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Playstation 2 : Silent Hill 2 Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Silent Hill 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Silent Hill 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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Game Spot 77
Game FAQs
CVG 90
IGN 90
Game Revolution 85






User Reviews (11 - 21 of 220)

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The scariest game ever.

5 Rating: 5, Useful: 7 / 7
Date: September 04, 2004
Author: Amazon User

Silent Hill games are not for everyone out there.
But for the fortunate people who do enjoy the time they spend constantly afraid of going into the next room, I hope you consider yourself lucky.

To start my review, I would just like to say this is the best survival horror game ever made. Period. It has a movie-caliber storyline, the best, most detailed graphics on any system, and the sound. Oh the sound...

For those of you who have never played the Silent Hill games before, don't worry about missing out on the story. Each game is a different story with different characters. It's just every game is set in or around the foggy town of Silent Hill.
And talk about a story. This game blew me away. It's not that it has all kinds of twists and turns to throw you around in your head, no, it is just very intriguing. Now, there is a twist, a big one, but it's at the end and I don't want to give anything away, so I won't say anything.

You assume the role of James Sunderland, a man who finds himself back in the town of Silent Hill after getting a letter from his wife. A letter telling him she's waiting for him in their special place, in Silent Hill. Now this may not be very riveting to the passerby, but if you pay attention to the not-so-sutble facts, you will find out that the wife that wrote the letter has been dead for three years. What a great beginning to a survival horror story. That is, if the developers can pull of the rest of the game. Which they most cerrtainly did.

At the beginning of the game, you find yourself in the grimy bathroom of a rest stop on the edge of the eerie town. You soon make your way through a trail in the woods and into the town. The whole time you are accompanied by the most chilling sound effects imaginable. Though the most frightening are still to come. Throughout the game, you will visit numerous places in the town. The park by the Lake. The historical society building. A haunted prison, which is the most frightening area of the game, next to the last area in the game, an eerie old hotel, "the special place", where his late wife, Mary, is supposedly waiting.

Now when I said this game wasn't for everyone, I wasn't just saying that for fun. At times I found myself in areas that I could see someone complaining about. Like the spot where you have to get in a little rowboat and paddle your way toward the light of the dock at the hotel. The whole lake is covered in fog and finding the light might take a few minutes, but if you love the story so far, you find yourself strangely drawn to the hotel, and the conclusion of the story. People have complained to me about having to run all over the town to find things, they think they shouldn't have to run all the way across town to pick up a key off a mutilated man so they can get into the apartment complex (the third creepiest place in the game). Well, that's life. If you break a tool and don't have a backup, guess what, you'll find yourself going across town to get a new one. That's just how things go, so get over it. It's not like it's hard to find yourself around the town, James uses a bright red marker to scribble out areas that can't be accessed and circles places you need to go.

Speaking of James, I'll admit, he is a bit insane. But after you've completed the game, you'll understand why, so I'm not even going to get into that. But what I will get into is his archnemesis in the game (in my eyes anyway), a human like being wearing a bloody chef-type apron and donning a large, red pyramid-like apparatus on his head, covering his face and some of his chest. My friend and I have dubbed him, "Conehead Shankfist" after the large red hat and the large metal blade he drags around with him. Now this name might sound comical, but the second you see him, the lightheartedness(sp?) goes right out the window. This is something else people complain about, not being able to see everything they fight. "Well, what the hell does he look like? Why can't I see his face? This is gay!" are some things I've heard. But I guess this is what seperates me from the masses. It's much the same in scary movies. The horror lies in the mystery, what your eyes can't see, your mind makes up. This is why most scary movies fail, because the second they show what's chasing the hero or heroin, it becomes just another monster in the movie, there is no more haunting mysteriousness revolving around it's every appearance. In this I have to give the developers a kudos. Because after playing this game over and over, as well as the others in the series, I have come to find that, other than the apparent bosses (moths, tremor-like worms, humans) you never really get a good description of the enemies. The best job I can do for the first enemie you see scurrying around the streets of Silent Hill, before standing up to spray you with a harmful green cloud, is a person in a straightjacket with a new coating of wet skin covering their entire body, and they are frantically trying to get out. And that's just the basic creature. Trust me, they get creepier.

