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Playstation 2 : Silent Hill 2 Reviews

Gas Gauge: 85
Gas Gauge 85
Below are user reviews of Silent Hill 2 and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Silent Hill 2. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

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ReviewsScore
Game Spot 77
Game FAQs
CVG 90
IGN 90
Game Revolution 85






User Reviews (21 - 31 of 220)

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Scariest part is that other people liked it.

1 Rating: 1, Useful: 16 / 34
Date: May 08, 2002
Author: Amazon User

I never saw a horror-survival game before, and the idea of a spooky game intrigued me. So, I rented Silent Hill 2. I figured I would be scared out of my mind, battling monsters that pop up out of nowhere, hearing strange spooky sounds, basically playing the game on the edge of my seat. How wrong I was.

First off, this is a sorry attempt at a game. People say this is a puzzle game. In it's loosest definition - yes it is. The same way old games like King's Quest were puzzle games. Basically, all you do is walk. That's it. You walk. Really nothing else. You walk and hope you find something. Then you walk some more and hope that the thing you found works on something else. That's it. There's no complex or intriguing puzzle, it's just search around until you grab something.

That was cool, in the 1980s, when game makers needed to make 50 hour games while only developing a few background scenes and characters. This is the 2000s, and there is no excuse for it now.

So, all you do is walk and fight or dodge an occasional monster. That wouldn't be so bad - if they didn't make walking the most mind numbing experience in the world! To move from one end of the street to the other takes forever. The controls are sticky and clumsy, and the guy is really, really slow. Since there's fog or darkness, you constantly have to check the map to see if heading in the next direction.

How about the environment? Not once was I scared or awed. The graphics are below par for a Playstation 2 game. The fog is cool for a second, but annoys you afterwards. The monsters are a joke. They're little bodies that couldn't frighten a 8 year old girl loaded with caffeine.

Also, the "puzzles" are just plain ridiculous. For example, here's what you have to do when you enter the town. You're just in the town with no explicit instructions. So you wander, then wander some more, then you finally find a key. Big whoop, a key. Then you wander some more to find where the key goes to. So, after playing for an hour, you've opened a gate. In Grand Theft Auto 3, you would have already killed a few people, and completed some fun missions. In ICO, you would have explored a large castle, rescued a girl, and escaped dreadful spirits. This game - you only opened a damn gate. Once you're in the apartment building, you wander around rooms and hallways that look the same. Finally, after another hour, what do you get? A cool new weapon? A great story cut-scene? No - you get a flashlight. What does the flash light do? Reveal new secrets? Find new terrifying monsters? No - you can now read the map of the apartment building. Two and a half of hours of game play, and I've done is enter an apartment building and looked at the map. Bored already?

What's worse is when you need to something to continue the story, but they won't tell you what. This means you could be conceivably stuck at one point for hours because of you didn't do something subtle in a room that is far at the other side of the apartment building. Remember, moving to one side of the apartment building to the other is a major chore in itself. After being stuck for a few hours because I didn't go outside and look in the dumpster and pick up a coin, I knew this game had no hope. I continued on until I reached another apartment building that looked exactly the same. I promptly shut off my PS2 and returned the game to [the store].

Finally, in order to save, you actually have to actively search out the save game places. This was the final straw.

I kind of wanted to see the ending, but then I figured what it was. Here's a spoiler for you. The monsters that roam the town? They're not trying to kill you. Their the dead corpses of the players who were bored to death, warning you to return this game immediatately!

You want a good puzzle game? Get ICO instead. This game just plain [smells]. It stretches a small environment into a major chore in order to squeze some playabilty out of you.

Great game, but not as scary as the first Silent Hill

4 Rating: 4, Useful: 5 / 6
Date: October 01, 2001
Author: Amazon User

SILENT HILL 2 is probably one of the best survivor horror games for the Playstation 2, if not THE best. It starts out slow (and a little boring), but once you get past the Apartment buildings, the pace picks up a bit, and the closer you get to the end, the more fun it is.

My only beef is that although the storyline is much clearer than the first SILENT HILL, it's nowhere as scary! It still captures the moodiness and mystery, but only a quarter of the fear. When playing the first game, I was terrified out of my wits. SILENT HILL 2 plays more like the RESIDENT EVIL series with straight-forward monsters which you have to kill (provided you have ammo). It's not until later (with nightmare versions of the town) that the old SILENT HILL touch comes into play -- but even then it's not as intense.

