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PSP : Lumines Reviews

Gas Gauge: 86
Gas Gauge 86
Below are user reviews of Lumines and on the right are links to professionally written reviews. The summary of review scores shows the distribution of scores given by the professional reviewers for Lumines. Column height indicates the number of reviews with a score within the range shown at the bottom of the column. Higher scores (columns further towards the right) are better.

Summary of Review Scores
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ReviewsScore
Game Spot 90
Game FAQs
GamesRadar 80
CVG 90
IGN 86
GameSpy 100
GameZone 88
Game Revolution 80
1UP 80






User Reviews (1 - 11 of 90)

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From the maker of REZ

5 Rating: 5, Useful: 64 / 66
Date: March 30, 2005
Author: Amazon User

When I purchased this game on launch day, I only knew one thing about it: It was made by the same guy who made REZ. Really, that's all I needed to know to part with my cash.

REZ is a hard to find shooter title for Dreamcast/PS2 that set itself apart by completely integrating the visuals and the gameplay with the music.

Lumines, although the game itself is completely different, also delivers big on this concept. Each action you take, rotating the falling peices, destroying a square of same-colored blocks, setting off a huge combo, all trigger unique musical embellishments and sound effects that go with the soundtrack for each level. This in itself would be enough to make a game engrossing, but the mechanics and hectic pacing of the game make it all the more addictive.

Lumines is a falling blocks game, but it is in no way a tetris clone. Squares fall in blocks of four, and come in two colors, arranged in the block at random. By arranging the squares into 2x2 blocks of like colors, a bar that moves across the screen will clear it. Squares can be as big as you want, and can overlap. Also, depending on the music for the stage, the bar may move faster or slower. There are also special blocks that will clear all blocks of the same color that are touching it. It sounds simple, and it is, but the most addictive puzzle games always are.

This game belongs with every PSP purchase.

It's got it all

5 Rating: 5, Useful: 59 / 69
Date: March 30, 2005
Author: Amazon User

I was a little leary of getting a "puzzle" game for the PSP, but I went with the reviews and lo and behold...I've played almost nothing else on the PSP! This game is great, it's addicting, if you listen to the audio through a set of headphones, the experience is almost all-encompassing.

It's just a well made game...to me, it's like an ultra-hip version of Tetris. It's the "Thinking Man's" game for PSP. :-)

Gameplay: 5 of 5
Controls: 5 of 5
Eye Candy Value: 5 of 5
Ear Candy Value: 5 of 5
Replay Value: 5 of 5
Overall Value: 5 of 5
Chances you'll be up into the wee hours with headphones on playing: 5 of 5

I'm a happy customer, definitely the best of the 3 games I've bought so far (Ridge Racer..very good too and Wipeout...gotta love it too).

A Good Tool

5 Rating: 5, Useful: 16 / 17
Date: June 26, 2007
Author: Amazon User

I used this to downgrade my psp. Now i can do a lot more with my psp than before!

A true must-own for the PSP

4 Rating: 4, Useful: 13 / 14
Date: October 16, 2005
Author: Amazon User

Much like Tetris has become the standard puzzler for the Gameboy systems, Lumines defines puzzle games for the PSP.

GAMEPLAY:
Instead of building lines, as in Tetris, you build squares of varying sizes, similar to Puyo-Puyo or Super Puzzle Fighter. This basic gameplay, in and of itself, does nothing to distinguish it from the puzzler crowd, though no one has ever complained about the puzzle formula before. The catch is that a Time Line passes over the playing field at varying intervals depending on the song you are currently playing. Your blocks will not clear until the line passes over them. This allows you to build your blocks in size, build mutiple blocks or just plain scramble to get a block cleared before you get a stack that touches the top. The larger your blocks and the more blocks you get cleared per pass, the higher your score multiplyer. This adds another layer to the basic puzzle strategy.
In addition to the basic challenge mode (play as long as you can), there is a puzzle mode which asks you to build certain shapes within a time limit. This can be challenging and requires a lot of though to get some of the puzzles. There's also a versus mode which you can play against another PSP-owning friend, or against the computer. In this mode, the player clearing more blocks gains more of the screen, giving the other player less room to work with. This tends to unbalance the game, as someone who gets down early will have a hard time clearing blocks with little space to create them in. Overall, for anyone who has enjoyed Tetris, Puyo-Puyo or Super Puzzle Fighter, the basic gameplay will be familiar yet rewarding and will provide endless hours of challenge and entertainment for the new PSP owner.