Anyway, the last thing I'll skim over are the weapons, which vary from an iron pipe, to a shotgun, to my favorite, the large blade old Conehead carries (which, when equipped, is so heavy James lets it drag on the ground, and it takes him a second to swing, which is pretty realistic) There are multiple endings and secret weapons, which are pretty amusing to use. And the grainy film over the screen tops off the chilling atmosphere to this great, great game.

Let me just add here, yes, the controls are like Resident Evil's, so if you don't like those, you won't like these. And, while not the best in the world, the voice acting is still enough to get the job done in a decent manner. Now go buy this game and get ready to be kept up way after dark...

My review (based on a scale of 1-5)

Graphics-5
Sound-5
Control-4
Overall-5

In my restless dreams, I played that game....Silent Hill 2

5 Rating: 5, Useful: 6 / 6
Date: May 16, 2007
Author: Amazon User

I played Silent Hill 2 in one sitting. It was the dead of night, I was at a friend's house, and I am not the kind of person who plays video games for hours on end. At around one in the morning, right around the time I unexpectedly ran into Pyramid Head in an underground labyrinth and nearly had a heart attack, I realized that I couldn't stop playing even if I'd wanted to. That's how immersive, addictive, and jaw-droppingly GOOD this game is. The first Silent Hill broke major ground in the survival horror genre of video games and generated a devoted cult following. The sequel could have been a retread of the same material, but instead, the wonderful people at Konami took the bold move of branching off in a totally new direction with a unique and self-contained story. The result is one of the best game experiences I've ever had.

In Silent Hill 2 you play James Sunderland, a formerly happy man who's existed in a melancholy haze since his wife, Mary, wasted away and died of a terminal disease. James is only snapped out of his unhappiness by the unexpected appearance of a letter that seems to be from his dead wife. "In my restless dreams, I see that town....Silent Hill." That's how the letter begins, and it urges James to come to Silent Hill and meet Mary at "our special place." James remembers Silent Hill; he and Mary had a peaceful vacation in that quiet, serene mountain town some years ago. Unable to believe that the letter is a hoax, he drives to Silent Hill, then continues on foot when the road into town is blocked. With this premise, the player is drawn into the sinister and strangely beautiful atmosphere of the game.

Something is wrong in Silent Hill. James has an odd encounter with a woman who warns him away from the place. The walk to town is deliberately overlong, creating a sense of isolation, loneliness, and paranoia. (And are those another set of footsteps James keeps hearing?) The town itself lies dead and abandoned, shrouded in impenetrable fog. The inhabitants seem to have vanished into thin air, but something else has taken their place -- as James discovers when he is attacked by a ghastly humanoid creature that seems to be trapped in a cocoon of its own skin. As you begin to explore the town, with its maze of streets and dark windows, the aura of dread becomes intoxicating. The fog never lifts, and the building interiors, with their endless hallways, pitch-black shadows, and claustrophobic rooms, are even worse. However, as he hunts for some sign of Mary, James meets other people who, like him, have been drawn into the trap of Silent Hill. There is Angela, a haunted and suicidal woman whose vague personal demons become hideously clear as the game progresses. Eddie, a miserable lout of a man on the run from the police. Laura, a bratty but enigmatic little girl who seems to know something about Mary. Most mysterious of all is Maria, a blond, sultry sex bomb who's a dead ringer for James' dead wife. Each character seems trapped in their own private hell. And speaking of hell, the town itself becomes progressively more and more surreal and nightmarish. Yes, something is wrong in Silent Hill, but more importantly, something is wrong with James. Therein lies the brilliance of the story; although many hints are dropped regarding the town's sordid history, the game is really about James -- what he went through with Mary's death, what he is still going through, and how his anguish is connected to (and perhaps even influencing) the horrors of Silent Hill. All that stuff about cults and sacrifices and eldritch gods from the first game is set aside in favor of one man's quest for self-redemption -- or is it self-damnation?

