RPG out right now isn't a crime or anything. So give it a try and enjoy it til Elder Scrolls 5 comes out

oh yeah, someone mentioned that they can't read the font on any of the words when they play Two Worlds. I just wanted to throw in that I've only played it on an HDTV and I haven't had any trouble at all reading anything. The words are plenty big and I can read them from 20 feet away, sitting on my bed. I suspect that, like Dead Rising, you can't read anything so well on a regular tv because the game's set up for HD. Just wanted to clear that up for anyone who read the other review

*EDIT* As of about 10 hours into the game now I'll go ahead and say that this game is BETTER than Morrowind. Other than Oblivion there is no RPG out there right now that comes close to how good this is. I feel sorry for everyone who played it for 20-30 minutes and then gave up on it

Not Worth It

1 Rating: 1, Useful: 5 / 5
Date: September 28, 2007
Author: Amazon User

Two Worlds plays out with the recent trend of "class abandonment", yet keeps levels, skills and factions. It is a third-person RPG, one that does not involve turns. It's a medieval fantasy-based RPG, and I mean that in the classic sense, because your actions bear some aesthetic value to the world after some time. This is not nearly as interesting as it sounds. I'll list the pros, then the cons.
Pros:
-Intuitive character building. This, for all the blandness of it, is set up somewhat nicely. At first the skill levels are deceptive, but you quickly learn that the circles are just stages of development.

-Culturally savvy. While the dialog isn't technically "old" English at all, it's one of a few attributes of the world that loyally comes across as (European) medieval. Most other fantasy games, gunpowder or not, actually reflect a late medieval / early Renaissance society.

Cons:
-They should have skipped the voice-acting. yet again we have an RPG saddled with it, which often doesn't match lips, and occasionally doesn't match text. It has all the compelling values of a high school play.
-The box boasts seamless transitions; not only is this false, but the game's graphic stability stalls frequently in combat. Very frequently. Multiplayer as yet is mostly a crapshoot, with bows.
-Mounted combat (sigh) is awkward and somewhat wasteful. If they'd fix the frame rate it'd be less so. To their credit, cavalry really was meant for completely separate engagement.
-The single mode allows a race-gender combination of? Male human.
-The story is flat, and I truly do mean worse than a lot of RPGs. In fact, most MMORPGs have more compelling stories going on.
-Your character deciding the fate of the world is really a PC way of saying eventually you snap and would do anything to stop the voice-acting.
-You don't build your own spells. You collect magic cards. You know- the grand tradition of Cheetoh-encrusted neckbeards for the last twelve years or so. Once you get a few summons (and boosters, yawn), you needn't bother with aggressive spells.
-Bows. They auto-aim, have no depleting ammo, and if one focuses in them they needn't do much else.

I'd redirect a curious shopper to The Elder Scrolls: Oblivion, Game of the Year edition (some expansion content, same price tag as Two-Worlds). Two Worlds only features (crippling) multiplayer, and mounted 'combat'. I also think it's incredibly poor form on the publisher's part to box this game with all its performance problems, then promise some patch a month and a half after release. One can turn down the HDR intensity, which brings it up to subpar.

Rent if you must, but this title (as shipped) isn't worth anything near its price tag.


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