GRAPHICS:
The game looks amazing, even considering its simple puzzle nature. The graphics are crisp, bright, and fit the high-tech feel of the PSP. As you progress levels the backgrounds and puzzle pieces change style and color. These changes are "skins" that you collect by advancing through the game.

SOUND:
The true defining element of Lumines is its sound. Each skin you pass changes the song played. The styles range from techno and rock to ambient sounds and something out of a Samurai fight scene. The music, by itself, is very good, and the constantly changing styles keep you from getting bored with any one tune. But what really pushes the sound above and beyond is that every move you make creates a corresponding sound in the music. So as you drop blocks and clear lines, you are essentially remixing the songs. Two people can play the exact same level and will have different sonic experiences. As the PSP itself has rather underwhelming audio output, it is highly recommended that the game is played with headphones to fully experience the audio component of the game.

OVERALL:
While every fact of Lumines screams quality, it is still a puzzle game. Its fun and extremely addictive, as should be expected from a good puzzler. You'll play it for countless hours, but in the end you've just been clearing blocks. In the field of puzzlers it stands among the best of the genre, and that makes it a great game, and a must-own for PSP owners.

Ingenious yet simple game, best "eye-candy" for PSP Fun fun!

5 Rating: 5, Useful: 10 / 11
Date: March 24, 2005
Author: Amazon User

Most children have at least played Tetris once in their lifetime, and then there are those who became addicted to it and devoted many hours throughout childhood trying to achieve that new high-score or get to a new level. You would dream of Tetris blocks falling from the air, or you'd find yourself playing Tetris in your head during class, even when you're not actually playing. Well take all of that, multiple it by 1000, and then you'll have a little understanding to what it's like to play Lumines.

FYI: This game is the number one game rated out of all the PSP games that have come out in Japan, with the highest ratings on most gaming circles.

It's a very simple concept of, "Make of box of 4 puzzle pieces, with the same color." Usually games that are simple in nature are the most fun to play. Lumines adds a DJ for cool music, morphing full color backgrounds that come alive with the music, and now you have your next addiction. I was fortunate to get a Japanese PSP when they came out, and I didn't at first buy Lumines. But once I got a hold of the game, I was sucked in by the music and "challenge mode."

I am only going to talk about challenge mode because that is what makes this game so fun...

Challenge mode is where you play as long as you can without dying (blocks piling up to the top of the screen, just like Tetris). The longer you play the more interesting and intense it gets. When you accumulate a certain amount of points the level will morph into a new level and music. The puzzle pieces change to different colors also. Lumines is the ultimate "Eye-candy." The blocks fall according to how fast the song is, or if the beat changes from fast to slow, then the speed of the blocks change with it. Here is a breakdown of the "Skins" that you unlock in order of which you will see.

*Shinin' (already unlocked)
*Urbanization
*Round about
*Slipping
*Shake ya Body
*Square Dance
*Talk 2 You
*Just...
*I Hear the Music in my Soul
*Dark Side Beneath the River
*Aback
*Working in the Hole
*Sister Walk
*Da-Di-Do
*Strangers
*Holiday in Summer
*Take a Dog Out a Walk
*Big Elpaso
*My Generation
*Meguro
*Spirits
*Get Up and Go
*Fly into the Sky
*Lights <- Hearing the Japanese song that goes with this Skin is pure bliss...

"Lights" is the last level of the skins you can unlock in challenge mode. After lights, you go back to the "Shinin" skin and start over, but the second go around is twice as fast. The maps can cycle through twice, and then there is just 1-skin left which is very, very fast. The whole object of "Challenge Mode" is to achieve a high score. In the Japanese version the "End" of challenge mode is when you achieve 999,999 points. The counter only has 6 digits, which they might fix for the US version. Once you achieve that many points then you unlock the "Lights and Flowers" skin. This is not a simple task. I have had the game for a little over 2 months, and my high score is 970,000 which took about 2½hrs of playing. It may seem like a longtime, but once you start playing hours will turn into minutes, and minutes into seconds. It's the perfect game to pass the time, or to play for an extended period of time.