All in all, it is a game that's worth buying, but if you're a big SILENT HILL fan, just keep your expectations down a bit and you'll have fun. The endings are great too (all 5 of them), so keep working.

Wow my nerves are shattered

4 Rating: 4, Useful: 4 / 4
Date: September 27, 2001
Author: Amazon User

Well to be perfectly honest I have been up all night playing on and off and my sense of reality is fleeting from me with each passing moment. Much like the first game, this one gets in your head and under your skin. The graphics are amazing, the sound is top notch, and the story and voice acting are perfect. The only problem I had was that if you played the first game a lot of this won't affect you as much having already been desensitized to it before (demon nurses in the hospital anyone?) But it is definitely a step up and not to be missed, they really took their time crafting this game to be perfect. The Resident Evil games to me were always like cheesy horror, enjoyable but highly silly and not at all scary. This game is the way it should be; leaving you in a state of paranoia and claustrophobia that continues even long after you've put down your controller. Don't miss it.

Freaky

5 Rating: 5, Useful: 4 / 4
Date: July 29, 2002
Author: Amazon User

This game is not like Eternal Darkness or Resident Evil.

Silent Hill 2 is a psychological thriller. It plays like a novel.
Imagine being stranded in a deserted town. No one in sight.
But every once in a while you hear a moan in the distance.
You think you see things or figures in the fog, but are not quite
sure it was your mind playing tricks on you. Add the fact that
this game has the best graphically created fog I've ever seen.
It's thick as pea-soup! The fog is soo thick and the buildings
so graphically detail that you can almost smell the moisture
in the air.

Once you enter a building you are almost glad to be inside.
But, then it's quiet. But too quiet. Creeks and rattles will
start to get the best of you mental stability. Basically, it's starts
to freak you out. The sounds are in 3D, so you hear sounds
from the left, then to the right. Then, behind you...It's quite an
experience. Anticipation is key to this game. You're always
on edge that something about to jump out and get you!
Add to the fact that you are always hearing noises in the distance,
or even around the corner, just reinforces that thought.

Here are some descriptors of what you will come across...
In a abandon hospital, walking through the halls you find a padded
cell complete with blood stained walls. A shower room with
molded floors. A linen closet with spider webs and dust. It almost
makes you not want to touch anything.

If your into a thinking game that's almost a good as a great novel.
This is your game. This game is a adventure-horror game with
some action. This is NOT a first-person shooter.

Most of the time you are trying to find clues that help you
on your journey; puzzles. But not puzzles just to keep you busy.
They are an integral part of the story-line: Find a key to a room.
Figure out a riddle (written by a childs' handwriting) on the wall that
opens a secret door. A note on the wall that tells you were a key
is located...things like that.

This game gets an A+. If you're in to fast action games, this game
is NOT for you.

A cautionary note: DO NOT PLAY THIS GAME IN THE DARK!

Not action-packed, but excellent "mood" game.

4 Rating: 4, Useful: 4 / 4
Date: January 19, 2004
Author: Amazon User

I've often said that video games are becoming the next film. Silent Hill 2 is at the forefront of this evolution. If you're a button jockey who craves action from moment one of any new game, then stay away; this could bore you. But if you are more into the cinematic aspect of modern videogaming this title does not disappoint.

The story begins with a simple premise; you just received an invitation from your deceased wife to meet her at your "special place," in the quiet resort town of Silent Hill. After a brief intro, you're off and running...and running, and running, and running...

The action is more than slow at first; it's non-existent. While others have found this annoying, I feel that it plants in the user a gentle frustration which pervades the rest of the experience, drawing you further into James Sunderland's twisted world. Plus, the slow beginning is balanced by the brevity of the opening scene - and who among us really enjoys sitting through long expository scenes?

Like any good movie, the pace quickens as the plot thickens. A couple of minor characters with problems of their own provide relief from the constant, quiet tension of the game; but their stories seem to have little to do with the main storyline.

I'm surprised to read negative comments on this site regarding the grain filter. That was intentional. The grainy look of the game makes it more film-like. For me, SH2 features some of the finest graphics I've seen on the PS2. The designers spared no effort in making sure that no two spaces look alike. Even similar rooms in a hotel or apartment building are vastly different in close-up detail. The creatures populating Silent Hill are downright CREEPY.