This is not a bright or colorful game. Everything is hazy, muddy, murky, grimy, shadowy, or bloodstained (though most of the gore is implied rather than shown). The environments you explore seem rotten and unclean, as if the town itself has cancer. (When James has to stick his hand into a foul toilet to find a useful item, you'll pray he finds some Handi-Wipes.) Believe it or not, the so-so graphics actually help the game; the graininess, rough edges, and unhealthy colors are far more effective in creating an atmosphere of horror than sleek, polished visuals (as Silent Hill 3 proved later on). The soundtrack is spot-on, with unconventional music that's both lovely and ominous at once -- and what a good idea to give James a radio that crackles with static when monsters are nearby, forcing the player to pay close attention to the game's freaky noises. The monsters are terrifying in appearance and unsettling in their twisted resemblance to human beings. Unpredictable movements and queasy, jittery sound effects help with the horror, as does the simple fact that James is no fighter. Being an average guy who can't run very far without tiring and who is often reduced to swinging desperately at demons with a lead pipe makes the game a thousand times scarier. And has there ever been a more vivid adversary than Pyramid Head? With his bloodstained apron, lurching walk, and jagged, painful-looking metal headgear (or is that his actual head?), he is both horrific and strangely pitiful. Whether he is a demon, a god, or a reflection of James' own tormented psyche is left up to the viewer. Indeed, the question of what exactly is going on in this game is never clearly answered, although there are many clues and some devious plot twists that help explain things. (If you're stumped, try thinking in psychological terms, with an emphasis on Sigmund Freud.) There are several possible endings based on your gameplay decisions (hint: how you interact with the character of Maria is crucial); I managed to secure the happiest possible ending, though not everyone will be so lucky. Playing through the game on "hard" mode will also unlock a couple joke endings, although it seems almost sacrilegious to break the game's bleak atmosphere with humor.

Silent Hill 2 does have a few flaws. The voice-acting is a bit weak (though the actress voicing Mary and Maria is amazing), and some of the big dramatic scenes are lessened as a result. The puzzles could be a bit more engaging; most of them merely involve finding a certain item for a specific task. There are only three different creatures you'll encounter on a regular basis, so combat gets a little tedious and predictable after awhile. And around the 50th time you try to open a door and find that the lock is broken, you'll start to wonder why the denizens of Silent Hill couldn't find themselves a decent locksmith. However, these are just minor qualms. At three in the morning, when I finally finished the game, I was amazed that I'd been so caught up in it -- but I didn't regret it for a second. I believe that Silent Hill 2 really does work best in one sitting, a claim which few games can make. (Shadow of the Colossus is the only other one I can think of.) Beyond the fear and the dread, this would provide an incredibly rich and satisfying gaming experience for anyone, even those who hate horror. If you have a PS2 and you haven't tried Silent Hill 2 yet.....please, do yourself a favor.

Beautiful, Beautiful Twisted Game

5 Rating: 5, Useful: 6 / 6
Date: October 15, 2001
Author: Amazon User

I was never a fan of the horror genre back when it started in the Resident Evil days. I didn't like the cumbersome gameplay or the story, which never really managed to scare me much. The game did startle me, but the atmosphere and the premise did nothing to give me a sense of dread. Then came along the first Silent Hill. At first I passed it off as a RE clone, but after watching my roomate play it I could tell it went way beyond that in terms of atmosphere.

The creepy music and premise really got to me, and I eventually took over my roomates game and finished it. This left me with high expectations for the sequel. I didn't want to write the review for the second one until I had finished the game at least once.. and I can say that this game surpases the first one on all counts and is easily my favorite video game experience in at least a couple years.

The mood of the game is enhanced with the sharp graphics, clearly portraying the creep surroundings every where you go. But the real stand out I think is the sound. The sound is unbelievable in many areas. On a number of occasions a subtle sound that could easily be mistaken for something real ended up giving me the chills, in a different way than the monsters and visual atmosphere did.