I would highly recommend this game as anyone's first PSP game. If you can't get a hold of a PSP, then find someone who does, make them buy this game, and borrow their PSP and Lumines. Most PSP games are just miniature versions of games that you can play on a PS2, but this is something originally made just for the PSP. Go into the Light..... Lumines!!!

Amazing

5 Rating: 5, Useful: 8 / 8
Date: December 23, 2005
Author: Amazon User

I've had Lumines since May. I'm still playing it. It's absolutely amazing. I can guarantee all the people who gave it under a 4/5 stars have never played it and are just making it sound like they played it. If you play it for one hour, you will become addicted. It's amazingly fun. Don't even try to say Polarium or Tetris is better. I also have Meteos and while it's good, it's nowhere near as amazing as Lumines. Meteos is more original, has a cool concept but is nowhere near Lumines in terms of depth, fun and addictiveness. I've probably played Lumines for more than 200 hours so far. And no signs of stopping. This is one of the best games I've ever played and hell, it's portable.

Instant Classic

5 Rating: 5, Useful: 9 / 10
Date: March 28, 2005
Author: Amazon User

Do you remember the thrill you had when Tetris first came out? If you were one of those who grew insanely addicted to Tetris then this is the game for you. This is, by far, the best and only must have game for the PSP at launch. If you own a PSP, go pick this game up.

Like Tetris, blocks will fall from the top of the game and it is your purpose to get rid of them. Blocks fall in a 2X2 block with varying patterns of two different colors. You have to make at least a 2X2 square of one color for it to vanish. A bar sweeps past the screen slowly and as it passes the same color blocks you've created, it makes them vanish. Now comes the insanely addictive part. To rack up points, you want to cause combos by having more than one set of blocks vanish in a bar sweep. The more you get rid of, the higher the combo and the higher the magnifier.

There will be a moment when you hit your groove and things are moving naturally. The colors will change, the skin will change, the music will change, things will start to move faster. And, that's when you might notice that every time you rotate the block, move the block, or put the block down there is a musical note etc that adds to the soundtrack. Soon you will be moving blocks, hearing the music and it just fits. Never before has a game mirrored music with gameplay so perfectly (with the exception of Rez which was created by the same company).

Then there's the 2 player mode which is a blast. It sets up two areas on your screen, one for each player. It starts with the areas having equal area, but as one person gets more combos than the other, the winning player gets a larger area and the losing player gets a smaller area until one person takes over. It's a blast, frantic and exciting to play.

A good handheld system should have a good time-waster; something to keep you busy and that you can pass so much time playing that you forget things around you. This game does just that. It's deceptively simple to begin, but the depth in it is amazing. It's like Tetris, easy to play, hard to master. I think the best compliment I can give this game was that I was at an airport the day after I got this game and I didn't care that the plane was delayed an hour+ because I was having too much fun playing Lumines so I could play one more game.

Bottom Line: if you own a PSP and like games like Tetris, you need this game.

New twist on tetris

4 Rating: 4, Useful: 7 / 7
Date: May 12, 2005
Author: Amazon User

I've seen a few variations of Tetris since it was first released.. well the first version I ever saw was on an Apple IIc that was a pirated and completely in russian.

Lumines is pretty simple, form 4 small blocks of the same color into a square by shifting, sliding and spinning 4 block combos that drop from the sky. Make high score, start over. You could add on that you can also play head to head with other PSP players or try a few of the other modes with specialized goals.
For some reason I get drawn into a cycle of playing one game after another cause I messed up just a little bit on the last one and could have done better.

Each time you last out a level (timed, so your not penalized by making bonus points like you did in tetris), you open up a new "skin" with a different song and visual background/blocks.

This was the third game i've bought for my psp so far and it is the most addictive. Even though its not as flashy or involved as some of the other titles, its definately packed with fun.

Tetris Grew Up

5 Rating: 5, Useful: 7 / 7
Date: December 28, 2005
Author: Amazon User

This game is one of PSPs best of 2005... and for a reason! It has it all. Eye-candy... ear-candy.... and for those of you who actually prefer a thinking game every now and then.... brain-candy. Luminies is a Tetris/BustaMove spin off. But it's not for your 7 year old. It takes a bit of brain power to play this game. But once you get the hang of it, it is throughly addicting. You will be up until 4am playing it, with your ear buds in, bouncn' to the beat. And this won't be one of those games you trade in after a month. I've played it for more hours than I care to admit to and it still hasn't gotten 'old'. It has become my 'old faithful' of PSP games.