Gameplay in SH2 is smooth as you would expect in a game with cinematic camera angles. There is a camera angle control mechanism, but its range is sadly limited. Combat is not all that challenging, and frequent power-ups and save points make for virtual indestructibility.

Puzzles must be solved in order for you to progress from one point to another. They are challenging enough, but sometimes just a tad illogical. For example (spoiler following), I walked around for hours carrying a six-pack of juice before I discovered that I could use it to dislodge something wedged in a garbage chute. Here's a tip: Try everything.

Combat is sluggish; but that's okay in this case, because it adds to the realism. You're playing a hero with no combat experience. Therefore, his shooting is less than precise and he can be a bit slow with heavy objects.

The mood in this game was just what I hoped: Spooky as hell, with a comfortable pace. I often found myself turning to SH2 after frustrating sessions of other, more fast paced games, just for the refreshing change of scenery.

I have only two certain criticisms of SH2. First, the voice acting was a bit stiff. There was a noticably high amount of dramatic stammering, which had me shouting "Spit it out!" at my television before I was long into the game. Second, the plot is rather incomprehensible, even when you've finished the game. That may simply be a weakness in my own perception, however; you be the judge.

All in all, Silent Hill 2 is a must-have for gamers who seek less of an arcade experience and more of a heady, aesthetic experience. Play it late at night with the lights off.

A Game can be Scary?

5 Rating: 5, Useful: 4 / 4
Date: May 21, 2007
Author: Amazon User

"A game can be scary?" This is undoubtedly the first question that comes to mind to someone who is new to the survival horror genre. Not only can games be scary, but in many cases, they can be far more terrifying than popular Hollywood frightfests. If you play the right game, that is. The survival horror genre has been around for quite some time, the first notable entry being Dave Lebling's The Lurking Horror. Capcom revolutionized the art with Resident Evil, the 1996 playstation classic that pits a special ops police force against denizens of the macabre in an old, zombie infested mansion in the rural countryside of Raccoon City. This scary good series is known for zombies popping out of nowhere, thus creating a "boo!" type of scare that quickly subsides as you blast the offending flesh eater away. The Silent Hill series, however, revolutionized the genre's ability to create and market fear. Konami approaches horror with Silent Hill in a more subtle, psychological fashion. Sure, monsters appear at unexpected times and places (who expected Pyramid Head?? and who expected Pyramid Head to be doing THAT??), but the true terror of Silent Hill stems from a myraid of different factors that blend together to create the most memorable horror experience in gaming history.

Lets take a look at the different factors that make the game what it is.

THE STORY IS THE SUBSTANCE OF THE EXPERIENCE

The story introduces a one Henry Townsend, a thirtysomething man who has lost direction and value in his life. What brings him to Silent Hill, an unexpicably deserted, fog-entrenched town, is a strange letter sent by his wife inviting him to join her at their "special place," in the resort town of Silent Hill. What's intriguing about this letter is the fact that Henry's wife passed away three years prior. But that handwriting is distinctively her's; Henry has no doubt about it. Could his wife really be alive? Henry enters Silent Hill despite a warning of possible danger from someone he meets outside its gate in the cemetary. Without spoiling anything, I can say that impeccable character development and a deeply mature plot bless this cinematic narrative.

Not only is the story centered on a man whose subliminal fears manifest themselves in reality for the purpose of self-punishment, the player is in effect practicing self-punishment for playing the game. Influenced by the works of Soren Kierkegaard, Clive Barker, Dean Koontz, and films like Jacob's Ladder and Session 9, the game is so extraordinarily horrifying that willing yourself to continue tramping through its pitch black, claustrophobic, decaying, rusting, demon-infested, and forboding locales is a form of self punishment in itself. Personally, the game is so intense that I can no longer play it without a friendly wingman at my side. I simply won't do it! There came a point when I was walking through the hallways of a decrepit hospital, and as I walked pass a room, (my radio was not buzzing with static at this point so I wasn't expecting this) I heard a desperate wail from inside the room and a clatter of fallen objects. This so scared the crap out of me that I immediately dropped my controller and turned the console off.