The one thing I was a bit dissapointed with in the first one was the story, the way they explained what was going on or implied it was. I think the story in the second one is a lot more straight forward and effective. As a result, I was emotionally more drawn to the game. I could relate more to the characters much more than I could in the first one, which only served to heighten my sense of horror when some abomination was about to get their hands on the main character.

This game is definately a benchmark for the PS2 by which future releases will be compared. Any fan of the horror genre or games in general needs to pick this game up. I give it my highest recommendation.

I wanted a new game!

2 Rating: 2, Useful: 7 / 8
Date: December 07, 2001
Author: Amazon User

This review may go against the grain and many readers will hate me, but here goes....I REALLY wanted to love Silent Hill 2, as I thought the first game was fantastic, but when I got it and started playing it, it soon struck me that what I had was a high-res, polished-up retread of the first game, only less frightening. The game does indeed look gorgeous, and the characters and locations are superbly rendered, but it just isn't different enough. Instead of the spooky school, amusement park, motel and hospital, this time you get an apartment block, prison, hotel and, err, hospital...What again? Yes, blood stained beds, grimy basements, zombie nurses, its all a repeat of the first version, which seriously disappointed me. Whats more, the monsters are all real pushovers, and can easily be avoided, theres no threat like the leaping dogs or flying creatures from before. And the bosses may look the business, but they too are disappointingly easy, even the final one.

Bottom line is, all the scary innovations from SH1 are merely repeated here, to less effect. The game is short and uninvolving, you can run around for hours without getting a scratch on you, as theres far too much ammo and health to pick up ( and I played on the normal setting), so you'll never feel in any danger. Another thing is that the heightened sense of realism means that some of the restrictions put upon what you can do are nonsensical. If James comes to street that is blocked off by just a lousy piece of police tape, he is unable to pass through!! Search a room in the hotel, but access to certain areas is denied because of strategically placed pieces of furniture, like a small chair that could be kicked aside by a child... What a shame that the series could not go any further than this, for although it will impress newcomers to the genre, it is nowhere near as impressive as the first game was when it hit the shelves those few years ago.

Scary, Intelligent.. not for the feeble minded

5 Rating: 5, Useful: 8 / 10
Date: February 28, 2002
Author: Amazon User

I finished Silent hill 2 during the odd hours of a saturday night, and i had been thinking about it for weeks. I simply cannot emphasize enough how well put together this game is. The story line, Voice acting, Action play, sound effects... Art work.. Fantastic Graphics, originallity and not to mention the fact that it will Scare the holy ... out of you factor. It's amazing.

Basically, our hero James starts out in a rest stop bathroom near a very Creepy town. Holding in his hand is a letter and a photo from his wife MARY, who died from an illness three years ago. The letter says along the lines of... I'm waiting for you in our special place. So, we spend the next few hours searching a haunted town filled with eerie sounds, and tortured souls.... finding ourselves in abandoned apartment buildings, a hospital, bowling alley, how about an isane asylum or a prison from the late 1800's???

The game is dark... REALLY dark, but that doesn't mean under detailed. You need your flashlight to see around, meanwhile you constanly hear screams, and footsteps around you. The characters you meet are all very strange. Most of them wrapped up with their own mysterios agendas. I have my theories as to who and why they are where they are.... but i don't want to spoil this game for anyone intersted.

The music is very good, when you actually hear music, and there are plenty of riddles to keep you from getting bored of smashing evil with your board and nail combo. The game has three difficulty levels, with seperate difficulty levels just for the riddles. Oh, and how about 4 endings to choose from, depending upon what you read, see, who you talk to... I've seen one, and It was pretty terrifying.

The worst part, is analyzing the themes and messages. The endings are all.. well. you'll see.

Don't play this game alone. No wait, Do!! at night.. no, 4 am with the lights off, and i will see you in therapy.