Here is the deal. Picture a tetris game board. This board almost looks identical to Tetris....only a bit wider. The difference is...there are eye-catching skins in the background and ear-catching music playing in the background. Depending on what mode your playing in, you can win more of these! Just like tetris, every time you advance a level...they both change... along with the color of the pieces you are positioning on the game board. Trust me... your eyes won't get tired and your ears won't be screaming after 30 minutes. The game pieces are a cube made up of 4 small blocks that can each be one of two colors. So instead of different shapes to position together (Tetris)... in Luminies you always have the same cube, but the 4 colors that make it up can be positioned differently. (or they might all be one color!) You can rotate the cube just like in tetris. it also shows you what your next 3 pieces are going to be (just like Tetris). The idea is to get blocks of 4 colors together. The more you stack together at once...the bigger your bonus. There is also a line that goes across the screen to clear them out. The more you match up before the line comes across...the bigger your bonus. And occasionally you get a block that make all blocks of it's color that it is touching (think of a domino effect) disappear. The line's rate AND the drop rate of your current cube change to match the beat and level you are at.

And for those of you who are easily amuzed (that includes me). You get to create a player profile with a logo. The logo (which is normally a person or animal or creature) displays in the lower left corner of the playing board and it actually DANCES to the music. If your blocks start to get higher (because your not clearing them out) the little guy will actually look like he is getting nervous. On top of that... if you start doing well and get major bonus points...the little creature will look like he is excited for you. Small amuzments.... but a nice touch.

BOTTOM LINE? Luminies is Tetris only ALL GROWN UP.

If you don't like puzzle games... this game is NOT for you. If you want a game that requires no thinking and a monkey could catch on in 2 seconds...this game is NOT for you. If your a youngster...this game MAY not be for you (depends on the kid). As for the rest of you... buy it! You'll luv it!

Tetris wishes it was as cool as Lumines

4 Rating: 4, Useful: 6 / 6
Date: May 04, 2005
Author: Amazon User

Okay so a lot of other reviews will focus on things like the amazing music, flashy graphics, rotating skins, and so forth. But the fun of Lumines is mostly in gameplay, which requires a lot more skill than tetris ever did.

Everybody's going to compare this game to Tetris because it has four-part pieces that fall onto the screen where you place the pieces in order to get points and clear blocks. Let me be clear in saying that this is ALL they have in common. Clearing lines in tetris is easy, and the only skill involved is being able to move the piece fast enough before it falls.

Lumines is a whole new kind of game. Each piece is a 2x2 block where each little block is one of two colors. Your goal is to make squares of 2x2 blocks that are the same color. This sounds easy enough, but it isn't, always. Not only can you make blocks of 2x2, but these blocks can overlap each other, so a block of 3x2 works, or any other combination of shapes where the 2x2 blocks can be found. This means there's a lot of strategy in laying down a block in order to maximize the number of cubes it makes.

What's also innovative about this game is the "timeline" which scrolls across the screen, clearing the cubes you've made. That's right, a cube doesn't disappear as soon as you've made it.. it takes a few seconds, which allows you to stack multiple pieces together to form more and more overlapping cubes before the timeline swipes them away. but if you don't do it quick enough, you'll only get part of your cube cleared and be left with the rest.

The skill and strategy involved with dropping each piece in the right place at the right time is immense, and takes far more brainpower than tetris ever could. That's what makes this game so fun.

Another little feature I will mention about the skins, some of them seem designed specifically to be harder to see, so that placing the blocks isn't as easy as it was with other skins. On other levels the timeline will move slower or faster, further changing the dynamics of the game (you'd think a slower timeline would let you create more blocks, but if you've got a full screen it can be a nightmare waiting for your screen to open up).

I should point out that there are a few annoying bugs in Lumines that, for instance, won't save your scores all the time. The instructions are also pretty unclear about the details of the vs. modes, where you can attack your opponent (which moves the border of your screen over one, giving you more room to work and your opponent less), but they don't tell you exactly how to attack. Finally from what i've read, you cannot score higher than 999,999 which is a bit ridiculous for a system of this level. Hopefully someday there will be a Lumines 2 that fixes these problems, but in the meantime this game is good enough for me.


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