GAMEPLAY THAT CLOSELY RESEMBLES REAL LIFE

The gameplay fumbles with clumsy controls and awkward camera angles, a convention not unknown to the genre. It works with the timorous nature of the game. In real life, in a creepy situation your mind will flood with fear and your responses will be muddled. This translates to the game perfectly. The learning curve is probably thirty minutes to an hour, depending on your gaming skill. Fighting with monsters is difficult to say the least. Most of the time Henry uses a wooden plank to blugeon the monsters with (the player should conserve his ammunition for sticky situations and boss battles). The best option is to run right past most obstacles, unless they are swarming the area and there is no way out. The aiming is difficult too, since there is no reticle to help the player configure his line of shot. In all, this game contains a lot of fighting and violence, but the action is not the focus of the gameplay, nor should it be. The puzzles are intricate and relevant to the game's mythology and story. Clues and puzzles riddle the game's locale and help drive the story along. Many of them are really creepy. For example, in a small garage, there is a spray painted message on a hollow wall that reads: "there was a hole here but i fixed it for now." There are arrows on the ground and other related messages that add to the game's creepiness. It is like there is an unseen presence that is leading Henry through the town. Could it be Henry himself?

AH YES, THE GRAPHICS...

The graphics are beautiful. The character models, the locations, and the lightening all make what is arguably one of the best looking games on the playstation. Most of the locations in the game are poorly lit, or not lit at all. The flashlight that Henry carries in his shirt pocket illuminate his surroundings with convincing detail. In all, the graphics truly stand as a test to the Playstation's computing power. You just have to see it to believe it.

The most notable improvement on SH2 from SH besides the graphics are its monsters. Sure, the dogs and bats from the first game were weird, but I didn't exactly freak out when I saw them. SH2's monsters are provacative extensions of Henry's torturous regrets, manifested to reality by the town's mysterious curse.

THE QUIRKS

One thing that adds immense value to the game is its openness to interpretation. The game is based on a wealth of ficticious, biblically derived mythology that is subtely reveiled as the game progresses. There are numerous fan sites to the series promoting fan interpretations, offering deep insight and thought relating to the game's subject matter. Without revealing too much of the game's mystery, the town of Silent Hill is essentially a purgatory located somewhere between reality and Hell...much closer to Hell. The main character's worst fears and regrets manifest themselves into reality and serve as reminders to past sins. Guilt is obviously a major theme in this game. For example, the nurse monsters in the game represent Henry's sexual attraction to the nurses while he stayed with his dying wife in the hospital. Pyramid Head is Henry's alter ego. He is the mirror image of Henry, one who fulfills his desires and haunts the town with a facist conviction. There are many more such interpretations that place Henry in the throes of self-punishment.

THE LONG-HATED SURVIVAL HORROR CAMERA ANGLES RETURN

The camera is for the most part not a problem thanks to the L2 button which places it directly behind Henry. Even with this contrivance, the camera is still slightly far enough behind Henry so that when you enter new rooms in tight spaces with your radio interferences scratching so loud that you KNOW there is going to be something awful just a couple feet from you, around that tight corner, but you can't quite see it

MUSIC: A JOURNEY THROUGH SOUND

The music is a topic to be discussed all by itself. Skillfully done by the artist Akira Yamaoka, the music is so unique that it is available as a soundtrack for seperate purchase. It mostly consists of industrial beats and odd, melancholy tones. It gives a harmoniously warm feeling with certain underpinnings that still somehow say "something is not right." The music also employs traditional Japanese instruments that give a nod to the game's strongly Japanese mythical influences. A good portion of the soundtrack features a myraid of postmodern sound that intentionally jars the listener and sets an odd feel that perfectly compliments the gameplay. It is especially creepy in key moments of the game; it interacts with the player in that when Henry approaches an area of interest, a certain theme will fade in or out depending on the direction in which you are going. The most memorable example of this is the infamous room in the apartments in which a dead person is watching a static television. As Henry walks towards the corpse a deep, foreboding bass guitar delivers a blood chilling pulse, similar to the heavy throbbing of a person's heart when they see something horrifying. The sound effects are well done too. The thick and heavy fog that envelops the town limits visibility, so the game toys with the player by adding some rustling leaves or wet, sloppy footprints that come and go near the character. There will be parts in the game when you are walking in a hallway and you can hear someone crying off in the distance. These subtle conventions heightenthe intensity of the game magnificently.

IS IT WORTH IT? DUH!

In all, this work proves that games are indeed scary. Is this the scariest game of all time? Quite possibly. Fans of the horror genre should be sure to pick this masterpiece up. I can't play it without a friend to support me, but it fascinates me so much that I keep coming back to it. Definately not one for the kiddies.

Silent Hill Phenonemon!!