I am not a super horror fan, but i do love story driven video games. My favorite game is Final Fantasy VII, but you name em, i've played them. Resident evil games are good if you're interested in shooting slow mummies full of rocket propelled grenades, If you have a brain and a game to fill your time with, Pick up this title. Game took me a total of 8 hours of gameplay, spanned over about 3 weeks to solve, but that's only for one ending. Take it in small doses. The replay games will be different.

So anyway, Silent hill 2, Hands down.. The most well produced video game I have EVER played.

The greatest scare since the film Event Horizon

5 Rating: 5, Useful: 9 / 13
Date: August 16, 2001
Author: Amazon User

Silent Hill is perfect for those gamers who are looking to find a great scare, but don't want to get caught up into the Resident Evil series, which are fun don't get me wrong, but i found Silent Hill to be much more enjoyable.

Silent Hill tests your nerves by thrusting you into a creepy town devoured by dense fog, and as you'll soon find out, total darkness with only a pocket flashlight lighting your way.

Silent Hill 2 looks to break the boundries set by the first game and take your nerves to the breaking point. With screen shots i've seen, grotesque monsters, realistic fog and a richer storyline makes me think this game should come out on Halloween, but i dont want to wait that long!

If you want to play this game, you might want to check out the first SH because some questions left unanswered in the first game will, hopefully be answered in Silent Hill 2.

This is the best game ever!!!

5 Rating: 5, Useful: 5 / 5
Date: August 02, 2003
Author: Amazon User

I picked up a copy of the first Silent Hill by accident one day. I had never heard anything about it. I was totally amazed at how incredible it was. So of course I bought the second one and I wasn't disappointed. The graphics are fantastic, the storyline is captivating and the characters will take turns occupying your thoughts and then giving you shivers. I have played the first game 6 times, and the second 9. This game has major replayability because it has several different endings. As a bonus, the game allows you to choose the level of play difficulty, as well as the level of puzzle difficulty so you can tailor the game to increase your satisfaction. The decisions you make during the game affect the ending, which is also a great idea. The 3DX surround sound actually had me checking to see what was upstairs before I realised the sound was actually coming from the game. I have been a gamer all my life and I have played many games, this is by far the best I have ever played. I even have a copy of SH3 on reserve when it hits Canada so I can torture myself some more. Definitely not for children or people prone to nightmares. I would give it more stars, but 5 is all I'm allowed.

Hauntingly detailed, mentally unsettling, but just a bit too short...

5 Rating: 5, Useful: 5 / 5
Date: September 23, 2006
Author: Amazon User

My initial fears that this was just an overhyped Resident Evil clone were quickly put to rest - although the two games share a genre and pieces of a control scheme, their personalities couldn't be further apart. Where the first three Resident Evils focused on the cheesier, blood-n-guts style with a hint of puzzle solving in the name of variety, Silent Hill 2 concentrates much more on the unknown, the unexplained and the psychologically disturbing. Where Resident Evil 2 is horror in the vein of Dawn of the Dead, Silent Hill 2 is more along the lines of The Ring or The Shining.

It's that establishment of potential horror, not the actual moments of battle where the monster lies revealed, that are most successful in Silent Hill and, honestly, in most of the better films within the genre. To say that this game is lacking in real scary moments would be both unfair and untrue... I jumped more times than I'm comfortable to admit while playing through this one in the dark... but it properly uses such moments as an accent, rather than a crutch. It's been said that the most horrific monster in the world can never be captured on film, because it resides within the collective imaginations of the audience. Hollywood can never frighten you as badly as you can frighten yourself. It's this kind of mentality that I see reflected in Silent Hill 2 from the very get-go. Sure, they do eventually show you the monsters, and they're significantly horrific on their own, but they're all little more than pawns in this scheme, even the bosses. They're just around to nudge your mind in the right direction, so that the little shadows you'll catch darting around at the edge of your field of vision can be more effective and more relative to the story.

In terms of atmosphere, there's very little that this game does wrong. It's learned all the right lessons from the progression and evolution of cinematic horror and applied them to the incomparably personal experience of a quality video game. It's established a unique style, a great cluster of settings, and a wonderful premise (the lead character, James, receives a letter from his wife three years after her death, pleading with him to visit the town of Silent Hill) but the actual follow-through of the story and the accompanying character interactions are lacking. This reminds me of Eternal Darkness in a way, in that a lot of the strange occurrences and developments seem completely random and are never connected to the story itself. Almost universally, the cast is detached from reality, lacking in personality and in emotion, which works within the confines of the plot but results in the player never being fully drawn into the game's world.

I came away from this game feeling as though I'd read a short story that had been padded out and enlongated thanks to the inclusion of a dozen different unrelated asides. It's a fifty page story stretched over the course of a three hundred page novel. You'll meet five non-playable centric characters around the city, but only two of them have a real bearing on the plot, which is itself little more than a series of vague insinuations. It's a real shame, too, because all of the pieces have been set in the right place to accommodate for a much more striking, intriguing tale.

Controlling James as he explores the city is fairly easy, if not entirely ideal. Several elements of the Resident Evil control scheme have surfaced with Silent Hill 2's configuration, most notably the "boat steering" movement controls. If you didn't like standing in one place, pivoting and then running directly forward or backward in Capcom's zombie-fest, you aren't going to like it here. Personally, I've grown used to it and the steering doesn't seem to get in my way any more, but I can certainly see why some players would have developed a bitter hatred for it. One thing that differs from Resident Evil's traditional setup, however, is a fully polygonal environment and a free-roaming camera. What that means is less cheap scares and monsters hiding in plain sight, and a much more interactive experience.

I'll come right out and admit to savoring every last bit of the visual direction and graphical representations of Silent Hill 2. If there's one area that this game absolutely nails, it's this: everything from the character designs to the environments to the simple, yet undeniably successful, film grain texture that overlays every moment of gameplay... it's all an unbridled success. This is among the most thought-out, fully realized visual productions I've ever seen in a game, and even the hardware limitations of the original Xbox are addressed in a concise, effective manner that works within the confines of the big picture. The dreamlike state of your visit to the town explains away the boundaries around the playable area... you don't run into an invisible wall, there are just mysterious tarps or bottomless pits sealing off certain parts of town. You'll accept it at face value because, hey, you just fired three rounds into a set of animated mannequin legs.

Another noteworthy visual innovation is the complete lack of any kind of heads-up display or on-screen indicator. With the multitude of potential actions and inventory items that seem to have completely overtaken the industry, it's a nice change of pace to see a game with just a character and an environment on the screen at any given time. It not only keeps the playing field open for some of the more subtle effects, but also makes the experience even more akin to that of watching a movie.

The appearance of the monsters remains among the most successfully frightening I've ever seen. It's easy to throw sharp teeth, bumpy skin and red eyes onto something, call it an enemy and commence with the cheap scares. What's not so easy is introducing a baddie that's horrifying if just because you have no idea what in the living hell it really is. The bad guys of SH2 are, obviously, the latter. They don't always look so much like they're attacking you out of anger, so much as they're lashing out because they're constantly in pain and see anything that moves as a possible cause. I almost felt pity for these things, their existence is so pitiful, so filled with tragedy.

I can't rightfully discuss the visuals of this game without giving some love to the incredible lighting effects, either. I'd truthfully rank this game ahead of the original Splinter Cell in that category, and Sam Fisher's first romp was released almost specifically to show off everything the Xbox could do in that respect. In Silent Hill 2, you travel the entire city with just a flashlight, which (needless to say) is handled magnificently. Everywhere you go, that single light source is playing with your surroundings to cast all sorts of bizarre, frightening, downright malicious shadows throughout the room

I adored the majority of my experience with Silent Hill 2. The story, while thin at times, is generally workable and never really insultingly self-indulgent. The length of the game bothered me a bit, as the main game map is quite elaborate and seemed to have a lot of unrealized potential, but that goes back to the weakness of the basic plot and the lack of any major side stories of consequence. If you've got a weekend to kill and want to be emotionally shaken, this is exactly the game for you. It features one of the best all-around identities in the history of the industry, takes dozens of hints from the lessons learned by its predecessors in film, and is truly horrifying on several levels. If the story had been a little thicker and the cast had been fleshed out a little further, this would've been close to perfect.