5 Rating: 5, Useful: 8 / 14
Date: August 22, 2001
Author: Amazon User

Silent Hill~Konami~ is a great and terribly scary game. Silent Hill is about Harry Mason and his daughter Cheryl who decides to go to their favorite vacationing spot-Silent Hill! Due to car trouble they leave late at night. But as they soon enter Silent Hill a ghostly image appears and forces Harry to crash and get knocked out. Harry wakes up and realizes that his daughter is missing. He gets out of the car and notices that is early in the morning and it's snowing in the summer! He ventures into Silent Hill to find his missing daughter. Yet! He does not know what will wait for him soon...

This time in Silent Hill 2~Konami still~ Totally different characters are introduced. James Sunderland, a young man who's wife died. But years later a letter is recieved and it is his dead wife who asks him to come to Silent Hill to greet her. James decides to do so and also ventures into Silent Hill. Before he enters he meets a young lady and she seems scared of Silent Hill talking about how bazaar it is. James just ignores her opinions and walks away. But he should've listened. He will be greeted by things more horrible than his dead wife. You will soon find out in this sequel of Silent Hill...

Silent Hill 2 will be mysterious and of course frightening. Can't wait till it comes out!

Foggy atmosphere and storyline, but a great game altogether

4 Rating: 4, Useful: 4 / 5
Date: February 18, 2002
Author: Amazon User

The Silent Hill series has been often thought of as Konami's answer to Capcom's Resident Evil games. While it is true that they share many similarities, Silent Hill has surpassed Resident Evil in it's disturbing environments and character design in my opinion. Silent Hill 2 has the same foggy, dingy, rust-filled atmosphere as the original, but with much clearer graphics and a different story. You play as James Sunderland, who receives a letter from his supposedly dead wife beckoning him to return to Silent Hill. The events that follow will pit you against bizarre enemies, puzzles, and confusing plot twists worthy of a Stephen King novel. The gameplay is still a bit slow and stiff, but Silent Hill 2 is more about delivering a terrifing experience than about action packed gameplay. The weapon roster remains realistic but formidable, ranging from a wooden board to a hunting rifle. The only obvious drawback is the multiple endings...none of them ever give a clear explanation as to what was really going on in the town (perhaps the player is intended to make their own conclusion). Other than that, Silent Hill 2 is a must buy for those who love the survival horror genre.

Nightmare-inducing!

5 Rating: 5, Useful: 3 / 3
Date: September 30, 2001
Author: Amazon User

After just one day of playing Silent Hill 2 I found myself having nightmares about the surreally grotesque monsters and foggy, abandoned buildings in this game...and I loved every minute of it. Silent Hill 1 instilled a deep horror of elementary schools and hospitals in me, and Silent Hill 2 promises to add a sinister light to just about any other place that has long corridors filled with doors. These games are among the finest of the survival horror genre that I have played, and while the sequel repeats many of the effective, atmospheric and chilling effects of the first game, it is equally enjoyable and terrifying to play. The detail on the characters and backgrounds is superb, smooth and realistic -- during the 'movie' sequences it practically looks like live action.

These games are probably not for fans of shooters and action games unless you want a puzzle-solving, fog-wandering diversion. Combat is something to be avoided in the early levels, as your character -- James Sunderland -- is a regular guy who becomes out of breath after a brief jog and is armed with fairly ineffective weapons in the beginning of the game. One of the most helpful features in SH2 is the way James will "notice" where important items are in the fog-shrouded, dark rooms and streets he explores. If he didn't incline his head towards meaningful objects you could easily miss a lot in this game. I found myself frequently wondering if I had "missed" something because visibility is so difficult, but as long as you explore every room and passage available to you, you are bound to find everything with a little perseverance.

You can't talk about this game without mentioning the atmospheric dark ambient soundtrack. This is a game to be played without any other distractions. Keep the room dark -- otherwise you won't be able to see everything on the screen -- and turn up the volume for the full experience. The radio static that increases when monsters are nearby remains one of the most chilling aspects of the game along with a wide variety of eerie, distant noises and gothic soundscapes.

There is a great flexibility in the difficulty settings in this game. You can choose from beginning to hard levels of game play and puzzle difficulty -- the "normal" settings are a good place to start, the puzzles are quite solvable with a little thought and the opponents -- while extremely disturbing -- are challenging but probably won't kill you if you're careful. Without giving too much away, I'll say that my favorite "monster" so far in the game is composed of mannequin parts and reminds me of the art of Hans Bellmer.