Exorcist meets Twin Peaks

5 Rating: 5, Useful: 6 / 7
Date: October 11, 2001
Author: Amazon User

I must agree with most of the reviewers of this excellent and horrifying game. Silent Hill 2 is without question the creepiest and most surreal game on the gaming market. I'm not going to do like others and compare SH2 to the RE series as those games, as great as they are, stand on their own merit and are nothing like the SH series other than the classification of "Horror". And that, my friends, is where all comparisons end.

SH2 draws the player into its surreal world minute-by-minute, hour after eerie hour, like a slow moving chill that starts at the back of your neck and descends down your spine. It unfolds like a ghost story with creepy settings, strange and unusual characters and plenty of hell-spawn-creepies who would like nothing better than to take your precious life away from you. I compared the game to two movies that I felt touched a bit on the plot, characters and mood. Like The Exorcist the game has that documentary-like, unnerving quality to it that screams of slow, but impending and inevitable, doom. And the freaky, but very interesting and quirky characters can easily be drawn from Twin Peaks of even Lost Highway. All of these comparisons make this game a must own title. Sure rent it first, as I recommend for ANY game these days before you blow your hard earned $..., but I found this title to be one of the BEST releases for the PS2.

The incredible graphics and un-equaled bone-chilling sounds that pop up now and again really do help to terrify the player down to the very core of their souls. This game is definitely NOT for the meek or faint of heart. It is for the horror purist who, like me, will take the subtle idea of something lurking in the dark and watching me, waiting for its moment to strike, over the so called "Cat jumps out and scares you" type of shock. SH2 is loaded with such eerily, creepy, unnerving subtleties as this. Of course playing alone and in the middle of the night is a must with a game like this. I found myself, after playing for a few hours, going to bed and not being able to think of anything but what I had witnessed during my gameplay and, worse still, what was to come... I find this little fact to be a rare thing indeed when it comes to video games or, for that matter, movies.

Now of course like most things in life SH2 does have its flaws, but none are really worth mentioning as they are not at all important and do not hinder the player or the game one bit.

Pick this game up and see for yourself...You will NOT be disappointed. You may be scared ... at times, but never disappointed.

WHAT?

4 Rating: 4, Useful: 7 / 10
Date: October 02, 2001
Author: Amazon User

I have played and beaten this game already, thanks to the strategy guide. The game is confusing. Moreso than the first one. The graphics are great (I don't know why anyone would think otherwise), the storyline was... well it was quite different. All of the characters in this game are PSYCHOS! James is insane (you'll figure out why), Eddie is really crazy (ooooh yeah), Angely is DISTURBED (beyond any other video game character), and Maria, well... I really don't know what to say about her. I've beaten the game already and I still don't COMPLETELY understand who she is. But trust me, she's crazy. The beginning of the storyline is just as cheesy as the first. Your wife sends you a love letter, but she's been dead for three years(!). So you go to Silent Hill to find it... like Silent Hill. The gameplay is great. The only problem I have is the lack of monsters in the game. There are a lot of monsters wondering the streets, but there are really only two kinds you'll see frequently: The patient demons (don't those look like the crucified bodies from Silent Hill 1?) and the manakins. Don't get me wrong, this game is scary. Entering the Apartments when it's all dark and your radio is blaring, not having a flashlight, and only having a board with a nail to fight (soon they'll make a board with a nail in it so big, it will kill them all!). The jail, labrinth, etc. all really mess with your mind.

The biggest complaints I have are that you only go to the nightmare world twice, and that there isn't really any disturbing imagry. In Silent Hill 1 you could just be walking down the street and then you'd be in the nightmare world being chased by a flying monster, while a crucified body with a hundred gallons of blood is right next to you. In this it's still really creepy, just not as creepy.

The bosses are easy to kill.

The puzzles require a lot of thought.

The game itself is just really... psychotic. It will make you think, and feel at times. Especially for Angela.


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