For fans of Silent Hill 1 and the survival horror genre, this game is essential. It deserves more than one rental period to go through and fully explore and enjoy the story, and after playing it once you'll probably want to go through again on a higher difficulty level and try for a different ending. If you tend to play games like Resident Evil once and don't find a lot of replay value in them, it's still worth playing -- and sleeping with the lights on for a few nights afterward.

Behold, the survival genre wanes

3 Rating: 3, Useful: 3 / 3
Date: October 16, 2001
Author: Amazon User

An impregnable darkness lingers within the corridors of the haunted hospital, a faint yet disturbing crackling sound echoes close by, then the shuffling of feet. A silence wells over the man plodding through the blood dried halls. Handling a crude pipe and a trusty flashlight as he's only means of protection, James Sunderland goes on. The impenetrable mist of fog harbors unseen monsters, they hunt him, leaving hints of their presence with distorted cries. His flashlight emits limited visibility. He is rapt to find his former love, who supposedly wrote him a letter to convene at the ethereal town of Silent Hill. A letter she has written from the grave beyond. . .

When my big ol' ears chanced upon the story behind the exaggerated gore game, I was surprisingly head over heels. Inspired by Hollywood gore-fests and perhaps Resident Evil, Konami's suspenseful game was something to get all school-girl about. Irresistible screenshots from various zines slapped me in the face, saluting it as revolutionary. Presenting one devil of a pessimistic setting, Silent Hill 2 looked to have everything going for it; an absorbing story, a mix of hair-raising visuals, and an arsenal of, oddly enough, attractive undead nurses. Needless to say, I expected a spine-tingling crusade into Hell, and the game delivered just a little too much of unpleasant Hell. My definition of Hell, you ponder? First, the apparent dizziness from the camera scheme. Konami initiated phase "super artsy", incorporating a futile attempt to capitalize on the aspects of horror films. The last time a director went artistic was the disaster known as "The Cell ," starring the no-talent Jennifer Lopez. Unfortunately, Konami nearly ranks on "The Cell's" verge. Secondly, the gameplay identically mirrors the exact setup to its predecessor. Basically the player must chronologically progress from point A to point B while eluding monsters along the way. Other than the flashlight and the pipe, there are guns with very limited ammo. Akin to Resident Evil, the player should conserve ammo and sling em on mutant bosses. Once you play an hour of Silent Hill 2, you pretty much played the whole thing; player's feel heartbeats stem from the controller, stumble on a grousing oddity playing hide-and-seek in the midst of excessive fog, scramble from vomiting enemies, flirt or dart away from stalking nurses, collect an item here and there to unlock a door, crack plenty of conundrums, equip your game face for an upcoming boss, and finally, if you`re a vet to the horror genre, you'll feel the wane of the scare moments. Corresponding to the rules of the now dreary survival genre, tactical options on gameplay is naught.

The only distinguishable difference in Silent Hill 2 to that of its predecessor is the dazzling facelift. A sheer novelty, the PlayStation 2 refines the graphics to the director's own dark, morbid world. Konami's underscore has to be the highly polished environment. Shadowy and stark, the town is heavily congested by indolently flowing fog. The atmosphere is so detailed that it can probably manifest a life of its own. There areas where pure darkness shrouds the room with nothing more than a flashlight guiding the player. Animation on both the characters and monsters are parallel to the fluidity of water. PS2 harnesses the best facial expressions I have ever seen. In each CG sequence the mugs on the characters are superbly distinct, showcasing a uniquely designed emotion. Graphically, Silent Hill 2 has attained an otherwise unreachable ascent, until now.


In the audio department, there's the fundamental elements found respectfully for this type of genre. There are downright disquieting silences mainly found in the game. The music is commonly suspended as the player focuses on the presence of threats by sounds of movement or verbal noises. The few tracks of music suit and correspond to the mistrustful setting. Sound effects are wonderfully rendered like the scraping of metal, the shuffling feet, and the bizarre crunches. Although the sound effects and music are excellent, the voice-overs in the CG sequences have not improved over the original. Again, the Japanese creators have mistakenly selected incompetent actors who sound insanely cheesy.

Despite the promise Silent Hill 2 had going for it, the evils of gameplay slipups tarnish its potential. If Konami were to patch up the wounds on the inescapable camera crisis and append a fresh sheet of innovations, this would have been passed up as the king of the survival genre. Too bad too.


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